Prompt: Style of H r giger, upper body portrait, digital painting, concept art, stylized biomechanical details, high tech, CyberTech Elements of Aleksander Rostov and Kevin Beilfuss , organic vibrant colors, fauvistic style, reddish rim lighting, cyberpunk ornamental details, plushy psychpomp scene 1.7, high colorization, digital photography, hues, luminous iridescence, dynamic lighting, 3d effects 1.8, saturated colourful textures, triadic color scheme red black grey, saturation 1.7, negative-digital, surreal background, 3d effects ,brightness 1.4, volumetric plushy psychpomp, colorful reflections, lavish Science-fiction figurine, intricate facial details, pop art patchwork, biomorphic shapes, biomechanical details, tints of 1970s advertising art, dark fantasy art portrait
Prompt: Fauvism, sketch portrait, portrait of a woman with curly hair, stylized hairdo as lineage, stacked lines, realistic detailed eyes,
anthropomorphic correctness, fauvistic watercolor inkpunk, Infuse hyperrealistic and hyperdetailed elements into this impressionistic artwork, tints of colour splash and ink splatte in background, grain, tints of mail art, beautiful female face by barbara canepa, style of Margaret Keane, lineage details, gothic dimmed fantasy art, triadic color scheme beige ochre amber, knife oil cuts, vibrant luminous colonisation, vector 9:7, custom_loss: edge, light-filled cuts, abstract style by Edward Hopper 1.8, chiaroscuro lighting, ethereal otherworldly scenery, grain, tints of daguerreotype photography, digital painting style, psychedelic psychpomp scene, ray tracing, shadow mapping 1.3, dynamic lighting 1.7
Prompt: Half body portraiture, sketch illustration, dark fantasy, style of Giger, frilly, biomorphic ornamental garments, tints of Tom Bagshaw, ((biomechanical compartments, focusing on detailed body features, pink eyes, (latex, leather, triadic color scheme black purple pink ,complexion, detailed clothing with biomechanical fittings, tints of 1970s advertising art,) 7:5, organical merged with synthetic features), 6:2, charcoal textures, with mechanical elements) 4:11), chiaroscuro backlighting, ethereal colorization 1.7, bioluminiscent glow, biomechanical details in style of H R Giger, dark fantasy surrounding, rim lighting on bottom, vector 7:5, hues, dynamic lighting 1.7, 3d effects 1.8, echaustic strokes, dreamscape, mystical symbolism, golden ratio, saturation 1.7, plasticity 1.6, iridescent highlights and reflections, tints of cottagegore, gothic horror surrounding, (hues, (highly chipped background, volumetric lighting 1.7))
Prompt: Fantasy portrait, headshot portraiture, blonde haired teenage Enchantress, very curly hair, frilly, vector 9:5, ornamental details, clockpunk details, gilded mechanical fittings, triadic color scheme gold silver green, comical psychpomp scene, intricate dungeon with ornamental details in background, 3d effects, (bioluminescent contrasted colors, (fauvistic style of Edward Hopper, hyper-detailed ornamental details in background, with clockpunk details, gilded mechanical fittings, bioluminescent, contrasted colors, mail art style of Edward Hopper, Margaret Keane, 3d effects 1.8) 7:5), grisaille, chiaroscuro lighting, volumetric luminism, shadow mapping 1.7, tints of 1970s advertising art, tints of mail art, colorful, acid spill, embossed strokes, detailed eyes, biomorphic details, echaustic luminous patterns, lighting with extremely detailed plasticity, marshmallows, knife cuts, tints of paper cutting art 0.7, radiance, bioluminescent candyfloss ornaments, many cottagegore details, dynamic lighting 1.7, 3d effects, brightness 1.4, zentangle lines around facial shapes, iridescent accents, cinematic postprocessing, tints of Karol Bak, Tom Bagshaw, H R Giger, crystalline, linear perspective, comic book art style of Kaia Coopman 1.7, 3d effects, echaustic strokes in green lighting,
Dream Level: is increased each time when you "Go Deeper" into the dream. Each new level is harder to achieve and
takes more iterations than the one before.
Rare Deep Dream: is any dream which went deeper than level 6.
Deep Dream
You cannot go deeper into someone else's dream. You must create your own.
Deep Dream
Currently going deeper is available only for Deep Dreams.