Prompt: (((biomechanical))) sea fish, :o, (((colored))), by style of Android Jones & Earnst Haeckel & Stephen Gibb, underwater world, slate gray atmosphere, by Gustav Klimt, deep sea monsters, by Android Jones & Earnst Haeckel & Artgerm, intricate details, (((multicolor)))
Prompt: urban suite, street, street cafe and landscape, lake, rocks, trees, swirling clouds, style by Ferdinand Knab, by Gabriele Münter, intricate detailed, colored, multicolor
Prompt: style by Anton Pieck, by Otto Riet, by Hugo Pratt, Rococo houses, clouds, lake, autumn, watercolor, design, clause, pen, [ink color], colored, intricate detailed
Prompt: white city, landscape, streets, houses, rocks, hummocks, ice floes, icebergs, small waves, swirling clouds, (((sunset))), style by Pyke Koch, by Harry Clarke, by Walter Crane, synthwave, intricate detailed, colored, detailed
Prompt: urban suite, street, street cafe and landscape, lake, rocks, trees, swirling clouds, style by Cornelis Springer, by Harry Clarke, Walter Crane, intricate detailed, colored, multicolor
Prompt: gothic urban suite, night on the town, street, street cafe and landscape, lake, rocks, trees, swirling clouds, style by Cornelis Springer, by Robert Hubert, by Alois Arnegger, synthwave, intricate detailed, colored
Prompt: (((biomechanical))) sea fish, :o, (((colored))), by style of Android Jones & Earnst Haeckel & Stephen Gibb, underwater world, slate gray atmosphere, by Gustav Klimt, deep sea monsters, by Android Jones & Earnst Haeckel & Artgerm, intricate details, multicolor
Prompt: style by Giovanni Battista Piranesi, by Cornelis Springer, Gothic, (((city on rocks))), street, waterfalls, lake, rocks, trees, sun, swirling clouds, by Robert Hubert, by Alois Arnegger, synthwave, intricate detailed, colored
Prompt: style by Anton Pieck, by Otto Riet, by Hugo Pratt, flowers, clouds, watercolor, architectural drawing, clausura, front view, plan, pen, [ink color], dirty tones, colored
Prompt: style by Canaletto, Giovanni Battista Piranesi, (cyberpunk:0.7), city on a bridge, futuristic buildings, detached houses, rocks, mangled trees, a harsh cloudy sky, intricate details, colored, by Shepard Fairey, Ismail Inceoglu, Kim Jung Gi
Dream Level: is increased each time when you "Go Deeper" into the dream. Each new level is harder to achieve and
takes more iterations than the one before.
Rare Deep Dream: is any dream which went deeper than level 6.
Deep Dream
You cannot go deeper into someone else's dream. You must create your own.
Deep Dream
Currently going deeper is available only for Deep Dreams.