Prompt: Scene 1: Arrival at the House
Setting: Late autumn, Sarah moves into an old house at the edge of town.
Details: Rumors of strange happenings; Sarah dismisses these as mere superstitions.
Atmosphere: Dark, mysterious, and slightly foreboding as the house creaks and groans.
Prompt: One day, Ramu shared his problem with an old man. The old man gave Ramu a magical seed and told him to sow it in the field
Ramu is also adult man
Prompt: There was once a small village nestled on the banks of a serene river. The villagers lived simple lives, depending on the river for their livelihood. Fishing was their main source of food and income.
Prompt: One day, as Raju was out fishing, he heard a faint cry for help coming from the river. Without hesitation, he dived into the water and swam towards the source of the cry. There, he found a trapped fish struggling to free itself from a fishing net. Raju's heart went out to the helpless creature, and he quickly cut the net and set the fish free
Prompt: Among the villagers was a young fisherman named Raju. He was known for his skill in catching the biggest and most delicate fish. Raju had a deep love for the river and felt a strong connection to the fish that lived within it. He would often sit by the riverbank, gazing at the shimmering water, feeling at peace
Prompt: Scene 3: The Whisper Begins
Setting: Sarah’s bedroom, second night.
Events: Sarah hears a faint whisper, which grows louder and becomes a soft, pleading voice saying, "Help me..."
Mood: Eerie and suspenseful as Sarah tries to rationalize the voice but feels a growing sense of dread.
Must show girls scared
Prompt: Eerie late autumn ambiance, Sarah's arrival at an old house on town outskirts, fading light of dusk, swirling mist, overgrown garden, twisted bare trees, ominous shadows, mysterious whispers in the wind, abandoned look of the house, cracked windows, peeling paint, rusty gate, Sarah's silhouette with a suitcase, curious neighborhood cats watching, distant howling of a lone wolf, flickering gas lamp, dark interiors visible through dusty windows, a hint of a ghostly figure in the reflection, foreboding silence broken by the house's eerie creaks, digital illustration, detailed and atmospheric, gothic style, deep shades of black, grey, and deep purple, dim lighting with dramatic contrasts, by Victoria Frances and Edward Gorey, Artstation.
Prompt: Although Ramu did not believe, he eventually heeded the advice of the old man and sowed the seed. A few days later, beautiful green plants suddenly started growing in Ramu's field. He saw that it was the magical seed given by the old man. Ramu became very happy and thanked the old man
Prompt: Raju's act of compassion had not only saved a life but had also brought prosperity to the village. The villagers learned an important lesson that day - that sometimes, it is not only about catching fish but about respecting and caring for the creatures of the river. And so, Raju's name became synonymous with not just a skilled fisherman, but also a guardian of the river and all its treasures
Prompt: From that day on, Raju's catches became more bountiful than ever. The fish seemed to swim willingly into his nets, as if grateful for his kindness. The villagers marveled at his success and began to believe that Raju had a special bond with the river and its inhabitants
Prompt: The parrot insisted and said to the duck that if it helped, it would give something to eat. The duck helped the parrot and gave it water to drink.
Prompt: Scene 1: The Forbidden Kiss
- Location: Bennett family mansion, the secluded garden
- Characters: Lily Bennett and Ryan Bennett
- Mood: Tense, Forbidden, Passionate
Prompt: Setting: Night, in different rooms as Sarah tries to locate the voice.
Events: Sarah searches the house for the source of the whispers but finds nothing; the whispers persist, intensifying the mystery.
Prompt: Scene 2: First Night’s Disturbances Setting: Sarah’s bedroom, first night in the house. Events: Strange sounds (creaks, groans) keep Sarah awake; shadows move across walls. Mood: Unsettling, but Sarah convinces herself it’s just the house settling.
Prompt: Scene 2: First Night’s Disturbances
Setting: Sarah’s bedroom, first night in the house.
Events: Strange sounds (creaks, groans) keep Sarah awake; shadows move across walls.
Mood: Unsettling, but Sarah convinces herself it’s just the house settling.
Show girls scared must
Dream Level: is increased each time when you "Go Deeper" into the dream. Each new level is harder to achieve and
takes more iterations than the one before.
Rare Deep Dream: is any dream which went deeper than level 6.
Deep Dream
You cannot go deeper into someone else's dream. You must create your own.
Deep Dream
Currently going deeper is available only for Deep Dreams.