Prompt: Skeleton priestess, monochromatic green made using ink and green ballpoint pen, is wearing a hood that has ornate patterns and one of her eyes is glowing finally her hands could be seen in a prying position ((skeleton))
Prompt: Alucard on the Throne: A Picture of Power and Indifference
When seated on his throne, Alucard, the legendary vampire from Hellsing, exudes an aura of otherworldly power and indifference. His appearance is a study in contrasts: his pale, almost translucent skin against the dark, ornate throne; his crimson eyes that seem to pierce through any observer; and his sharp, feral features that hint at his monstrous nature.
Key details of Alucard's appearance on the throne:
Posture: Alucard sits with a casual, almost nonchalant posture, his legs crossed and his hands resting on the arms of the throne. Despite his relaxed demeanor, there is an underlying sense of predatory grace and power.
Attire: While his clothing varies depending on the situation, Alucard often wears a long, dark coat that drapes over his slender frame. He may also wear a fedora or other headwear, adding to his mysterious and enigmatic appearance.
Expression: Alucard's expression is often inscrutable, his eyes seeming to hold a thousand secrets. He may occasionally smirk or smile, but these expressions are often tinged with a hint of cruelty or amusement.
Throne: The throne itself is often a grand, imposing piece of furniture, adorned with intricate carvings and symbols of power. It is a fitting seat for a vampire of Alucard's stature.
Prompt: Prompt for a Hidden Man in a Ragged Robe (Zentangle Style, Clear Face, Horns): Subject: A solitary figure with horns, cloaked in a tattered, hooded robe. Setting: A dimly lit, mysterious cavern or forest. Mood: Eerie, secretive, and foreboding. Style: Zentangle, with intricate patterns and details. Details: Figure: Slender, gaunt, with a clear, determined face and horns protruding from their head. Robe: A worn, ragged robe with torn sleeves and a frayed hood, filled with intricate Zentangle patterns. Setting: Low-hanging, dripping stalactites or gnarled, twisted trees, adorned with Zentangle patterns. Lighting: Dim, flickering light from a torch or a single ray of moonlight, casting intricate shadows. Atmosphere: Fog, mist, or smoke, with Zentangle patterns woven into the elements. Example Prompt: "A lone, horned figure stands in a dimly lit cavern filled with intricate Zentangle patterns. Their ragged robe, adorned with swirling designs, blends into the shadows. Their determined face, clear and unblurred, is framed by the hood. Stalactites drip ominously overhead, their surfaces covered in intricate Zentangle details. The figure gazes into the darkness, their horns glinting in the dim light."
Prompt: Character: A tall, slender figure with flowing black hair, pale skin, and dark circles under their eyes. A single tear track runs down their cheek. They wear a long, black robe adorned with dark embroidery. Pose: Standing tall, with a defiant and despairing expression. Setting: A desolate wasteland or a crumbling castle. Style: Dark, gothic anime. Visual Elements: Dramatic lighting, strong contrasts between light and shadow, intricate details on the character's hair and clothing. Focus: Vertically focused, emphasizing the character's height and the dramatic contrast between their figure and the background. Additional Notes: Consider adding a single, crimson flower pinned to the character's lapel for a stark contrast. Experiment with different angles and perspectives, such as a low angle to emphasize the character's height. Pay attention to the character's body language and facial expression to convey their emotional state. Add background elements to enhance the mood and atmosphere, such as a desolate wasteland or a crumbling castle. Focus on the character's emotional depth and the overall sense of despair and isolation.
Prompt: Character: The head of a colossal dragon, half skeletal and half flesh. The skeletal parts should be exposed, revealing intricate bones and ribs, in a natural and anatomically correct arrangement. The flesh parts should be gaunt and withered, but without any unusual deformities or disproportions. Pose: The dragon's head is tilted downward, its eyes filled with a mix of ancient wisdom and predatory hunger. Visual Elements: Dramatic lighting, strong contrasts between light and shadow, intricate details on the dragon's scales and skeletal parts. Focus: Close-up view of the dragon's head, emphasizing the dramatic contrast between its skeletal and flesh parts. Additional Notes: Consider adding glowing eyes or a fiery aura to the dragon's head to enhance its otherworldly appearance. Experiment with different color schemes, such as a combination of black, gray, and red for a skeletal look with hints of life. Ensure that the dragon's head anatomy is accurate and consistent, with no unusual or unnatural features. Add background elements to enhance the mood and atmosphere, such as a volcanic eruption or a crumbling ancient temple. Focus on the dragon's emotional depth and the overall sense of ancient power and primal instinct.
Prompt: A surreal, Eldritch horror scene featuring a grotesque creature with a female-like upper body, inspired by Claymore character designs. The creature's lower body should be monstrous and unnatural, with tentacles, claws, or other disturbing features. Its face should be distorted and grotesque, with glowing eyes and sharp teeth. The creature should be surrounded by a swirling vortex of darkness and light, with strange, alien symbols and geometric shapes. Use a muted color palette with hints of neon to create a sense of otherworldly dread. Additional details: The creature's upper body could be humanoid, with human-like features like breasts and arms. The lower body could be monstrous, resembling a serpent, spider, or other creature from mythology. The creature's eyes could glow with an unnatural light, or it could have multiple eyes. The background could feature otherworldly creatures or beings observing the creature. Consider adding specific elements or symbols that relate to Eldritch horror, such as the Eye of Azathoth, the Yellow Sign, or the Necronomicon.
Prompt: A chaotic, abstract drawing filled with vibrant colors and intricate details, depicting a young woman surrounded by interlaced patterns. The patterns are a mix of geometric and organic shapes, with repeating motifs of eyes that have an anime-like style, large and expressive. The woman's face is partially obscured by the patterns, her eyes closed as if lost in thought. The composition is dense, with overlapping shapes and lines creating a sense of depth and movement. The color palette is a mix of bold primary colors (red, blue, yellow) and secondary colors (green, purple, orange), creating a visually stimulating contrast. The central focus appears to be the woman's face, surrounded by the patterns. The lines are thick and expressive, suggesting a sense of energy and emotion. The overall mood is one of mystery, intrigue, and perhaps a hint of darkness.
Prompt: A vast, fog-shrouded sea, its surface churning and frothing. The fog takes on the eerie shapes of skulls and skeletal figures, their eyes glowing an unnatural blue. In the distance, a shadowy river, the River Styx, meanders through the mist, its waters dark and forbidding. Modifiers: Full figure visible from head to feet, dark, dramatic lighting, fog, skulls, skeletal figures, River Styx, sea, horror, H.R. Giger.
Prompt: Subject: A young woman exploring a surreal, dreamlike realm.
Setting: An infinite stairwell of various materials, leading in all directions.
Atmosphere: Mysterious, fantastical, with a sense of wonder and awe.
Modifiers: Fantasy, fantastic view, crisp quality, Zdzisław Beksiński, mystical, splash, glitch art, grim, 3-Dimensional, ballpoint pen Blue.
Detailed Outline:
Woman: A young woman, curious, trepidation.
Stairs: Infinite, various materials, winding, jagged.
Sky: Swirling colors, stars, planets.
Atmosphere: Distant music, peace, unease.
Details: Texture, patterns, facial expression.
Note: Use the modifiers to create a unique, memorable image
Dream Level: is increased each time when you "Go Deeper" into the dream. Each new level is harder to achieve and
takes more iterations than the one before.
Rare Deep Dream: is any dream which went deeper than level 6.
Deep Dream
You cannot go deeper into someone else's dream. You must create your own.
Deep Dream
Currently going deeper is available only for Deep Dreams.