Prompt: The Earth Genasi-Dragon
It was a hatchling dragon, but one unlike any Bart had ever seen. It was about the size of a mountain cat, with:
Hide: Its scales were not traditional, hard plate, but shifting, crystalline patches of obsidian and bronze (reflecting the highway material).
Eyes: Its eyes were twin points of pure, contained blue-white lightning (Air's influence).
Breath: A thin, silvery mist, smelling strongly of ozone and wet earth, curled from its snout.
This hatchling was a living Genasi-Dragon, a hybrid born of the confluence of Bart's four elemental influences, much like Bart himself was born of four elements mixed with the mortal plane. It was an Earth Dragon not of stability, but of Volatile Change—a creature of pure Transmutation.
The hatchling shook the sand from its wings, locked its brilliant eyes on Bart, and let out a soundless, high-frequency scream of raw elemental hunger. It recognized Bart's shared lineage.
The hatchling, Bart's Earth Dragon, immediately began to crawl toward the narrow, wet, black shaft—the path of high Pressure.
Prompt: a DESCRIPTION of forest digitalis treework, a broken canopy above million lightning fissures hairs flicker thousands of lightyears away, white dim ray of blinding hope light shining down hiding in great flower neon outter leaves, white petals giant flower as tall as the trees, rivers of volcano silt cool and renaisant, a woman comoflaged to look like a FLOWER DEITY: Lourdes Bloome.
Prompt: The Torch of Revocation is not a single item, but a focusing implement designed to create a field of subtle magical disruption. Its creation requires:
The Handle (Source: The South): A piece of Wychwood—petrified wood from a massive, ancient tree struck by lightning—to serve as an inert, magical conduit.
The Fuel (Source: The East): A specially prepared Alchemist's Oil infused with powdered Sunstone—a mundane mineral that is a great conductor of light and positive energy.
The Focus (Source: The North): A lens cut from a Black Mirror Shard—a rare, naturally occurring crystal found deep in glacial caverns that subtly reverses minor magical energies.
Prompt: A Rakshasa Cult of the Lords of Dust (A Darker Interpretation)
The Lords of Dust are ancient fiends (mostly shape-shifting Rakshasa) who scheme to release their masters, the bound Overlords, from their prison in Khyber. It is plausible that a small cult of them operating in the Mournland (the ashes of a destroyed nation) would take on a name like the "Lords of Ash."
Appearance (The Rakshasa):
When in their true form, they resemble humanoids with the heads and hands of tigers (or other great cats), with their hands inverted (palms facing backward). They often dress in silks and fine, high-quality clothing to present as nobles or wealthy merchants.
When disguised (their most common state), they look like perfectly ordinary, often charming humanoids—ministers, nobles, guild leaders, or respected citizens—but their inverted hands are a subtle giveaway to those with magical sight.
Symbol:
The Lords of Dust do not have a single unified symbol, as they are not a monolithic organization. Instead, they use symbols of their specific Overlord, such as:
A shadow or a dagger (for an Overlord of treachery).
A stylized flame or war banner (for an Overlord of rage/war).
Their sign is always one of subtle, ancient, and sinister magic, often tied to the Draconic Prophecy.
Prompt: This digital artwork depicts a breathtakingly opulent, futuristic automobile showroom that seamlessly blends classical architecture with high-tech design. The space resembles a pristine, marble-clad Gothic cathedral or palace, featuring tall arched windows and ceilings that open onto a brilliant, sunlit coastal landscape with a winding, elevated highway over a turquoise sea. Several sleek, white and gold futuristic sports cars are displayed, some encased in curved glass showcases, and one resting centrally on the polished floor, illuminated by vibrant cyan neon lines that trace its path and the floor's patterned inlay, all while stylized attendants in flowing white and gold robes observe the vehicles.
Prompt: Drinking wine, but the wine looks like moonlight, but the wine looks like lightnginglight swirling storm.
"The composition freezes the action with a fast shutter speed effect, showing the woman's head submerged beneath the surface of the splashing water while her body arcs gracefully, her wispy hair following the arc around her. The refraction of the light through the water shimmers along her body capturing the flow of bubbles as they rise in small processions to the surface, An abstract painting featuring a hyper-realistic woman captured in the dynamic moment of diving headfirst into the soft turquoise blue and white bubbly, rippling water. Rendered in alcohol ink, the flowing colors are enhanced by delicate thin gold ink etching, adding intricate detailing and a sense of movement. The transparent, white background emphasizes the woman's elegant form and the fluidity of the water. Inspired by the works of Brooke Shaden and Tom Chambers, this piece blends realistic fantasy photography with painterly textures. The serene atmosphere is heightened by the interplay of bold, flowing lines and intricate golden accents, evoking harmony and natural beauty."
Prompt: From behind a lace-curtained window, she sits in her quiet green robe, teal hair spilling like slow-moving water over her shoulders. Piles of books lean toward her as if they’ve been listening for hours. The steam from her teacup curls upward, catching the late sun and dissolving into the softened weave of shadow and light the lace lets through. Beyond the veil, her turning page is a sound I can almost hear, and a memory I’ll keep when the curtain falls back into place. EmmAI dreamy hazy breezy wet-on-wet watercolour, minimalist impressionism, translucent atmospheric layering, lace-filtered light, soft bokeh, faded vintage textures, visual poetry, melancholic tenderness, no text or symbols. A hovering magic crystal scrying ball.
Prompt: The ancient, primordial, moon-dusted, and eternally vigilant mountain range, specifically the majestic central peak, which, during the spectral and deepening twilight hours of the autumnal equinox, when the last, lingering slivers of sun-blood bleed across the horizon and the full, obsidian-hued celestial sphere begins its slow, inexorable ascent, becomes utterly and terrifyingly indistinguishable from the colossal, slumbering silhouette of a gargantuan, terrestrial wyrm, one whose incredibly thick, armor-plated hide of granite and basalt, studded with jagged, crystalline quartz formations, perfectly mimics the hardened, battle-scarred scales of a creature of immense, devastating power, possessing a distinctly serpentine ridge-line that undulates like a coiled spine culminating in a craggy, horned summit resembling a draconic skull, its vast, shadowed slopes forming the immense, folded wings, and its deepest, crevasse-ridden valleys appearing as the cavernous, fire-scorched gullet of a beast whose breath could once reshape continents, all of this shrouded in a preternatural mist that clings to the lower flanks, evoking the steamy, sulfuric exhalations of a creature rousing from an eon-long, mythic sleep, rendering the entire landscape a breathtaking, terrifying, and profoundly ambiguous tableau of geological marvel and primeval, draconic might.
Prompt: The fourfold hinge must not bear the weight of three. Two spheres shatter the surface veil. The Paradox Man is not a ghost, but a key, held between the Now and the Never.
Prompt: A still from a dark fantasy film, of a monumental, gothic statue of a veiled goddess, her form carved from dark basalt, standing amidst the decayed columns of a forgotten temple. The foreground features a ceremonial stone basin filled with a thick, crimson liquid. The lighting is dramatic and moody, emphasizing deep shadows and high contrast.
Dream Level: is increased each time when you "Go Deeper" into the dream. Each new level is harder to achieve and
takes more iterations than the one before.
Rare Deep Dream: is any dream which went deeper than level 6.
Deep Dream
You cannot go deeper into someone else's dream. You must create your own.
Deep Dream
Currently going deeper is available only for Deep Dreams.