Golem design v4

4
0
  • Zereor's avatar Artist
    Zereor
  • DDG Model
    FluX
  • Mode
    Base
  • Access
    Public
  • Created
    4d ago
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Prompt

A macro photograph of a sheet of old, yellowed parchment or heavy handmade paper, against a black background. The edges of the sheet are jagged and torn, with small tears and signs of aging (yellowing, small brown spots along the edges). On the left side of the sheet, approximately halfway up, a small, dark brown or black rectangular protrusion is visible, resembling a metal clamp or a fragment of an old paper clip, protruding slightly beyond the edge of the parchment. In the lower left corner of the drawing are three clear, parallel, vertical, dark blue lines, resembling marks, a scale, or pointers. In the center of the sheet is a detailed sketch-drawing, executed in dark brown (almost black) ink. The drawing depicts a complex diagram of a golem. The composition of the drawing is distinguished by strict symmetry: at the bottom is a pointed, triangular, or teardrop-shaped element (possibly an anvil, stabilizer, or key mechanism). Around it, on the sides, are symmetrically arranged geometric details in the form of arcs and angled brackets, which could represent the golem's body, mounts, or arms. Above the central element, the outlines of the upper part of the structure are visible, including horizontal and vertical guide lines. The lighting is soft and directed from above, highlighting the texture of the old paper fibers and creating subtle highlights on the ink. High detail, physically based rendering (PBR), 8K, ultra-realistic, without signs of pixelation.

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