Prompt: hyperrealistic style, portrait photo of a Viking warrior chief, tribal panther make up, red on black, front profile, looking ahead, texture detail skin, serious eyes, 50mm f2 portrait photography, gfx100 camera, looking the camera, hard rim lighting photography
Prompt: The killer finds himself in a strange world that resembles a post-apocalyptic one and begins a journey through a maze of nightmares, where unthinkable monsters live, and mad scientists conduct terrifying experiments, high resolution, unreal engine.
Prompt: Among the 53 small satellites are two Iranian satellites, the Kowsar, a high-resolution imaging satellite, and Hodhod, a small communications satellite, as well as the first Russian-Chinese student satellite Druzhba ATURK.
Prompt: "The Magus" is a mesmerizing work of art created in 2004 by Takato Yamamoto. Featuring intricate details and dark, surreal themes, the artwork blends beauty with weird, mysterious and gothic elements. Adopts Takato Yamamoto's pencil illustration style.
Prompt: A Space Odyssey was a psychedelic trip through the realms of evolving human experience as well as a trip through time and space, Star Wars was an old-fashioned tale of good and evil retold with then cutting-edge special effects.
Prompt: The great blue expanse is marred but by one single black scar. A thick plume of smoke, an obsidian titan, rises from the great wreckage. Besides the great rising cloud, the open sky meets the scorched earth in all directions. The stark landscape hides the twisting wreckage buried beneath, which only surfaces in the epicenter of the Great Waste, where the smoke comes from.
Prompt: Aetherpunk or Magicpunk (it also has a few other names) is probably one of the most diverse punkpunk genres. High fantasy magic creates technology more befitting of a sci-fi world, from magical skyships to aetherpowered guns, with a lot of gold and gilded things for some reason. The Eberron and Kaladesh settings by Wizards of the Coast take Aetherpunk in two different directions, darker in Eberron’s case, and more art nouveau for Kaladesh, while TERA‘s gunner class puts on distinctively Asian spin on the aesthetic.
Prompt: Dragon-themed plate armor, intricate dragon scales, assortment of swords and arrowheads, aftermath of a fierce battlefield, remnants of a defeated army, fallen soldiers amidst a desolate landscape, war-torn remnants scattered around, somber and melancholic atmosphere, dramatic composition highlighting the aftermath of battle, dark and moody color palette with hints of blood red and steel grey, overcast lighting casting deep shadows, detailed textures showcasing the wear and tear of war, set in a historical fantasy world, digital painting with high resolution capturing every detail, epic fantasy art style reminiscent of Brom and Gerald Brom's work, available on DeviantArt.
Prompt: Aetherpunk or Magicpunk (it also has a few other names) is probably one of the most diverse punkpunk genres. High fantasy magic creates technology more befitting of a sci-fi world, from magical skyships to aetherpowered guns, with a lot of gold and gilded things for some reason. The Eberron and Kaladesh settings by Wizards of the Coast take Aetherpunk in two different directions, darker in Eberron’s case, and more art nouveau for Kaladesh, while TERA‘s gunner class puts on distinctively Asian spin on the aesthetic.
Prompt: Dungeon punk takes the idea of magical technology, makes it grittier, and mixes in heroic fantasy and sword and sorcery tropes. Imagine wizards in trenchcoats, and magical cocaine being peddled on the streetcorners of cities. Dungeon punk might be considered cynical Aetherpunk. Consider the Dwemer of Skyrim, and Adventure Time. Ravnica, another Wizards of the Coast Setting, is an often cited Dungeonpunk example, and Shadowrun mixes dungeon punk with cyberpunk.
Prompt: Imulsion, in the context of the Gears of War universe, is a fascinating and pivotal element. Here’s a deeper look into its role and characteristics.
Nature of Imulsion: Imulsion is described as a parasitic fungus that was found beneath the surface of the planet Sera, in geological formations known as the Hollow. It appeared as a luminescent, golden liquid with low viscosity and high volatility.
Usage as Fuel: This substance was commonly refined into a fuel source called Lightmass. It became the most sought-after resource on Sera, primarily used for energy production, from gasoline and kerosene to chemical reagents for weapons.
Extraction and Refinement: Imulsion was mostly recovered through mining and drilling, as natural Imulsion springs were rare. The drilling was done using Derricks, which were initially designed for petroleum extraction.
Impact on Warfare: The presence of Imulsion led to the development of advanced weaponry, such as the Hammer of Dawn, an orbital-beam weapon of mass destruction. The substance’s ability to crystallize was utilized in various technological applications.
Environmental and Health Effects: The use of Imulsion as a fuel source caused significant pollution and adverse health effects, including a fatal respiratory condition known as Rustlung in humans. Overexposure to Imulsion was dangerous and led to the Coalition’s unethical experimentation in search of a cure, which resulted in the creation of the Locust Horde.
