Prompt: The Golden Gate of Kyiv (Ukrainian: Золоті ворота, Zoloti vorota) was the main gate in the 11th century fortifications of Kiev (today Kyiv), the capital of Kievan Rus'. It was named in imitation of the Golden Gate of Constantinople. The structure was dismantled in the Middle Ages, leaving few vestiges of its existence. It was rebuilt completely by the Soviet authorities in 1982, though no images of the original gates have survived. The decision has been immensely controversial because there were many competing reconstructions of what the original gate might have looked like.[1]
Prompt: From its beginning the council directed the Ukrainian national movement and with its four Universals led the country from autonomy to full sovereignty. During its brief existence from 1917 to 1918, the Central Rada, which was headed by the Ukrainian historian and ethnologist Mykhailo Hrushevsky, evolved into the fundamental governing institution of the Ukrainian People's Republic and set precedents in parliamentary democracy and national independence that formed the basis of an independent Ukrainian identity after the dissolution of the Soviet Union.
Prompt: The Ukrainian People's Republic (UPR)[d][e] was a short-lived state in Eastern Europe. Prior to its proclamation, the Central Council of Ukraine was elected in March 1917 as a result of the February Revolution, and in June, it declared Ukrainian autonomy within Russia. Its autonomy was later recognized by the Russian Provisional Government. Following the October Revolution, the Central Council of Ukraine denounced the Bolshevik seizure of power and proclaimed the Ukrainian People's Republic with a territory including the area of approximately eight Russian imperial governorates (Kiev, Volhynia, Kharkov, Kherson, Yekaterinoslav, Poltava, Chernigov and Podolia). It formally declared its independence from Russia on 22 January 1918.
Prompt: Tarot cards little girls in the rain forest standing under the trees with wild animals and birds; by Jana Mochwan, Javek Yerka, Daniel Merriam; warm and natural colors by Dee Nickerson
Prompt: Black Panter wearing a native bowler hat !action painting, split-complimentary, broad brushstrokes, drips, splashes, fluid, accurate number of fingers, accurate anatomy, accurate physiology
Prompt: The best AI generated artwork of a quilling mystical French lady with milky white complexion beautiful eyes and beautiful mouth, with white and gold flowers, intricate goldfiligree accents, highly detailed, in the style of Mucha, detailed portraiture, white and gold, multidimensional shading, detailed character design, fantastical compositions, multi-layedcomposition, meticulously crafted, HD DSLR 8K, Sharp details
Prompt: Biomorphism models artistic design elements on naturally occurring patterns or shapes reminiscent of nature and living organisms. Taken to its extreme it attempts to force naturally occurring shapes onto functional devices. Biomimetic architecture is a branch of the new science of biomimicry defined and popularized by Janine Benyus in her 1997 book (Biomimicry: Innovation Inspired by Nature). Biomimicry (bios - life and mimesis - imitate) refers to innovations inspired by nature as one which studies nature and then imitates or takes inspiration from its designs and processes to solve human problems. The book suggests looking at nature as a Model, Measure, and Mentor", suggesting that the main aim of biomimicry is sustainability. Living beings have adapted to a constantly changing environment during evolution through mutation, recombination, and selection. The core idea of the biomimetic philosophy is that nature's inhabitants including animals, plants, and microbes have the most experience in solving problems and have already found the most appropriate ways to last on planet Earth. Similarly, biomimetic architecture seeks solutions for building sustainability present in nature,
Prompt: In 1966 Tange designed the Shizuoka Press and Broadcasting Tower in the Ginza district of Tokyo. This time using only a single core Tange arranged the offices as cantilevered steel and glass boxes. The cantilever is emphasised by punctuating the three-storey blocks with a single-storey glazed balcony.[51] The concrete forms of the building were cast using aluminium formwork and the aluminium has been left on as a cladding.[52] Although conceived as a "core-type" system that was included in Tange's other city proposals, the tower stands alone and is robbed of other connections.
Prompt: Kikutake was selected as the architect through a closed competition conducted by the Tokyo city hall. Kikutake designed the Metabolist structure with the goal of projecting Japan as a nation and culture, with Tokyo specifically as a world city. The organization that directed the museum, Total Media, led by Ogi Shinzo, wanted to use the museum to define Japan through the everyday life of shomin (庶民), or average citizens. Emporis classifies the $300 million structure as a high-rise building.
Prompt: Hotel Sofitel Tokyo[1] (ホテルソフィテル東京) was a hotel high-rise building (106.07 m, 3 underground storeys) in Taito-ku, Tokyo (1-48, 2 Ikenohata, Taito-ku, Tokyo, Japan). It was established in 1994 as Hotel Cosima with 71 rooms on 26 cantilever floors. In 1999 it was purchased by Accor Group. After refurbishment (number of rooms increased to 83) it was reopened as 4-star hotel in September 2000, closed in December 2006 and was demolished between February 2007 and May 2008. Hotel Sofitel was a late work of Japanese architect Kiyonori Kikutake (66 years old, when the building was conceived), best known for his own pre-metabolist house (Sky House[2]), and Edo-Tokyo Museum(1993). Hotel Sofitel building resembled some metabolist ideas (as Joint Core,[3] capsules, modularity, and - theoretically - the possibility of replacement of its parts). The building shows a direct similarity to Kiyonori Kikutake's earlier theoretical project "Tree-shaped Community"[4] from 1968. However, this project consisted of a group of towers cross-shaped in the plan, it shows also a similarity to other metabolists projects (Nakagin Capsule Tower by Kisho Kurokawa, Shizuoka Press and Broadcasting
Dream Level: is increased each time when you "Go Deeper" into the dream. Each new level is harder to achieve and
takes more iterations than the one before.
Rare Deep Dream: is any dream which went deeper than level 6.
Deep Dream
You cannot go deeper into someone else's dream. You must create your own.
Deep Dream
Currently going deeper is available only for Deep Dreams.