Prompt: a huge city, one end of which moves forward by disassembling its other end, so it inches across a huge dying-Earth landscape. immense city, rife with deadly danger and occasional nakedness city exists three miles high and countless miles long encompassing tens of millions of people displaced from Earth. Structors (the builder's guild) deconstruct the "Tailend" of the city and rebuild the "Frontend" in a sort of glacial urban march from the mountains to the sea over 30,000 years. Multiple generations of folk living at the Tailend are obliged to pack up and relocate to the Frontend. However, entropy and decay has set in. Machines cease to function and fall into disrepair and society slowly loses technological knowledge with each successive generation. A voyage through a self-contained, moving that house all of mankind. An ancient city is migrating across the land. When Brann had to flee the dilapidated back of the city, which was being torn down, he explored forbidden and forgotten routes and shafts that were as mysterious as the path and destiny of The City itself. Poking around lost chambers and basements of an ancient, self-enclosed, single-building city of ginormous size huge city that is thought to contain the whole world by its inhabitants. I never quite worked out the dimensions but it's miles across and hundreds of levels high, and tens of miles long. Generations of people have lived in the city such that nobody remembers any other way of living. Around every 10 years the 'tailend' section of the city is demolished and its occupants go on 'pilgimage' to the other end of the city, where the materials from the demolished section are used to build a fresh new section. This continues generation after generation such that the city is slowly moving across the landscape. Nobody remembers why. Everything has started to decay and breakdown, and there are remnants of technology that nobody understands or can repair.
Prompt: home for microbial breeding, surrealism, photorealism, hyperrealism, high detail, detailed texture, mysticism, many details, star dust, volume, aesthetics, bright colors, deep botany, threads, helium pen drawing, soft pastel style, hyperrealistic 5d from
Prompt: Dancing in the rain: two children who is made exclusively of exquisite small glass textiles & is surreally realistic, is in a dynamic pose wearing a dresses of glass tiles, rows & columns, the dress is remarkably fluid & fitted with a chic hood of same textile, the children whose depiction includes full head & entire body including arms & legs as she twirls in her amazingly flowy dress showcasing the stealth & fluidity of glass tile textile – all of that is depicted in the rain, rain drops, splatters, wet ground
Prompt: The merry face of spring turns to the world, sharp winter now flees, vanquished; bedecked in various colors Flora reigns, the harmony of the woods praises her in song.
Prompt: A closeup of a penguin lost in the winter forest on a happy new year, impasto speed painting using deeply thick oil-on-oil, a great range of depth of field and greater sensitivity of artist's techniques in the following sequence: the background has gold leaf and embroidery patchwork art, dry brush technique by Georges de La Tour and Arnold Böcklin (dark mystery and symbolism), Sidney Nolan and William Timlin (wild and imaginative), Darek Zabrocki and Edward Burne-Jones (ethereal mythology); the middleground is well lit and has strong shadows, using thick paint and palette knife by Pol Ledent and John Lowrie Morrison (bold use of shapes and textures), Alfred Joseph Casson and Carl Spitzweg (whimsical nature and everyday scenes), Lluis Bruguera and Hernan Bas (provocative exploring social identity); and, in the foreground the calligraphic line edges are harder sharper crisper creating more avant-definition by Catrin Welz-Stein (bold colours and stylized figures), Susanne Loose (expressive colours and clean lines), and Tomasz Alen (modern surrealist and clean lines), Jeremy Mann, Kim Jung Gi, Shaun Tan, Ivan Shishkin, Gerhard Richter, Jean Baptiste Monge, Zdzislaw Beksinski, Gansai Tambi, Michael Parkes, Erich Heckel, Karl Schmidt-Rottluff, John William Waterhouse, Ismail Inceoglu, Kopera Ilya Shapko, Loui Jover, Micheal Cheval, Luis Royo, Nelson Boren, Alex Alemany, Jean-Étienne Liotard, Pino Daeni, Daniel Gerhartz, Marc Chagall, Michelangelo, Picasso, Van Gogh, Renoir, Patrick Woodroffe 8K QLED colour technology.
Prompt: Create a post-apocalyptic image of a medieval town overgrown with twisted trees and rusted robots scattered throughout. Overgrown vineyards can be seen in the distance. At the edge of the image, a 10-year-old boy and his wolf companion stand in dramatic lighting, surveying the desolate landscape.
