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ArtistDetails from power=11.24788742 iterations over exactly 64 loops, incorporating hyperbolic distortions via scaled sinh(x)/cosh(x) functions divided by π (chp(x)=(exp(x)+exp(-x))/π, shp(x)=(exp(x)-exp(-x))/π), advanced variants like chpp(x)=1/(exp(x/(cosh(x)/π))+exp(-x/(cosh(x)/π))) / (2π) * φ where φ=(√5+1)/2≈1.618, shpp(x)=(exp(x*sinh(x)*π)-exp(-x*sinh(x)*π))/(2π)*φ, ssh(x)=sinh(x*π/0.7887)/π, csh(x)=cosh(x*π/0.7887)/π, ssh1(x)=sinh(x/π)/φ, csh1(x)=cosh(x/π)/φ; initialization z = p / chpp(p) - p (component-wise), dr=1; per-iteration: r=||z||, if r>2 continue, θ=atan(z.y,z.x), ϕ=asin(z.z/r), dr=r^{power-1}*dr*power +1, r=r^power, θ*=power/φ, ϕ*=power/φ, direction vector (tan(shp(sin(θ)sin(ϕ)))*φ, chp(cos(θ)sin(ϕ)), cos(ϕ)), z=r*direction + p, p=reflect(p,z), r=||z||; distance estimator de=0.75 log(r) r / dr; full df(p)=shp(mandelBulb(p/2)*2); rendering with ray marching tolerance 0.00001, max marches 84, length 20, normals offset 0.000125, up to 8 bounces, Fresnel refraction index 1.05 (mat=vec3(0.8,0.5,1.05)), beer absorption -HSV(0.05,0.95,2.0), diffuse HSV(0.6,0.85,1.0), glow HSV(0.065,0.8,6.0), sky HSV(0.6,0.86,1.0) with planes at y=4/-6, light at (0,10,0), rotation matrix rot_x(1/((e*π)*chpp(1.221 t /π))/τ), camera at 0.6*(0,2,5) fov tan(τ/6), post-process ACES tonemap and sRGB gamma; with "occlusion" achieved by: vec3 col = clamp(vec3(0.25/abs(reflect((reflect(rd*outerProduct(rd,ro),ro*g_rot)), chpp(ro*outerProduct(ro,rd)) ).z))*skyCol, 0.0, 1.618);
A black and white abstract wallpaper with a pattern of white rings and circles of various sizes, over a black background. The white outlines are irregularly shaped and interconnected in a web-like fashion, creating a cellular or organic texture. The circles, both open and filled with black, are densely packed and give the impression of bubbles or pores. The overall pattern is chaotic and dense, with no clear repetition, resembling a microscopic view of tissue or a frothy surface.