Imulsion’s Extinction, In the steampunk adaptation of Gears of War, one could imagine Imulsion taking on a new form, perhaps as the lifeblood of the steampunk world’s machinery, powering the steam engines and gears that define the genre’s aesthetic. The concept of Imulsion could be reimagined to fit the steampunk narrative, maintaining its role as a critical and volatile energy source that drives both progress and conflict within the story.
Prompt: The Mega City: Our stage is set—a sprawling Victorian steampunk mega city. Its skyline punctuated by smokestacks, zeppelins, and ornate clock towers. Here, intrigue, rebellion, and adventure intertwine. The city’s heartbeat is the rhythmic churning of gears, driving progress and peril alike.
So, gear up for a thrilling journey where Gears of War meets the captivating allure of steampunk. The clash of steel, the whisper of steam
Prompt: Industrial Fantasy: In this sci-fi steampunk universe, war takes on a new dimension. Armored suits powered by clockwork mechanisms replace modern weaponry. The battlefield echoes with the clank of metal and the hiss of steam. The stakes are high as factions vie for control over deposits of “imulsion”, the lifeblood of advanced steam-powered technology.
The Mega City: A sprawling Victorian steampunk mega city. Its skyline punctuated by smokestacks, zeppelins, and ornate clock towers. Here, intrigue, rebellion, and adventure intertwine. The city’s heartbeat is the rhythmic churning of gears, driving progress and peril alike.
Prompt: Intricate sketches and digital renderings capturing the essence of this world. Steampunk concept art reveals towering clockwork spires, airships propelled by steam, and mysterious alleyways where gears hum in secrecy. Each stroke of the artist’s brush brings this alternate reality to life.
Prompt: A young girl, dons a steampunk ensemble. Her attire combines Victorian elegance with a touch of rebellion. Leather corsets, lace-trimmed skirts, and high-buttoned boots coexist harmoniously with goggles perched atop her head. These goggles serve both as a fashion statement and as practical eye protection against the harsh elements of machinery.
Prompt: Picture a dystopian city bathed in the warm glow of brass and copper. Cobblestone streets wind through towering structures adorned with intricate gears and cogs. The air resonates with the rhythmic hiss of steam engines. This is the steampunk world where our adventure unfolds.
Prompt: This paper traces the changes and continuities in the cityscape of Soviet Samarkand following the launch of the mass housing campaign under Nikita Khrushchev. It examines the planning, building, appropriation, and renovation of public and private housing on the level of practices rather than policies and discourses. The paper relates these practices to the specific temporalities of Samarkand’s landscape, such as the life cycles of inhabitants, the change of seasons, or the timelines of material decay, among others. It shows that self-help building often proved to be more effective than state projects in addressing these temporalities. Drawing on site-specific cultural, material, and technical repertoires, self-help building was more than a pragmatic reaction to the housing shortage. It sustained the traditional Central Asian neighbourhood that Soviet planners hoped to banish from the urban landscape and was key to the expansion and diversification, rather than homogenization, of the ‘Soviet’ cityscape.
Prompt: A vibrant depiction of Soviet Samarkand's evolving cityscape post mass housing campaign, capturing the fusion of traditional Central Asian neighborhoods with modern Soviet architecture. Keywords: bustling city streets, mix of Soviet and Central Asian architectural styles, vibrant community life, diverse housing structures, dynamic urban planning, seasonal changes reflected in landscapes, traditional cultural elements, self-help building initiatives, intricate details of public and private housing, harmonious blend of past and present, lively street markets, unique city landmarks, warm color palette with hints of Soviet red and Central Asian blues and greens, natural lighting enhancing architectural features, realistic digital illustration, high resolution, intricate textures and patterns, artistically detailed, ArtStation showcase.
Prompt: Style art by Alice Pike Barney, Alexej von Jawlensky, Amanda Blake, Anna dittmann, Ann Mortimer; adorable Revolutionary girl Anna, in a Post Apocalyptic azure and absinthe attire, ambled through an amazing arboretum, she stumbled upon a Soviet era monumental structure adorned with amethyst-cold war murals. Astonished, she approached and noticed an affectionate albino alpaca nearby in absolute admiration. Beautiful coloring, dry painting, hyper realistic.
Prompt: mouse that is using a pink daisy flower an umbrella, a picture, fantastic realism, psychedelic droplets of water, it\'s raining, stunning detail, detailed beautiful animals
Prompt: The battlefield is covered in blood, gore, and amputated limbs. The stench is awful, because in death, the bladder and bowels have opened. Plus, there's the smell from injuries, not just blood (which starts to stink only after a while) but the content of stomachs and intestines from belly wounds.
Dream Level: is increased each time when you "Go Deeper" into the dream. Each new level is harder to achieve and
takes more iterations than the one before.
Rare Deep Dream: is any dream which went deeper than level 6.
Deep Dream
You cannot go deeper into someone else's dream. You must create your own.
Deep Dream
Currently going deeper is available only for Deep Dreams.