Prompt: Our chariot of capture then stops at the evil army site of torture and notice the blue alien king holding a long blue stick glowing under the misty blue rising sun. We all stand stunned to the spot when thousands of his army appear across the blue misty land of evil.
Prompt: We try and break free but the spirits pin us towards a big yellow piano in the corner. The piano suddenly starts to play by itself and the pictures on the walls start to move and throw themselves towards our scared bodies.
Prompt: All of a sudden the silver prince makes a run for the door but its shut tight with evil anger while the evil men and women of horror stand up flashing their swords of evil towards our faces of mercy. One of the horses then stands us while we surrender and beg for mercy towards the captains red face of anger.
Prompt: We quickly swim in the orange water towards a set of golden rocks while the water becomes sea of storms before turning black. All of a sudden an army of black figured vikings emerge from the ships deck
and drag us on it with their hook hands of evil.
Prompt: ll of a sudden the chamber lights up and becomes a clear cell of torture with blue mist pouring down from its glass roof. I comfort luitent megs with my strong long arms while the blue mist begins to fade away.
Prompt: We then trudge along a brick path of mystery towards a large house in the distance checking around the thick grass of mystery. I then hold a shocked luitent megs by the hand while we walk towards it gate of gold.
Prompt: We then walk up the spiral staircase following the white ghost of horror towards our dark door of mystery. I am then lead inside a strange room of white walls by a grinning luitent megs who shuts the door tight on the horses and silver prince.
Prompt: he ghostly figure of the man pleads for mercy while the the judge runs through the book of blood grinning with evil intent. we all fall into our seats of horror when the floor opens up and a hangman's noose appears in front of our eyes.
Prompt: We cringe with horror when the dark pirates cheer the ship while an orange pirate with six arms stands on its deck. The big green and blue ship then settles in harbour while the six armed orange creatures jump out and walk around the scared golden warriors cage.
Prompt: The horses point out we are been drawn closer to the island of the frozen zombies and starting to enter the black sea of ice. The ship gets pulled further inland towards the island and notice figures standing on the edge of a frozen cliff.
Prompt: A section of their evil goat headed native american's capture the brave warriors and carry them back up towards foot of the black hills. We all hear screams of pain for the warriors until a deadly silence falls over our confused minds of worry.
Prompt: We all run down the frozen street and find an old frozen port with an ice ship docked on the side. The horses walk towards it for a closer look and we all walk on board to explore. We go down below the frozen deck and see captains quarters with a frozen ice chair and table in the centre of the room.
Prompt: At that point we hear a loud banging from the deck and run towards the door but it slams shut and we are trapped on the ship. After a few moments the door opens and a figure stands looking at us with an deep cold glare and snow path covering one part of his eye.
Prompt: After a while of cold walking mystery we finally arrive at a large red house of shock and stare at its gold doorway of mystery. Our faces then suddenly hear an opening sound of mystery while we look on with open eyes of terror.
Prompt: All of a sudden the purple vampires of evil capture our bodies and drag us along the blue sand of terror towards the blue forest of mystery. We are then pulled along a big black path of evil towards big long purple river of mystery.
Prompt: The skeletons surround us with their golden swords before taking us down a long winding underground tunnel towards a large spooky graveyard. One of the skeletons then suddenly grabs the hand of the golden goddess and takes her towards a dark underground house across the graveyard.
Prompt: we then spend a long night of evil in the cells of torture until the ghotsly horrors return the next red morning. Our eyes fix with terror when the pirates stand looking at our captured bodies in the cell from hell.
Prompt: The werewolf sailors look very nervous when they start the boat and run us across the choppy thick red running river towards a mystery island in the far corner of the camp base. We sit and watch while the werewolves pull us from the boat whilst looking around and leading us towards a small black hut of hate.
Dream Level: is increased each time when you "Go Deeper" into the dream. Each new level is harder to achieve and
takes more iterations than the one before.
Rare Deep Dream: is any dream which went deeper than level 6.
Deep Dream
You cannot go deeper into someone else's dream. You must create your own.
Deep Dream
Currently going deeper is available only for Deep Dreams.