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Imagine several adjacent rooms in an adventure game. They appear to form a rectangular grid (N-S, E-W). However imagine now that the game is implemented "relationally", i.e. each room contains the INDEX NUMBER of the room to its north, and its east, and its south, and its west. This allows "dungeon master tricks" like changing the mapping when a magic word is spoken (such as PLUGH?). Now, regard the inter-room indices as Quantum Entanglements, and the rooms as Planck coordinates in Spacetime (Akasha). Oh, and gravitation and mass change the local geometry of those inter-room routings :)