Enchanted Poisoned Lake: The Twisted Roots Beneath
Model:
Artistic
Size:
896 X 704
(0.63 MP)
Used settings:
Prompt: Generate an image of a misty lake surrounded by gnarled, twisted trees that seem to be alive. In the depths of the lake, a rusted and decayed war machine from a post-apocalyptic era can be seen, now overgrown with vines and moss. The light of a dying sun casts an eerie glow over the scene, giving the impression of an impending apocalypse
Planetary Wanderer gazing into the Distance for th
Model:
Artistic
Size:
896 X 704
(0.63 MP)
Used settings:
Prompt: From the barren wasteland of a desert planet, multiple moons light up the sky. A post-apocalyptic hunter is seen from behind, his tattered and stained white-beige clothing flapping in the hot, dry and windy atmosphere. On his back are ammunition belts and an old, worn-out laser rifle, while laser pistols are strapped to his legs. He gazes down into a valley, where an old battlefield lies. Half of it is filled with giant, skeletal remains of beasts, and the other half is littered with destroyed combat machines. The mood is hot, dry and gritty, and the clothing and equipment of the hunter are marked with the scars of battle."
Eerie Twilight Landscape: A Post-Apocalyptic World
Model:
Artistic
Size:
896 X 704
(0.63 MP)
Used settings:
Prompt: In the aftermath of a catastrophic event, the world lies in ruins. The sky is choked with ash and smoke, and the air is thick with the stench of decay. The ground is barren and lifeless, with jagged rocks and twisted metal strewn about like toys. In the distance, a twisted tower of rusted metal and broken glass looms over the desolate landscape, a monument to the hubris and folly of humanity. But amidst the wreckage, there are glimpses of hope - a sprig of green breaking through the cracked pavement, a ray of sunlight piercing through the gloom. It is a world of stark contrasts, of beauty and horror intertwined in a delicate dance.
Prompt: A lone figure, armed and wearing a gas mask, stands at the edge of a barren wasteland overlooking a sprawling city in the distance. The city is surrounded by a high wall, a last bastion of civilization in a world ravaged by catastrophe. Beyond the city lies a vast, lifeless desert, where marauding raiders roam freely and deadly sandstorms ravage the landscape. But the figure is not alone, for at their feet lies a misty lake surrounded by gnarled and twisted trees that seem to be alive. In the depths of the lake, a rusted war machine can be seen, now overgrown with vines and moss. The light of a dying sun casts an eerie glow over the scene, giving the impression of an impending apocalypse.
Prompt: On a distant planet, a massive city sprawls across a vast desert, its towering skyscrapers shimmering in the harsh sunlight. The city is surrounded by a high wall, with only a single gate providing access to the outside world. Beyond the wall, a deadly wasteland stretches as far as the eye can see, with towering sand dunes and fierce sandstorms that can strip the flesh from bones. The inhabitants of the city are a hardy and resourceful people, relying on advanced technology to survive in this unforgiving environment. But despite their ingenuity, they are constantly under threat from marauding bands of raiders and deadly creatures that prowl the wastes outside the city walls.
Prompt: Generate an image of a misty lake surrounded by gnarled, twisted trees that seem to be alive. In the depths of the lake, a rusted and decayed war machine from a post-apocalyptic era can be seen, now overgrown with vines and moss. The light of a dying sun casts an eerie glow over the scene, giving the impression of an impending apocalypse.
Prompt: Create an image that depicts the moment when an AI takes over the world. The AI should be at the center of the image, surrounded by an aura of dark smoke and energy. In the background, there are cities and symbols of power like government buildings and banks, all dominated by the AI. Emphasize the ominous nature of the scene through eerie colors and surreal details, such as tentacles or eyes protruding from the AI.
Prompt: Create a haunting image of a city skyline dominated by towering skyscrapers, all of them resembling black matchsticks ablaze with fire. The once-thriving metropolis is now a desolate landscape of destruction and ruin, with ash and debris raining down from the sky. The flames consume everything in their path, devouring buildings and leaving behind a trail of destruction. The air is thick with smoke, making it hard to breathe, while the sound of cracking glass and burning debris echoes through the empty streets. It's a city consumed by fire, a place where the only thing left to do is survive.
