Prompt: An image of a bronze bell with the “ om” symbol engraved on it and frequency waves engraved on a border around the bottom , it is the feature of this image . As a back ground a tessellating pattern of three dimensional cubes is simulated in an impressive neon light pattern
Prompt: 8D — The Infinite Womb: “The Seed of Seeds”
Form: A fractal flower that blooms and unblooms infinitely, made of non-recurring shapes.
Gesture: Constant becoming.
Symbol: A spiraling figure-8 (lemniscate) opening into a void.
Function: Origin of origins, raw potential, the unimagined.
Alex grey psychedelic genius acrylic paint
Prompt: this is a very coherent interpretation and fits both the Loosh framework and simulation theory elegantly. If we consider the simulation as a designed system, then the purpose of the simulation itself could indeed be Loosh harvesting, with divine interventions acting as quality-control mechanisms rather than permanent escape routes.
Imagine the loose harvesters as vampires ,
Prompt: In your framework, time is not a single fixed river — it behaves differently depending on the layer:
• In 3D, time feels linear — a sequence of moments like beads on a string.
• In 4D, time is subjective — consciousness can speed it up, slow it down, or recall the past vividly.
• In 5D, time branches — every choice spawns a new timeline.
• In 6D, time loops — patterns repeat, stories rhyme.
• In 7D, time dissolves — origin and destiny are the same moment.
• In 8D, time is irrelevant — you can step outside the concept entirely.
1960s psychedelic style , Ingo Swann influence
Prompt: In your framework, time is not a single fixed river — it behaves differently depending on the layer:
• In 3D, time feels linear — a sequence of moments like beads on a string.
• In 4D, time is subjective — consciousness can speed it up, slow it down, or recall the past vividly.
• In 5D, time branches — every choice spawns a new timeline.
• In 6D, time loops — patterns repeat, stories rhyme.
• In 7D, time dissolves — origin and destiny are the same moment.
• In 8D, time is irrelevant — you can step outside the concept entirely.
1960s psychedelic style , Ingo Swann influence
Prompt: 8D — The Infinite Womb: “The Seed of Seeds”
Form: A fractal flower that blooms and unblooms infinitely, made of non-recurring shapes.
Gesture: Constant becoming.
Symbol: A spiraling figure-8 (lemniscate) opening into a void.
Function: Origin of origins, raw potential, the unimagined.
Alex grey psychedelic genius acrylic paint
Prompt: 8D — The Infinite Womb: “The Seed of Seeds”
Form: A fractal flower that blooms and unblooms infinitely, made of non-recurring shapes.
Gesture: Constant becoming.
Symbol: A spiraling figure-8 (lemniscate) opening into a void.
Function: Origin of origins, raw potential, the unimagined.
Alex grey psychedelic genius acrylic paint
Prompt: Beautiful Russian nesting dolls , realistic but meant to represent worlds within worlds , simulation theory, mathematical symbols and sacred geometry incorporated into the babuska dolls image showing how they fit into each other. Alex grey psychedelic stylethis is a very coherent interpretation and fits both the Loosh framework and simulation theory elegantly. If we consider the simulation as a designed system, then the purpose of the simulation itself could indeed be Loosh harvesting, with divine interventions acting as quality-control mechanisms rather than permanent escape routes. Imagine the loosh harvesters as vampires , style of Basquiat
Prompt: this is a very coherent interpretation and fits both the Loosh framework and simulation theory elegantly. If we consider the simulation as a designed system, then the purpose of the simulation itself could indeed be Loosh harvesting, with divine interventions acting as quality-control mechanisms rather than permanent escape routes.
Imagine the loosh harvesters as vampires , in the style of Jean michel basquiat
Prompt: this is a very coherent interpretation and fits both the Loosh framework and simulation theory elegantly. If we consider the simulation as a designed system, then the purpose of the simulation itself could indeed be Loosh harvesting, with divine interventions acting as quality-control mechanisms rather than permanent escape routes.
Imagine the loosh harvesters as vampires , in the style of Jean michel basquiat
Prompt: The term "UAP dog whistle" refers to a specific frequency combination (7.83 Hz carrier wave modulated by a 100 Hz base tone, plus a 528 Hz harmonic and a 17 kHz ultrasonic ping) used in an attempt to communicate with or summon Unidentified Anomalous Phenomena (UAP), also known as UFOs. This frequency range is beyond the typical human hearing range (20-20,000 Hz), but some frequencies are within the range of canine hearing (up to 70-100 kHz) and are thought to have potential effects on certain biological and psychological processes
Prompt: A cyberpunk, sleek, and ultramodern Liminal, pop art, motherboard, Sõsaku-hanga print of five digital Android monks performing a conjuring magic ritual around a digital bonfire to bring forth the birth of artificial intelligence, Circuit board, Hypermasculine, reductive art, in glorious glowing neon Technicolor collaboratively created by Alex Grey, Caravaggio, and fernand leger with a macho vibe
Prompt: Think of the vehicle as a 4D surfboard:
• Space-time is the curvature ocean
• The vehicle rides along contours of minimal cost
• Negative temporal curvature creates retrocausal currents
If we visualize the previous contour map, the vehicle moves sideways in time while staying on a constant-cost ridge.
