Prompt: Dreamlike and hyper-realistic image of a lone hunter in the heart of a mysterious and ancient forest, in search of mythical paradise birds.
Main Scene:
- Forest filled with tall, winding trees bearing patterns resembling ancient Kufic script. Tree roots emerge from the ground like golden snakes, illuminated by phosphorescent blue light.
- Midnight sky adorned with twinkling stars arranged in Persian mythological constellations (such as Haftvad or Simurgh). Silver mist undulates on the ground.
Central Image:
- The hunter, dressed in traditional garments of red and gold patterned fabrics, stands on an ancient stone platform adorned with Mithraic symbols. His eyes are fixed on the sky, holding a bow made of cypress tree branches.
Paradise Bird:
- Giant iridescent birds with feathers depicting patterns of lotus flowers and small golden suns.
- The wings of the paradise bird are spread open, emitting a golden light that disperses like dew in the air with every wing movement.
- The eyes of the paradise bird resemble swirling galaxies with blue and purple nebulae, and a beak made of red sapphire.
Hyper-Realistic Details:
- In the background, a tall mountain with crystalline peaks reflecting the image of the paradise bird like a mirror.
- Emerald rivers winding through the forest, with fish sporting golden spots swimming in them. Each fish has a face resembling ancient Iranian masks.
- Flowers and plants with translucent petals containing small sparkling
Prompt: Concept: A post-apocalyptic Paykan sedan fused with Achaemenid war chariot aesthetics, styled like Mad Max vehicles. Features twin roof-mounted bazookas, metallic black armor, and intricate Persian motifs. Designed for 3D Blender compatibility.
Key Features:
Body: Metallic black steel with hammered gold Achaemenid engravings (lotus petals, palmettes, and chain patterns).
Armor: Reinforced panels with griffin (Shirdal) and Achaemenid bull reliefs along doors/fenders.
Bazookas: Rusted steel launchers wrapped in Persian braided rope, glowing red targeting systems.
Wheels: Spiked rims with gold hubcaps depicting Faravahar symbols.
Art Style:
Surface Details: Hyper-realistic textures—scorched metal, cracked gold leaf, oil-stained leather seats.
Persian Miniature Influence: Master Farashchian-style floral vines on hood/trunk; lapis lazuli and crimson accents.
Lighting: Harsh desert sunlight contrasts with neon underglow (blood-red and gold).
3D Readiness:
Clean topology for animation; UV-mapped engravings.
Two angles in one render:
Front-Quarter View: Focus on griffin reliefs, bazookas, and Faravahar wheels.
Rear-Close-Up: Highlight bull motifs, miniature-style patterns, and exhaust pipes shaped like Persian columns.
Prompt: First-Person Battlefield Perspective (Achaemenid Immortal Guard vs. Romans):
What I See:
My Nisean warhorse Bargham crushes bones beneath his gold-wrapped hooves, his black mane matted with blood and sweat.
A Roman legionary—barely older than a boy—grips my spear embedded in his gut, his polished helmet reflecting the terror in his eyes.
The Chaos Around Me:
Left: Three of my brothers lock shields against a testudo formation. One screams "long live the king" as a pilum pierces his thigh.
Right: A Persian arrow volley darkens the sky, thudding into Roman flesh like hailstones.
Ground: The earth churns into purple mud—blood mixing with Anatolian clay. A severed hand clutches a senator’s eagle ring.
The Smells & Sounds:
The iron-tang of blood, burning pitch from siege towers, and the musk of terrified horses.
Roman curses ("Discede, barbarus!"), the snap of Persian bows, and the dying whimpers of men who’ll never see their farms again.
Details That Haunt Me:
A young recruit from Susa—his first beard barely grown—splitting a Roman skull with his axe. His hands shake, but his eyes burn with the fire of Cyrus.
The setting sun gilding broken armor... our banner’s shadow stretching over the dead like a shroud.
AI Image Generation Prompt (Optimized for MidJourney/DALL·E):
*"Ultra-detailed first-person POV of an Achaemenid Immortal warrior in battle against Roman legions: Persian scale armor covered in blood and dust, Nisean horse trampling a broken scutum shield, Roman soldiers screaming in pain. Hyper-realistic ancient warfare details: flying arrows, shattered spears, mud made of blood and soil. Cinematic lighting with sunset over battlefield, style mix between '300' and Achaemenid bas-reliefs --ar 16:9 --v 6 --style raw --chaos 35"*
Key Enhancements:
For gore: --texture blood:1.2
For armor shine: --metallic 1.4
To emphasize scale: --epic_scale 1.3
Prompt: "Ultra-detailed Persian miniature painting in style of Herat School (15th century), featuring:
1. Main Subjects:Heartbroken male donkey: Working hard pulling a broken cart overloaded with symbolic items (shattered vase, torn love letters), single tear crystalizing into jasmine flowers mid-fall
Female donkey: Wearing ornate Kashmiri shawl, being fed pomegranate (symbol of temptation) by...
