Prompt: Realistic Mickey Mouse smoking a cigar in everyday alley : old cyberpunk scenery : by Susan Schmidt, by Kim Jung Gi, by Ivan Shishkin, by Frank Frazetta, by Raffaello Sanzio, by Ralph Steadman, cold tetradic Colors Megapixel, Artificial Lighting, Moody Lighting, Glossy, Polished, Soft Body, Lumen Reflections, Chromatic Aberration, Sobel Operator, De-Noise, Shaders, CGI, hypermaximalist, elegant lighting, ornate, hyper realistic, super detailed, Remarkable textures
Prompt: a beautiful McDonalds inside a crystal sphere : style of Albrecht Dürer, Nicky Boehme, Ferdinand Knab, Thomas Kinkade, Hayao Miyazaki Natural Lighting, Sunlight, OLED, Cinematic Lighting
Prompt: Realistic Mickey Mouse in everyday alley : old cyberpunk scenery : by Susan Schmidt, by Kim Jung Gi, by Ivan Shishkin, by Frank Frazetta, by Raffaello Sanzio, by Ralph Steadman, cold tetradic Colors Megapixel, Artificial Lighting, Moody Lighting, Glossy, Polished, Soft Body, Lumen Reflections, Chromatic Aberration, Sobel Operator, De-Noise, Shaders, CGI, hypermaximalist, elegant lighting, ornate, hyper realistic, super detailed, Remarkable textures
Prompt: A Japanese 神社 and 鳥居 in a forest in winter by Ferdinand Knab, Thomas Kinkade, Gediminas Pranckevicius, Anton Fadeev, huge cedar trees, lightly snowing, Octane render, Concept Art, Golden Hour, heavy snowing, Natural Lighting, Sunlight, OLED, Cinematic Lighting
Prompt: A Japanese 神社 in a forest in winter by Ferdinand Knab, Thomas Kinkade, Gediminas Pranckevicius, Anton Fadeev, huge cedar trees, like redwoods, lightly snowing, Octane render, Concept Art, Golden Hour, heavy snowing, Natural Lighting, Sunlight, OLED, Cinematic Lighting
Prompt: A Japanese Edo-era town in winter by Ferdinand Knab, Thomas Kinkade, Gediminas Pranckevicius, Anton Fadeev, lightly snowing, Octane render, Concept Art, Golden Hour, heavy snowing, Natural Lighting, Sunlight, OLED, Cinematic Lighting
Prompt: a beautiful woman, in an aquamarine dress with a deep cut in front, long dark red hair in curls, her eyes is blue, coral lips, symbolis style, 8k resolution art by Viktor Vasnetsov, detailed, dynamic lighting hyperdetailed intricately detailed Splash art trending on Artstation triadic colors Unreal Engine 5 volumetric scarle"
Prompt: No frame! lush intricate high definition Santa’s castle inside a crystal sphere floating above a snowy Mountain, style of Albrecht Dürer, Nicky Boehme,
Prompt: Marakesh street festival : by Susan Schmidt, by Kim Jung Gi, by Ivan Shishkin, by Frank Frazetta, by Raffaello Sanzio, by Ralph Steadman, earth tone Colors, Megapixel, Artificial Lighting, Moody Lighting, Glossy, Polished, Soft Body, Lumen Reflections, Chromatic Aberration, Sobel Operator, De-Noise, Shaders, CGI, hypermaximalist, elegant lighting, ornate, hyper realistic, super detailed, Remarkable textures
Prompt: anthropomorphic owl wearing a vest and a top hat, Yoji Shinkawa, Ink painting, bold brushstrokes, Concept art, earth tones, Tomm Moore, 18mm, intricate paper cut out forest background
Prompt: An epic celestial white spacecraft at the surrealistic icy seaside by Kim Jung Gi, Jeff Koons, Clint Clearley, Mike Campau : Ultra-Wide Angle : warm Color Palette : 4D Ultra-HD : no frame : Anticupola : Good : impressive lighting : Flare : AMOLED : Contre-Jour : Ray Tracing Global Illumination : Waterfall : Poster Tack : Ray Tracing : high quality water Reflections : CGI : VFX
Prompt: futuristic street life : old cyberpunk scenery : by Susan Schmidt, by Kim Jung Gi, by Ivan Shishkin, by Frank Frazetta, by Raffaello Sanzio, by Ralph Steadman, cold tetradic Colors Megapixel, Artificial Lighting, Moody Lighting, Glossy, Polished, Soft Body, Lumen Reflections, Chromatic Aberration, Sobel Operator, De-Noise, Shaders, CGI, hypermaximalist, elegant lighting, ornate, hyper realistic, super detailed, Remarkable textures
Prompt: a stormtrooper alchemist sitting at his table alone, alchemist materials and equipment in the style of baroque and Rembrandt, Rembrandt lighting, interesting dramatic pose, highly detailed hyper-realistic photo-realistic
Dream Level: is increased each time when you "Go Deeper" into the dream. Each new level is harder to achieve and
takes more iterations than the one before.
Rare Deep Dream: is any dream which went deeper than level 6.
Deep Dream
You cannot go deeper into someone else's dream. You must create your own.
Deep Dream
Currently going deeper is available only for Deep Dreams.