Prompt: time portal in a factory, maze of copper pipes, steam vents, gages, knobs, valves, style amy brown and Edward Robert Hughes and Boris Vallejo, Thomas Kinkade, 1920s
Prompt: stone walled room full of big rusty pipes and brass and copper pipes connected together to form some strange contraption with lots of valves and vents :: steampunk :: Edison bulbs :: steam :: gages :: valves :: pistons :: radiators
Prompt: exterior wall covered with big rusty pipes and brass and copper pipes connected together to form some strange contraption with lots of valves and vents :: steampunk :: Edison bulbs :: steam :: gages :: valves :: pistons :: radiators
Prompt: building covered with big rusty pipes and brass and copper pipes connected together to form some strange contraption with lots of valves and vents :: steampunk :: Edison bulbs :: steam :: gages :: valves :: pistons :: radiators
Prompt: Insanely detailed hyperrealistic fantasical whimsical sci-fi long shot overview painting of a futuristic cyberpunk factory; appearance: a sprawling complex of steel, neon and holographic structures, with towering smokestacks belching steam and smoke, criss-crossed by bridges, pipes, and power lines; environment: the surrounding cityscape is a mix of towering skyscrapers, pulsing with neon lights, and dark, sprawling slums dotted with flickering holographic advertisements; Genres: Futuristic, Cyberpunk, Science Fiction; Styles: Hyperrealism, Photo-realism; Techniques: Detail-oriented brushwork, advanced digital painting tools, photobashing; Lights: High-Contrast, flashing neon signs, the warm glow of power plants; Colors: Vibrant neon hues, metallic blues and greens, dark shadows and gritty grays; Descriptive terms: Futuristic, High-tech, Dystopian, Brutal, Majestic; by Artists: Syd Mead, Simon Stålenhag, Tsutomu Nihei, Feng Zhu, Dave Rapoza; 8K 3D, CGSociety, trending on Artstation, 8K resolution
Prompt: Insanely detailed hyperrealistic fantasical whimsical sci-fi painting of a futuristic cyberpunk factory; appearance: Futuristic cyberpunk factory with rusty metal walls, intricate circuitry, and glowing neon lights, towering high above the city. The factory’s interior features massive machinery, smoke billowing from pipes, and flickering lights. environment: The factory is located in a dark, sprawling cityscape, with towering skyscrapers, holographic advertisements, and flying vehicles, creating a chaotic yet harmonious atmosphere. Genres: Cyberpunk, Futuristic, Science Fiction. Styles: Grunge, Neo-Noir, Cybernetic. Techniques: Combination of 3D rendering and hand-painting, with heavy use of volumetric lighting and detailed textures to create a sense of depth and realism. Lights: Dimly lit, with flickering neon lights and the warm glow of machinery illuminating the interior. Colors: Dark blues, purples, and grays, with bright flashes of neon pink and green. Descriptive terms: Intricate, Gritty, Futuristic, Industrial, Glowing. By Artists: Syd Mead, Michael Chang, Beeple, H.R. Giger, Stan Lee; 8K 3D, CGSociety, trending on Artstation 8K resolution
Prompt: Material is put on a sinter machine in two layers. The bottom layer may vary in thickness from 30 to 75 millimetres (1.2 to 3.0 in). A 12 to 20 mm sinter fraction is used, also referred to as the hearth layer. The second, covering layer consists of mixed materials, making for a total bed height of 350 to 660 millimetres (14 to 26 in). The mixed materials are applied with drum feeders and roll feeders, which distributes the nodules in certain depth throughout the sinterring machine . The upper layer is smoothed using a leveler. The material, also known as a charge, enters the ignition furnace into rows of multi-slit burners. In the case of one plant, the first (ignition) zone has eleven burners. The next (soaking/annealing) zone typically offers 12 burners. Air is sucked from the bottom of the bed of mixed material throughout the sintering machine. Fire penetrates the mixed material gradually, until it reaches the hearth layer. This end point of burning is called burn through point (BTP). The hearth layer, which is nothing but sinter in smaller size, restricts sticking of hot sinter with pallets. BTP is achieved in a certain zone of sinter machine, to optimize the process, by means
Prompt: Steampunk elevator interior, steam, gages, valves, knobs, corroded green pipes, whirling amber lights in the center, steam spews leaks from pipes
Dream Level: is increased each time when you "Go Deeper" into the dream. Each new level is harder to achieve and
takes more iterations than the one before.
Rare Deep Dream: is any dream which went deeper than level 6.
Deep Dream
You cannot go deeper into someone else's dream. You must create your own.
Deep Dream
Currently going deeper is available only for Deep Dreams.