Shrek hybrid: Green-skinned figure with Persian royal jewels, donkey ears, holding wine cup shaped like broken heart
2. Background Elements:River: Flowing turquoise water forming Nastalique calligraphy of Omar Khayyam's verse
Landscape: Emerald fields with 3D isometric perspective, lapis lazuli mountains
Sky: Gold-leaf clouds arranged in spiral pattern (symbolizing time)
3. Symbolic Details:Foreground:Hourglass with donkey figures instead of sandParrot whispering in male donkey's ear (gossip motif)
Midground:Shadow of male donkey morphing into poet Rumi writingHidden face in tree bark (divine witness)
Background:Caravan of merchants ignoring the scene (society's indifference)4. Artistic Specifications:Color Palette:Primary: Malachite green (#1B9E77) + Lapis blue (#2F6798)
Accents: Gold leaf (#D4AF37) + Vermilion (#E34234)
Brushwork: Visible qalam strokes (0.5mm simulated) with ink pooling
Composition: Triangular golden ratio with Shrek at apex
5. Technical Parameters (for Deep Dream):
--ar 4:5 --v 6 --style raw --chaos 35 --stylize 900 --quality 2 --no modern, western, photo
6. Special Effect Tokens:
[miniature painting] [isometric perspective] [gold illumination] [symbolic storytelling] [crying animal] [Persian mythology] [16th century] [text integration] [emotional narrative] [hyper-detailed]
7. Optimization Notes:
Use --seed 4781 for consistent tear effects
--stop 85 prevents over-detailing fabrics
For brighter gold: add --boost gold:1.3
To emphasize sadness: --weight crying:1.5"
Prompt: *"A highly detailed 16th-century Persian miniature painting depicting the epic trial by fire of Siyavash from the Shahnameh, in the style of Kamal-ud-Din Behzad with gold illumination:*
Key Elements:
Central Figure: Siyavash riding his legendary black horse Shabrang emerging unscathed from a mountain of flames, his white shroud transforming into blooming jasmine flowers
Dramatic Contrast:
Left side: Flames morphing into demonic faces (symbolizing false accusations)
Right side: Sudabeh cowering behind a crumbling palace column, her crown slipping
Symbolism:
Divine light radiating from Siyavash's face
Broken pomegranate at Sudabeh's feet (temptation)
Zoroastrian faravahar symbol hidden in the smoke
Artistic Specifications:
Color Palette:
Dominant: Lapis lazuli (#2667A0) + Persian red (#CC3333)
Accents: Gold leaf (#D4AF37) + Ivory (#FFFFF0)
Brushwork: Delicate qalam strokes with visible ink pooling
Technical Parameters:
--ar 16:9 --v 6 --style raw --chaos 30 --stylize 800 --quality 2 --no modern,photo,western
Critical Keywords:
[Shahnameh epic] [Persian miniature] [gold illumination] [divine justice] [heroic purity] [Zoroastrian motifs] [dynamic fire]
Optimization Tips:
For enhanced facial details: --boost face:1.5
For more dramatic flames: --fire_intensity 1.3
To maintain authenticity: --historical_accuracy 0.9
Pro Tip: Use this seed for consistent results: --seed 1371
Prompt: **"A courageous 15-year-old boy with striking green eyes and light brown messy hair, standing defiantly in a mystical ancient forest. Half-human, half-monster creatures emerge from the shadows—twisted beings with bark-like skin, glowing eyes, and vines snaking around their limbs. Towering thousand-year-old trees with massive twisted roots dominate the scene, alongside delicate pink jasmine flowers blooming between the chaos. A wild, rushing river cuts through the battlefield, its frothy water reflecting the fiery glow of the boy's enchanted dagger.
The boy is mid-action, dodging a clawed strike from a hybrid beast, his clothes torn but his expression unbroken. The atmosphere is intense—golden sunlight pierces through the dense canopy, mixing with swirling magical energy. Fantasy art style, ultra-detailed, cinematic composition with dynamic movement, rich colors of emerald green, deep browns, and soft pinks, inspired by 'Princess Mononoke' and 'The Witcher 3.' 8K, dramatic lighting."**
Prompt: `"Ultra-detailed concept art sheet of 'Shadow Warden,' a Call of Duty operator, in a standing pose shown from four angles (front, back, left, right) in one image. Blend modern dark-tech with ancient Persian mythology.
Subject (Central Figure):
Pose: Standing tall in a powerful, grounded stance, radiating authority.
Armor: Matte-black titanium armor with engraved Achaemenid reliefs (griffins, lotus patterns).
Mask: Parthian-inspired faceplate with glowing red LED eyes + etched cuneiform.
Cloak: Crimson cloak with Kerman carpet motifs (meihrab design) and gold Sassanian borders.
Weapon: Sniper rifle with golden spiral barrel (Persepolis columns), walnut wood stock (Isfahan marquetry), holographic scope showing ancient Persia.
Four-Angle Sheet Details:
Front View: Highlight chest emblem (Lion and Sun with sword) and glowing cuneiform armband.
Back View: Show cloak’s intricate carpet design + hidden Zoroastrian Faravahar symbol.
Left Profile: Emphasize mace with winged bull head (Persepolis lamassu) on belt.
Right Profile: Focus on weapon details + LED-lit mask side.
Background:
Desert with blood-red mist, shattered columns, and faint fire temple ruins.
Quadrant layout: Each angle separated by thin gold borders (like ancient manuscript panels).
Lighting/Style:
Neon turquoise accents on weapon/mask.
Ultra-realistic textures (4K metal/fabric).
Color Palette: Matte black, burnished silver, antique gold, Persian turquoise, crimson.
Vibe: Dark, mythic, tactical.
Parameters (MidJourney):
--ar 1:1 --v 6 --style raw --chaos 20
Dream Level: is increased each time when you "Go Deeper" into the dream. Each new level is harder to achieve and
takes more iterations than the one before.
Rare Deep Dream: is any dream which went deeper than level 6.
Deep Dream
You cannot go deeper into someone else's dream. You must create your own.
Deep Dream
Currently going deeper is available only for Deep Dreams.