Prompt: Close-up of Patient Zero in a dimly lit, abandoned hospital corridor. Pale, clammy skin with veins bulging beneath translucent flesh. Eyes wide open in primal terror—pupils dilated, whites showing, surrounded by dark circles. Facial muscles contorted in a silent scream, jaw slack, lips parted. Scratched and torn hospital gown stained with dried blood. Background: Broken IV stands, overturned gurney, flickering emergency lights casting harsh shadows. Chiaroscuro lighting—deep blacks and stark whites—heightening the dread. Focus sharply on the eyes and twisted expression. Realistic texture: decaying skin, sweat droplets, grime. No cartoonish elements. Eerie, clinical yet terrifying atmosphere.
Prompt: Microscopic view of neutrophils and macrophages actively phagocytosing parasitic protozoa (e.g., *Leishmania*, *Plasmodium*) and helminth larvae under high-magnification dark-field microscopy. Extreme contrast: deep black background, bright white blood cells with granular cytoplasm, pale gray parasites being engulfed. Sharp focus on cellular details: WBC membranes, pseudopodia extending to trap parasites, visible organelles (lysosomes, nucleus). Dynamic action: pseudopods wrapping around parasites, internal digestion process implied. High resolution (8k), hyper-realistic textures, no motion blur. Dominant dark-and-white color palette with subtle grayscale gradients.
Prompt: A rain-slicked railway yard at midnight, lit only by the flickering glow of overhead lamps. You stand rigid beside a rusted metal lever, hands trembling as a runaway freight train roars down the main track—its wheels screeching like shattered glass. Five strangers, bound and gagged, scream as they spot the approaching horror. But on the secondary track, your girlfriend—eyes wild with fear, rain plastered to her face—struggles against her ropes, voice cracking: “Don’t… please don’t.” Your palm hovers over the lever; every muscle burns with the weight of choosing between five lives and the one person who makes your world feel alive.
Dream Level: is increased each time when you "Go Deeper" into the dream. Each new level is harder to achieve and
takes more iterations than the one before.
Rare Deep Dream: is any dream which went deeper than level 6.
Deep Dream
You cannot go deeper into someone else's dream. You must create your own.
Deep Dream
Currently going deeper is available only for Deep Dreams.