Prompt: steampunk Delorean back to the future from 2084,
only one car,
approaching perfection,
front,
dynamic,
highly detailed,
watercolor painting,
artstation,
smooth,
sharp focus,
illustration,
Dark Color Gradient
cool tone,
Imposing,
centered,
Ink painting,
Concept art,
cinematic movement lighting,
stylize,
impressive,
art by Carne Griffiths and Wadim Kashin,
unreal engine cinematic smooth,
intricate detail
Prompt: Anja Taylor-Joy by Rembrandt van Rijn, painting of a very beautiful girl with big brown eyes, elegant, 8k, oil on canvas, portrait, very attractive, beautiful, dynamic lighting, wallpaper, close up, cinematic postprocessing
Prompt: Glorious Purple Rose Female Knight, Majestic Purple floral detailed armor, Magnificent Rose brilliant sword, Heavenly violet aura. Close up portrait, ambient light, Nikon 15mm f/1.8G, by Lee Jeffries, Alessio Albi, Adrian Kuipers
Prompt: The lighthouse is a hexagonal concrete tower, with lantern and gallery, designed in the Art Deco style. It is 38.96 metres (127.8 ft) tall, and is white; the lantern is painted red. The light shows three white flashes in a two-one pattern every fifteen seconds. It was automated at the time of its construction, and is controlled from Les Sables-d'Olonne; it is government property, and may not be visited. It is a listed monument since 2012.
Prompt: The term, especially in popular parlance, has come to be associated quite widely with odd-looking buildings including Frank Gehry's Guggenheim Museum Bilbao (1997) and the Experience Music Project (2000).[11] These, in the narrower sense, are not blob buildings, even though they were designed by advanced computer-aided design tools, CATIA in particular.[12] The reason for this is that they were designed from physical models rather than from computer manipulations. The first full blob building, however, was built in the Netherlands by Lars Spuybroek (NOX) and Kas Oosterhuis. Called the Water Pavilion (1993–1997), it has a fully computer-based shape manufactured with computer-aided tools and an electronic interactive interior where sound and light can be transformed by the visitor.
Prompt: infinite fields of daisies in the manner of Ivan Bilibin, Harry Clarke, Walter Crane, Giovanni Battista Piranesi, Robert Hubert, intricately detailed, colored
watercolor, styled additionally by Thomas Wells Schaller, masterpiece, razor-sharp focus, dynamic lighting, wet watercolor and ink, sunny April afternoon, natural greens and blues with some yellow tones and brightly colored flowers. (original credit to Kpluten, credit also to Michael V. Adapted from these dreamers' prompts)
Prompt: art nouveau, city square, twisted gazebo, decor, sculptures, fountains, water cascades, water channels, lake, rocks, trees, flowers, sunlight, swirling clouds, style by Cornelis Springer, by Paul Corfield, colored, intricate detailed
Prompt: art nouveau, city square, twisted gazebo, decor, sculptures, fountains, water cascades, water channels, lake, rocks, trees, flowers, sunlight, swirling clouds, style by Cornelis Springer, by Paul Corfield, colored, intricate detailed
Prompt: A brand new ancient alien land of surreal creativity and unnatural concepts, one woman in a long dress is walking on a path in the rain, by Jean-Baptiste Monge, watercolor ink, intricate details, fantasy, beautiful, award winning, fantastic view, crisp quality, Peter Gric, Ivan Shishkin, sunrays in the mist, light reflections, deep colours, volumetric lighting, polished, masterful surrealism, cel-shaded, high definition
Dream Level: is increased each time when you "Go Deeper" into the dream. Each new level is harder to achieve and
takes more iterations than the one before.
Rare Deep Dream: is any dream which went deeper than level 6.
Deep Dream
You cannot go deeper into someone else's dream. You must create your own.
Deep Dream
Currently going deeper is available only for Deep Dreams.