Prompt: muted color, dark comic style, color wash, illustration, (dramatic, cinematic:1.2), storytelling, depict a haunting scene of desolation, post-apocalyptic winter, long view, movie shot of (a dilapidated stone church with a skull painted on it:1.2) (charred hulks of vehicles:1.3) (fallout style:1.2) with (vestiges of rusty machinery:1.1) (looming:1.2), (flying machinery:1.27) ingame, inspired by Ezra Petronio, (ingame:0.8), (arctic nomad:0.9), looking up, shabby (dirty red:1.1) (parka in blue & amber:1.2), (raised head:1.2), (ponytail knot:1.1), frown, (rogue:1.1), (white kraken bot companion:1.2), color wash, illustration, ghibli influence, arcane league of legends influence, critical games influence, (afternoon:1.5), featured on conceptartworld, (by Israel Tsvaygenbaum:1.3), (rough details, (male focus:1.5):1.2), (desaturated, cold lighting:1.4), (vignetting:1.2), (hyperdetailed, absurdres:1.15), (stylized comic art:1.5), ross tran and bayard wu, with nuances of Ash Thorp's futuristic lighting and Ian McQue's detailed creature design
Prompt: muted color, dark comic style, color wash, illustration, (dramatic, cinematic:1.2), storytelling, depict a haunting scene of desolation, post-apocalyptic winter, long view, movie shot of (a dilapidated stone church with a skull painted on it:1.2) (charred hulks of vehicles:1.3) (fallout style:1.2) with (vestiges of rusty machinery:1.1) (looming:1.2), (flying machinery:1.27) ingame, inspired by Ezra Petronio, (ingame:0.8), (arctic nomad:0.9), looking up, shabby (dirty red:1.1) (parka in blue & amber:1.2), (raised head:1.2), (ponytail knot:1.1), frown, (rogue:1.1), (white kraken bot companion:1.2), color wash, illustration, ghibli influence, arcane league of legends influence, critical games influence, (afternoon:1.5), featured on conceptartworld, (by Israel Tsvaygenbaum:1.3), (rough details, (male focus:1.5):1.2), (desaturated, cold lighting:1.4), (vignetting:1.2), (hyperdetailed, absurdres:1.15), (stylized comic art:1.5), ross tran and bayard wu, with nuances of Ash Thorp's futuristic lighting and Ian McQue's detailed creature design
Would you like to report this Dream as inappropriate?
Prompt:
muted color, dark comic style, color wash, illustration, (dramatic, cinematic:1.2), storytelling, depict a haunting scene of desolation, post-apocalyptic winter, long view, movie shot of (a dilapidated stone church with a skull painted on it:1.2) (charred hulks of vehicles:1.3) (fallout style:1.2) with (vestiges of rusty machinery:1.1) (looming:1.2), (flying machinery:1.27) ingame, inspired by Ezra Petronio, (ingame:0.8), (arctic nomad:0.9), looking up, shabby (dirty red:1.1) (parka in blue & amber:1.2), (raised head:1.2), (ponytail knot:1.1), frown, (rogue:1.1), (white kraken bot companion:1.2), color wash, illustration, ghibli influence, arcane league of legends influence, critical games influence, (afternoon:1.5), featured on conceptartworld, (by Israel Tsvaygenbaum:1.3), (rough details, (male focus:1.5):1.2), (desaturated, cold lighting:1.4), (vignetting:1.2), (hyperdetailed, absurdres:1.15), (stylized comic art:1.5), ross tran and bayard wu, with nuances of Ash Thorp's futuristic lighting and Ian McQue's detailed creature design
Modifiers:
dreamy and ethereal
intricate
beautiful
crisp quality
Line drawing
Hatching
beautiful
intricate
More about Desolation in a Post-Apocalyptic Winter
A haunting post-apocalyptic winter scene unfolds, featuring a dilapidated church with a skull, charred vehicles, and rusty machinery. A rogue, clad in shabby attire, gazes upward, accompanied by a white kraken bot, all rendered in muted colors with a cinematic, comic style.
Dream Level: is increased each time when you "Go Deeper" into the dream. Each new level is harder to achieve and
takes more iterations than the one before.
Rare Deep Dream: is any dream which went deeper than level 6.
Deep Dream
You cannot go deeper into someone else's dream. You must create your own.
Deep Dream
Currently going deeper is available only for Deep Dreams.