Prompt: Upper body portrait by Chuck Loyola, coloring by Ilya Zomb, intricate details by Charles Ricketts, stylized, grained, pointilism, flecks, dots, kinetic stylization 1.9, archaic pointilism, plasticity by Todd McFarlane, glowing art style of Serge Marshennikov and Art Nouveau, texture mapping 1.4, stylized, brightness 1.8, displacement mapping 1.3, shadow mapping 1.3, reflective mapping by Rebeca Saray & Paolo Roversi, reflections by Jamie Heiden, embodiment by James Wilson Morrice, detailed and stylized, digital painting, high resolution, trippy coloring, detailed swirls, cymatics, filigreed, polished, atmospheric, 3D texture, 3D shading, 1960's comic book cover art, quaint, decent coloring, balanced volurmetric lighting, UHD HDR, pernickety, fussy octane render, stylization 1.3, plasticity 1.6, geometrical linework, portrait, pulp art,frottee surfaces, dyed, reflective mapping by Rebeca Saray & Paolo Roversi, reflections by Jamie Heiden, embodiment by James Wilson Morrice, dyed, screeching inkpunk 1.8, plushy detailed hairdo, non-figurative, cottagegore 1.7, foampunk 1.7, juminocore 1.7, <lora:ponyv4_noob1_2_adamW-000017:0.45>, coloring by Edward Julius Detmold, Louis Wain-inspired, Sam Toft influence, 3d effects, reflective mapping, sculpted, cel-shaded, 3d dynamic lighting by Overton Loyd for quaint color shifts, digital painting, phong shading 1.3, displacement mapping 1.3, <lora:ppw_v8_Illuv2stable_128:0.50>, ambient occlusion. lighting by Jamie Heiden & Michael Creese, hues by Sam Toft, tints by Edward Julius Detmold & Thomas Edwin Mostyn,
Prompt: Upper body portrait by Chuck Loyola, coloring by Ilya Zomb, intricate details by Charles Ricketts, stylized, grained, pointilism, flecks, dots, kinetic stylization 1.9, archaic pointilism, plasticity by Todd McFarlane, glowing art style of Serge Marshennikov and Art Nouveau, texture mapping 1.4, stylized, brightness 1.8, displacement mapping 1.3, shadow mapping 1.3, reflective mapping by Rebeca Saray & Paolo Roversi, reflections by Jamie Heiden, embodiment by James Wilson Morrice, detailed and stylized, digital painting, high resolution, trippy coloring, detailed swirls, cymatics, filigreed, polished, atmospheric, 3D texture, 3D shading, 1960's comic book cover art, quaint, decent coloring, balanced volurmetric lighting, UHD HDR, pernickety, fussy octane render, stylization 1.3, plasticity 1.6, geometrical linework, portrait, pulp art,frottee surfaces, dyed, reflective mapping by Rebeca Saray & Paolo Roversi, reflections by Jamie Heiden, embodiment by James Wilson Morrice, dyed, screeching inkpunk 1.8, plushy detailed hairdo, non-figurative, cottagegore 1.7, foampunk 1.7, juminocore 1.7, <lora:ponyv4_noob1_2_adamW-000017:0.45>, coloring by Edward Julius Detmold, Louis Wain-inspired, Sam Toft influence, 3d effects, reflective mapping, sculpted, cel-shaded, 3d dynamic lighting by Overton Loyd for quaint color shifts, digital painting, phong shading 1.3, displacement mapping 1.3, <lora:ppw_v8_Illuv2stable_128:0.50>, ambient occlusion. lighting by Jamie Heiden & Michael Creese, hues by Sam Toft, tints by Edward Julius Detmold & Thomas Edwin Mostyn,
Would you like to report this Dream as inappropriate?