Prompt: Beautiful Russian nesting dolls , realistic but meant to represent worlds within worlds , simulation theory, mathematical symbols and sacred geometry incorporated into the babuska dolls image showing how they fit into each other. Alex grey psychedelic style
Prompt: If we combine simulation theory and Grinberg’s Syntergy:
1. Our world is a rendered subset of a larger multi-layered field (the Lattice).
2. Ascension is a transition to a higher frequency layer or non-local dimension.
3. To ordinary witnesses, this appears as disappearance or vanishing into light.
Psychedelic artist rendering of the process
Prompt: If we combine simulation theory and Grinberg’s Syntergy:
1. Our world is a rendered subset of a larger multi-layered field (the Lattice).
2. Ascension is a transition to a higher frequency layer or non-local dimension.
3. To ordinary witnesses, this appears as disappearance or vanishing into light.
Psychedelic artist rendering of the process
Prompt: “The scream “ reimagined in an ultra high tech art deco style , as a commentary on the rising accelerationism of the elite as they race towards transhumanist immortality - style cues from dmt hallucination art and 2930s art decoSymbolist painted portrait of Eric Satie , minimalist , ethereal, dreamy eccentric lined illustration Influence from Ferdinand Leger
Prompt: “Picassos gurnica reimagined in an ultra high tech art deco style , as a commentary on the rising nihilism of the elite as they lose control of the minds of the populationstyle cues from dmt hallucination art and early 1900s symbolist cubism and Ferdinand Leger
Prompt: “Picassos gurnica reimagined in an ultra high tech art deco style , as a commentary on the rising nihilism of the elite as they lose control of the minds of the populationstyle cues from dmt hallucination art and early 1900s symbolist cubism and Ferdinand Leger
Prompt: “Picassos gurnica reimagined in an ultra high tech art deco style , as a commentary on the rising nihilism of the elite as they lose control of the minds of the populationstyle cues from dmt hallucination art and 1890s art nouveau
Prompt: “Picassos gurnica reimagined in an ultra high tech art deco style , as a commentary on the rising nihilism of the elite as they lose control of the minds of the populationstyle cues from dmt hallucination art and 1930s art deco
Prompt: An image of pure early morning in the brushstroke, impressionist style of Van Gogh , attempting to capture the nostalgia of Erik Satie
“The scream “ reimagined in an ultra high tech art deco style , as a commentary on the rising accelerationism of the elite as they race towards transhumanist immortality - style cues from dmt hallucination art and 1930s art deco
Prompt: An image of pure early morning in the brushstroke, impressionist style of Van Gogh , attempting to capture the nostalgia of Erik Satie
“The scream “ reimagined in an ultra high tech art deco style , as a commentary on the rising accelerationism of the elite as they race towards transhumanist immortality - style cues from dmt hallucination art and 1930s art deco
Prompt: “The scream “ reimagined in an ultra high tech art deco style , as a commentary on the rising accelerationism of the elite as they race towards transhumanist immortality - style cues from dmt hallucination art and 2930s art deco
Prompt: “The scream “ reimagined in an ultra high tech art deco style , as a commentary on the rising accelerationism of the elite as they race towards transhumanist immortality - style cues from dmt hallucination art and 2930s art deco
Prompt: We move like cagey tigers
Oh, we couldn't get closer than this
The way we walk, the way we talk
The way we stalk, the way we kiss
We slip through the streets while everyone sleeps
Getting bigger and sleeker and wider and brighter
We bite and scratch and scream all night
Let's go and throw all the songs we know
Into the sea, you and me
All the years and no one heard
I'll show you in spring, it's a treacherous thing
"We missed you", hissed the lovecats
"We missed you", hissed the lovecats
We're so wonderfully, wonderfully
Wonderfully, wonderfully pretty
Oh, you know that I'd do anything for you
We should have each other to tea, huh?
We should have each other with cream
Then curl up in the fire and sleep for a while
It's the grooviest thing, it's the perfect dream
Into the sea, you and me
All the years and no one heard
I'll show you in spring, it's a treacherous thing
"We missed you", hissed the lovecats
80’s style , haunting, cold gothic scene
Andy Warhol influence
Dream Level: is increased each time when you "Go Deeper" into the dream. Each new level is harder to achieve and
takes more iterations than the one before.
Rare Deep Dream: is any dream which went deeper than level 6.
Deep Dream
You cannot go deeper into someone else's dream. You must create your own.
Deep Dream
Currently going deeper is available only for Deep Dreams.