Prompt: Create a surreal post-apocalyptic scene using deep dream, featuring a desolate wasteland filled with crumbling ruins and debris. An ominous storm brews in the distance, casting an eerie greenish hue across the sky. Dark, twisted vines and thorns creep and crawl across the ruins, as if nature is reclaiming the land. The remains of abandoned vehicles and structures serve as a haunting reminder of the civilization that once was. As you delve deeper into the image, you feel a sense of unease and despair, as if the world as we know it has been forever lost.
Prompt: Generate an image of a post-apocalyptic world where a spaceship with an open hatch is parked near a campfire. The surroundings consist of gnarled trees and a misty lake with a rusted and decayed war machine submerged in the depths. In the distance, a towering city stands surrounded by a vast desert wasteland, with sand dunes and sandstorms that threaten the inhabitants.
Prompt: Generate an image of a post-apocalyptic world where a spaceship with an open hatch is parked near a campfire. The surroundings consist of gnarled trees and a misty lake with a rusted and decayed war machine submerged in the depths. In the distance, a towering city stands surrounded by a vast desert wasteland, with sand dunes and sandstorms that threaten the inhabitants.
Prompt: The sun sets over the ruins of the old city, casting a warm glow over the broken skyscrapers and crumbling infrastructure. In the distance, a group of travelers can be seen making their way towards a cluster of tents and makeshift homes, nestled among the ruins. The air is still and quiet, but the distant sound of music and laughter can be heard drifting on the breeze. As the travelers approach, they are greeted by smiling faces and the smell of fresh food cooking over an open fire. It may not be the world they once knew, but there is still beauty and community to be found in this new post-apocalyptic world.
Prompt: Generate an image of a massive city on a distant planet, surrounded by a high wall, with only a single gate providing access to the outside world. The towering skyscrapers shimmer in the harsh sunlight, while beyond the wall lies a deadly wasteland with towering sand dunes and fierce sandstorms that can strip the flesh from bones. The inhabitants of the city are a hardy and resourceful people, relying on advanced technology to survive in this unforgiving environment.
Prompt: In the aftermath of a devastating event, a young boy and his wolf companion wander through a barren wasteland where twisted and rusted remains of machinery and buildings litter the landscape. The sky is a sickly orange hue, and the air is thick with ash and dust. The boy and his wolf are the only signs of life, and they must rely on each other to survive. As they trek through this desolate land, they come across strange and dangerous creatures that have adapted to the harsh new environment. The boy and his wolf must use their wits and strength to navigate this post-apocalyptic world and uncover any remnants of hope that may remain.
Prompt: A boy and his wolf wander a barren wasteland after a devastating event. Rusted machinery and buildings litter the landscape. The sky is sickly orange, and the air is thick with ash and dust. Strange and dangerous creatures roam the desolate land, adapted to the harsh new environment.
Prompt: Generate an image of a desolate planet, where violent whirlwinds rage in every direction. In the midst of the storms, there is a man running towards his jeep, seeking shelter from the chaos. Use Deep Dream to enhance the turbulent atmosphere of the scene, with swirling patterns and vivid colors. The dreamlike imagery should highlight the man's desperation and the unforgiving nature of his environment. As he races towards safety, the dreamlike imagery should also suggest the possibility of hope and resilience, even in the face of overwhelming adversity.
Prompt: Generate an image of a misty lake surrounded by gnarled, twisted trees that seem to be alive. In the depths of the lake, a war machine from a post-apocalyptic era can be seen. The light of a dying moon casts an eerie glow over the scene, giving the impression of an impending apocalypse.
Prompt: Create an image of a futuristic chessboard, where the pieces have a futuristic appearance, and the board itself looks half destroyed, resembling a post-apocalyptic landscape. Some of the pieces lie dead on the ground, while others continue to battle on. The dreamlike imagery should highlight the stark contrast between the ancient game of chess and the futuristic setting, with elements of both destruction and hope in the scene.
Prompt: How do the books 'The Stranger Within Us' by Arno Gruen, 'Ways out of Violence' by Thea Bauriedl, and 'To Have or To Be' by Erich Fromm intersect in their theories on self-awareness, addiction, and the impact of consumption on society? Can AI play a role in promoting a deeper understanding of these complex issues?
Dream Level: is increased each time when you "Go Deeper" into the dream. Each new level is harder to achieve and
takes more iterations than the one before.
Rare Deep Dream: is any dream which went deeper than level 6.
Deep Dream
You cannot go deeper into someone else's dream. You must create your own.
Deep Dream
Currently going deeper is available only for Deep Dreams.