Prompt:
Upper body portrait by Chuck Loyola, coloring by Ilya Zomb, intricate details by Charles Ricketts, stylized, grained, pointilism, flecks, dots, kinetic stylization 1.9, archaic pointilism, plasticity by Todd McFarlane, glowing art style of Serge Marshennikov and Art Nouveau, texture mapping 1.4, stylized, brightness 1.8, displacement mapping 1.3, shadow mapping 1.3, reflective mapping by Rebeca Saray & Paolo Roversi, reflections by Jamie Heiden, embodiment by James Wilson Morrice, detailed and stylized, digital painting, high resolution, trippy coloring, detailed swirls, cymatics, filigreed, polished, atmospheric, 3D texture, 3D shading, 1960's comic book cover art, quaint, decent coloring, balanced volurmetric lighting, UHD HDR, pernickety, fussy octane render, stylization 1.3, plasticity 1.6, geometrical linework, portrait, pulp art,frottee surfaces, dyed, reflective mapping by Rebeca Saray & Paolo Roversi, reflections by Jamie Heiden, embodiment by James Wilson Morrice, dyed, screeching inkpunk 1.8, plushy detailed hairdo, non-figurative, cottagegore 1.7, foampunk 1.7, juminocore 1.7, <lora:ponyv4_noob1_2_adamW-000017:0.45>, coloring by Edward Julius Detmold, Louis Wain-inspired, Sam Toft influence, 3d effects, reflective mapping, sculpted, cel-shaded, 3d dynamic lighting by Overton Loyd for quaint color shifts, digital painting, phong shading 1.3, displacement mapping 1.3, <lora:ppw_v8_Illuv2stable_128:0.50>, ambient occlusion. lighting by Jamie Heiden & Michael Creese, hues by Sam Toft, tints by Edward Julius Detmold & Thomas Edwin Mostyn,
Modifiers:
bokeh
digital painting
sharp focus
elegant
extremely detailed
fantasy
studio lighting
8k
portrait
dynamic lighting
hdr
quilling
clean crisp lines & linework & shapes & angles
Other-worldly beauty & mythical & golden ratio
Sharp focus, depth of field, texture painting
intricate, Sharp focus, depth of field, texture painting, Volumetric lighting, symmetrical
psychological assessment, brain scan, schematic evaluation, opulence
Monumental Epic Multidimensional embedding, fine brushed metal, exaggerated spatiality,
Stacked lines
oil on canvas 4K, splash dripping, splash strokes,
Shadow Mapping, enhanced color vibrancy, undetailed, 3D effects, hyperdetailed composition
nacre, sequins, beads
light reflections, impasto , romantic ,wet on wet watercolour
Impeccable scenery, smooth dewy complexion, proportional human anatomy, aesthetically perfect
perfectly flowing emotions, perfectly resonated aesthetics, realistic image of motion
Ultra fine, intricate ornamental details
close-up, hyperdetalization, shadow mapping
Raytraced, 3 layers with dof, spatiality with acceptance of Speed, Velocity, Acceleration, Motion
extremely detailed background, colourful surrounding
thick rised impasto, palette knife, different size brush strokes, detailed pattern, thick impasto
4k 3D, ambient occlusion, subsurface scattering, anisotropic filtering, raytraced shadows
official art, extremely detailed CG unity 8k wallpaper, highly detailed
Dreamscape, auracore, vaporwave, wavery texture
Stylized illustration, fine strokes, cel-shading
Watercolor and ink, wavery texture
Plushy psychpomp scene 1.9
Dark fantasy art, tints of Sci-Fi style,
Wet-on-wet watercolor painting, wavery textures,layered geometrical art
internally decorative, Crepuscular Luminosity, Hyper-Structured Maximalism,
Gloomy, grunge, acid spill, somber, sore,
Gothical surrounding, dark fantasy style, eldritch atmosphere,
1970s advertising art, highly detailed features
Colorful yam, saturated colors, high coloring 1.4
water colour painting, Pencil and pastel, pastel artwork, line art
mixed media, patchwork, quaint,
editorial illustrations, geometrical, brushstroke fields, graphic design-inspired illustration
spiritual, ethereal, cerebral, dethereal,
Science-fiction illustration
few circles, minimal curves, no fragmentation
Modernist fashion photography in style of Helmut Newton and David Downton
concept art, sharp focus, smooth edges,intricate, ray tracing, masterpiece
Sculpted, Frantically Baroque
Radiance, illustrative maximalism, plasticity
Soft edges, rim lighting, luminous iridescence
High coloring, sharpened highlights, Sharp outlines, glowing bioluminescence in vivid colors, polychromatic
melting watercolor and black ink outlines on wet paper, soft, shading strokes, in sunshine, ethereal, S < AI
high dynamic range lighting, texture detail enhancement, global illumination
3 layers in logarithmic distance with DOF, divisionism,
Uhd,hdr,octane render,
abstract dripped, splashed and poured
Warm colored and designed patchwork in textiles & background
multi-textured, layered geometrical assemblage, bas relief & op art features
high quality, 64K, --ar 16:9 ,--v 6.0, --s 250
eccentric, dark fantasycore, irresistible beauty, gothical dark fantasy,
luminal soft parametric light and shade, Soft backlighting, Enhance according to light source, conceptual 21st Century Glamour
multi-textured layered assemblage, bas relief & op art elements, Perfect Proportional Anatomy, high definition Coloring,
Polaroid spectra film, chromatic induction, camera obscure, warm pastel, graphite and charcoal,
