Prompt: Asmodeus, lord of devils, by Todd Lockwood, male devil, slim and tall body, red skin, bald head, horned head, handsome eyes, charismatic, glowing red eyes, a perfectly trimmed beard, wears opulent red and black robes, Supreme Master of the Nine Hells, King of Devils, Dungeons and Dragons, Forgotten Realms, Faerun, Toril RPG, D&D
Prompt: Bane, god of tyrant, by Todd Locwood, male evil god, extremely muscular, barbarian armor, dark armor, small natural horns in head, bald, extremely pale skin, look of fury, showing teeth, savagery and violence, monstrous, pointed ears, sinister aura, dark aura, evil aura, Dungeons and Dragons, Forgotten Realms, Toril, RPG
Prompt: By Todd Lockwood, sailors on the deck of medieval caravels out at sea, looking up in awe at a green and blue aurora borealis in the sky. The sailors should be depicted as rough and weathered, with windblown hair and sun-bleached clothing. They should be shown pointing and gesturing towards the sky, their expressions filled with wonder and amazement. The caravels should be depicted in intricate detail, with billowing sails and wooden planks that creak and groan as they ride the waves. The background of the image should be a vast and endless expanse of ocean, with perhaps a hint of a distant coastline on the horizon. The aurora borealis should be shown in all its glory, with twisting ribbons of green and blue that dance across the sky. The overall tone of the image should be one of awe and majesty, as the viewer is transported to a time and place where the mysteries of the natural world were still deeply felt and revered. Dungeons and Dragons, Faerun, Toril, RPG, Gods, Pantheon, D&D
Prompt: By Todd Lockwood, Generate an illustration of a ghost ship caught in the midst of a raging storm. The ship should be depicted as ancient and decrepit, with tattered sails and rotting wood that groans and creaks as it is buffeted by the wind and waves. The ship should be wreathed in mist and fog, with a ghostly crew that haunts its decks. The storm should be depicted in vivid detail, with lightning bolts that split the sky and waves that tower high above the ship. The overall tone of the image should be one of foreboding and terror, as the viewer is invited to contemplate the power of the elements and the haunting mysteries of the sea. Dungeons and Dragons, Faerun, Toril, RPG, Gods, Pantheon, D&D
Prompt: Corellon, the Elven god of art and magic, King of Elvens Gods, by Todd Lockwood, generate an image of a androgynous elf with long blonde hair. He is the epitome of elven elegance, supernatural beauty, and grace. Despite his obvious strength, the primary impression that the Creator of Elves radiates is that of lightness and speed, possessing incredible speed and reflexes. He always wears a sky blue mantle, a large amulet around his neck with a crescent moon motif within a large circle, and a pair of dazzling battle gauntlets. While Corellon shares the elven trait of pride that can border on arrogance, it never gets the best of him. He is a god with an infinite will to learn from others and act accordingly, even using mortals to discover new information, methods, and philosophies. Dungeons and Dragons, Faerun, Toril, RPG, Gods, Pantheon, D&D
Prompt: eep Sashelas, the elven god of the seas, creativity, and knowledge, by Todd Lockwood. Generate an illustration of a male elf with flowing blue-green hair and green-sea skin, with eyes that shimmer in shades of blue and green. He should be shown surrounded by the creatures of the deep, perhaps swimming alongside a pod of dolphins or conversing with a mermaid. His features should be subtly aquatic, with webbed fingers or gills on his neck. He should be holding a trident, a symbol of his power and authority over the ocean's depths. The overall tone of the image should be one of tranquility and reverence, as the viewer is invited to contemplate the mysteries and majesty of the sea and its many denizens. Dungeons and Dragons, Faerun, Toril, RPG, Gods, Pantheon, D&D
Prompt: Erevan Ilesere, the elven god of trickery and change, by Todd Lockwood. Erevan was a shapeshifter and had countless disguises. As his avatar, Erevan would often appear as an elf or some type of fey, usually a brownie, pixie, or sprite, in vastly different shapes and sizes. Regardless of the form he took, Erevan always wore green somewhere on his body as a symbol of his love for the forests where fey and elves dwell. The image should show Erevan in one of his many guises, perhaps as a mischievous sprite with gossamer wings and an impish grin. He should be depicted wearing clothing made from leaves and moss, with green vines twining around his limbs. The background should be a dense forest, with shafts of sunlight filtering through the leaves and dappling the forest floor. The overall tone of the image should be one of whimsy and playfulness, capturing the essence of Erevan's mischievous nature. Dungeons and Dragons, Faerun, Toril, RPG, Gods, Pantheon, D&D
Prompt: Fenmarel Mestarine, the elven god of solitude and outcasts, by Todd Lockwood.
Generate an illustration of an elf dressed in leaves, scraps of clothing, and animal skins. His skin should be constantly changing to match his surroundings, like a cloak of Elvenkind. He should be shown in a meditative pose, with his eyes closed and his hands folded in his lap. Behind him should be a forest that is slowly disappearing, with trees being cut down and the land being cleared. Fenmarel Mestarine should be depicted as a guardian of the remaining elven borders, keeping watch over the dwindling realm of the elves. The overall tone of the image should be one of melancholy and nostalgia, as the viewer is invited to contemplate the passing of an age and the fading of a once-great civilization. Dungeons and Dragons, Faerun, Toril, RPG, Gods, Pantheon, D&D
Prompt: Giant stone head amid the desert, mountains are seen in the distance,and monks in procession by Zdzisław Beksiński, by Andreas Rocha, mystery, highly detailed, high contrast, golden ratio composition, epic view, masterpiece, red, black, gray, yellow and orange colors
Prompt: Castle in the desert, covered in sand, Bedouins in the distance, an oasis can be glimpsed on the horizon, it's sunset time and there are many fires lit to warm up
Dream Level: is increased each time when you "Go Deeper" into the dream. Each new level is harder to achieve and
takes more iterations than the one before.
Rare Deep Dream: is any dream which went deeper than level 6.
Deep Dream
You cannot go deeper into someone else's dream. You must create your own.
Deep Dream
Currently going deeper is available only for Deep Dreams.