Prompt: A 3D-rendered image of a medieval-styled scene with two characters, a male and a female, in an ornate hall with stained glass windows.
The female character has medium brown hair styled in a regal updo, adorned with a gold crown embellished with green and red jewels. She wears a royal blue dress with puffed upper sleeves transitioning into fitted lower sleeves, and the dress has a square neckline. The skirt of her dress is a lighter shade of blue and flows down to her feet. She is standing with a surprised expression, hands delicately raised in an elegant pose.
The male character is seated on a luxurious red and gold bench with a relaxed posture, facing the female. He has short dark hair, a light beard, and displays a neutral expression. His attire consists of a military-inspired uniform with a bold red jacket featuring gold accents, epaulettes, and decorative medals; a navy undergarment, fitted black trousers tucked into high black riding boots, and white gloves. He holds a gem-encrusted, ornate Fabergé egg in his right hand extended towards the female.
The background is an arched, medieval-style hall with a stone wall and stained glass windows that allow warm light to filter in. Two wall-mounted, wrought-iron candle sconces are present beside the windows, casting a soft light on the figures. The flooring is designed with a decorative, masonry tile pattern.
Prompt: In the sombre streets, a young boy kneels beside his faithful canine companion, both adorned with big, sorrowful eyes that seem to reflect the dreary rain-soaked surroundings. Dressed in tattered clothing reminiscent of the 1920s era, he wears a cap that shields his head from the elements. Inspired by the captivating style of Raymond Swanland's gothic art, the scene is brought to life with intricate details, particularly in the boy's face, which displays a wealth of emotion. Bathed in perfect studio lighting, every aspect of the composition is meticulously crafted by the skilled hand of Greg Rutkowski, capturing cinematic realism with ultra-detail. Despite the complexity of the scene, the boy's eyes remain strikingly normal, adding a touch of humanity amidst the artistic rendition. His skin bears the texture of realism, thanks to advanced rendering techniques like Vray, further enhancing the immersive nature of the image.
Dream Level: is increased each time when you "Go Deeper" into the dream. Each new level is harder to achieve and
takes more iterations than the one before.
Rare Deep Dream: is any dream which went deeper than level 6.
Deep Dream
You cannot go deeper into someone else's dream. You must create your own.
Deep Dream
Currently going deeper is available only for Deep Dreams.