gradient dyed colors, tesselated, stippled, blotting, debeh, bokeh, dof, warm tones
mist, fairy light vortices, windy, mysterious, fairy lights, abstract neorealism
Stippled, blotted, cel-shaded, visible textures, intense color palette, HDR, UHD, debeh, bokeh, dof, dyed
hues by Ho baron, lighting by Ed Paschke, wavery texture patchwork,
3d effects, brightness 1.4, dynamic lighting 1.7, anisotropic filtering 1.7, ambient occlusion 1.6, raytraced shadows 1.8,
thinned watercolor on homemade paper, paint splatter and wet ink
phong shading 1.3, diffuse reflection 1.5, texture filtering, mip-mapping
Watercolor and ink, oversprayed watercoloring, wavery textures, muted colors, custom_loss: grey
Displacement mapping 1.3, mip-mapping 1.1, parallax occlusion 1.3, polished hues, fine linework, complexity, UHD, HDR,
transcendental experience, metallic colors, subtly provocative obscurity, embossed strokes
Slided lighting with ectoplasmic spatiality, mythopoetic distortion, lucid Obscurantism, surprisingly quaint, go wild,
+ Prompt:Upper body portrait by Chuck Loyola, coloring by Ilya Zomb, intricate details by Charles Ricketts, stylized, grained, pointilism, flecks, dots, kinetic stylization 1.9, archaic pointilism, frottee surfaces, dyed, reflective mapping by Rebeca Saray & Paolo Roversi, reflections by Jamie Heiden, embodiment by James Wilson Morrice, dyed, screeching inkpunk 1.8, plushy detailed hairdo, non-figurative, cottagegore 1.7, foampunk 1.7, juminocore 1.7, <lora:ponyv4_noob1_2_adamW-000017:0.45>, coloring by Edward Julius Detmold, Louis Wain-inspired, Sam Toft influence, 3d effects, reflective mapping, sculpted, cel-shaded, 3d dynamic lighting by Overton Loyd for quaint color shifts, digital painting, phong shading 1.3, displacement mapping 1.3, <lora:ppw_v8_Illuv2stable_128:0.50>, ambient occlusion. lighting by Jamie Heiden & Michael Creese, hues by Sam Toft, tints by Edward Julius Detmold & Thomas Edwin Mostyn, plasticity by Todd McFarlane, glowing art style of Serge Marshennikov and Art Nouveau, texture mapping 1.4, stylized, grained, pointilism, flecks, dots, kinetic stylization 1.9, archaic, reflective mapping by Rebeca Saray & Paolo Roversi, reflections by Jamie Heiden, embodiment by James Wilson Morrice, detailed and stylized, digital painting, high resolution, trippy coloring, detailed swirls, cymatics, filigreed, polished, atmospheric, 3D texture, 3D shading, 1960's comic book cover art, quaint, decent coloring, balanced volurmetric lighting, UHD HDR, pernickety, fussy octane render, stylization 1.3, plasticity 1.6, geometrical linework, portrait, foampunk 1.8, reminiscent of 1960's synthwave style, pulp art,
Prompt
Upper body portrait by Chuck Loyola, coloring by Ilya Zomb, intricate details by Charles Ricketts, stylized, grained, pointilism, flecks, dots, kinetic stylization 1.9, archaic pointilism, plasticity by Todd McFarlane, glowing art style of Serge Marshennikov and Art Nouveau, texture mapping 1.4, stylized, brightness 1.8, displacement mapping 1.3, shadow mapping 1.3, reflective mapping by Rebeca Saray & Paolo Roversi, reflections by Jamie Heiden, embodiment by James Wilson Morrice, detailed and stylized, digital painting, high resolution, trippy coloring, detailed swirls, cymatics, filigreed, polished, atmospheric, 3D texture, 3D shading, 1960's comic book cover art, quaint, decent coloring, balanced volurmetric lighting, UHD HDR, pernickety, fussy octane render, stylization 1.3, plasticity 1.6, geometrical linework, portrait, pulp art,frottee surfaces, dyed, reflective mapping by Rebeca Saray & Paolo Roversi, reflections by Jamie Heiden, embodiment by James Wilson Morrice, dyed, screeching inkpunk 1.8, plushy detailed hairdo, non-figurative, cottagegore 1.7, foampunk 1.7, juminocore 1.7, <lora:ponyv4_noob1_2_adamW-000017:0.45>, coloring by Edward Julius Detmold, Louis Wain-inspired, Sam Toft influence, 3d effects, reflective mapping, sculpted, cel-shaded, 3d dynamic lighting by Overton Loyd for quaint color shifts, digital painting, phong shading 1.3, displacement mapping 1.3, <lora:ppw_v8_Illuv2stable_128:0.50>, ambient occlusion. lighting by Jamie Heiden & Michael Creese, hues by Sam Toft, tints by Edward Julius Detmold & Thomas Edwin Mostyn,
More about Dark Blue Lace
A full-body AI-generated image of a beautiful young woman with shoulder-length wavy ginger hair wearing a deep-V neckline, glimmering dark blue cocktail dress with a fitted bodice and a full skirt with golden lining and glitter details, with long dark blue sparkly opera gloves. She is wearing a wide-brimmed dark blue sunhat. She has ethereal, glowing, light orange, and beige butterfly wings that emerge from her back, with delicate patterns and dots along the edges, illuminating her from behind. She is looking at the viewer with a slight smile. The background is a dim studio with a dark room.
Dream Level: is increased each time when you "Go Deeper" into the dream. Each new level is harder to achieve and
takes more iterations than the one before.
Rare Deep Dream: is any dream which went deeper than level 6.
Deep Dream
You cannot go deeper into someone else's dream. You must create your own.
Deep Dream
Currently going deeper is available only for Deep Dreams.