Fractal Code Tunnel Digital Art

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  • Boris Krumov's avatar Artist
    Boris Krum...
  • DDG Model
    Grok
  • Access
    Public
  • Created
    13h ago
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Prompt

Rendered with full rotation by an exact angle of \( \pi/64.2458778542 \) on the z-axis with all rotated frames rendered in statically overlapping on fullscreen! Using constants \( \pi=3.1415926535897932384626433832795 \), \( \text{tau}=2\pi \), \( \text{PHI}=(\sqrt{5}/2 + 0.5) \approx 1.618 \), \( \text{POWER}=11.24788742 \), \( \text{LOOPS}=256 \), and custom hyperbolic functions: \( \text{chp}(x)=(\exp(x)+\exp(-x))/\pi \), \( \text{chpp}(x)=(\exp(x/(\cosh(x)\pi))+\exp(-x/(\cosh(x)/\pi)))/(\text{TAUPHI}) \), \( \text{shp}(x)=(\exp(x)-\exp(-x))/(\pi/\text{PHI}) \), \( \text{shpp}(x)=(\exp(x(\sinh(x)\pi))-\exp(-x(\sinh(x)\pi)))/(\text{TAU}/\text{PHI}) \), \( \text{ssh}(x)=(\exp(x\pi/0.7887)-\exp(-x\pi/0.7887))/(2\pi) \), \( \text{csh}(x)=(\exp(x\pi/0.7887)+\exp(-x\pi/0.7887))/(2\pi) \), \( \text{ssh1}(x)=\sinh(x/\pi)\text{PHI} \), \( \text{csh1}(x)=\cosh(x/\pi)\text{PHI} \). \( z=\text{chp}(p)p - p \), \( \text{dr}=1.0 \); loop: \( r=\text{length}(z) \), \( \theta=\text{atan}(z.x,z.y) \), \( \phi=\text{asin}(z.z/r)+\text{time}0.2 \), \( \text{dr}=\text{pow}(r,\text{POWER}-1)\text{drPOWER}+1 \), \( r=\text{pow}(r,\text{POWER}) \), \( \theta=\text{POWER}/\text{PHI} \), \( \phi=\text{POWER}/\text{PHI} \), \( z=r\text{vec3}(\tan(\text{shp}(\sin(\theta)\sin(\phi)))\text{PHI}, \text{chp}(\cos(\theta)\sin(\phi)), \cos(\phi))+p \), \( p=\text{reflect}(p,z) \); \( \text{distance}=0.75\log(r)r/\text{dr} \). \( \text{df}(p)=\text{shp}(\text{}(p/2.0)2.0) \) after \( \text{g\_rot}=\text{rot\_x}(((1.221\text{time}+\pi)/\text{tau})) \). Material: \( \text{mat}=\text{vec3}(0.8,0.5,1.05) \), \( \text{fresnel fre}=(1+\text{dot}(rd,sn))^2 \) mixed \( 0.1-1.0 \), \( \text{diffuse}=\text{dif}^2(1-\text{mat}.x) \) with \( \text{dif}=\max(\text{dot}(ld,sn),0) \), \( ld=\text{normalize}((0,10,0)-sp) \), \( \text{reflection}=r\text{skymat}.y\text{freedge} \) with \( \text{edge}=\text{smoothstep}(1,0.9,\text{fre}) \), colors: \( \text{skyCol}=\text{HSV}(0.6,0.86,1) \), \( \text{glowCol}=\text{HSV}(0.065,0.8,6) \), \( \text{diffuseCol}=\text{HSV}(0.6,0.85,1) \), \( \text{beer}=-\text{HSV}(0.05,0.95,2.0) \), \( \text{absorption ragg}=\exp(-(st+0.1)\text{beer}) \). Sky: planes \( y=4/-6 \), box/pp patterns, \( \text{col}+=4\text{skyColrd}.y^2\text{smoothstep}(0.25,0,db)+0.8\text{skyColexp}(-0.5\max(db,0)) \), \( \text{ds}=\text{length}(pp)-0.5 \), shaped with \( \text{shp}(\text{clamp}(\text{col},0,10)) \); reflections \( \text{reflect}(-\text{ssh1}(rd),\text{chpp}(ro)) \), \( \text{agg}+=\text{ssh1}(r\text{aggskyColor}) \), \( rd=\text{chpp}(\text{ref}) \) or \( ro=\text{shpp}(sp+0.1*rd) \). Post: ACES \( (v=0.6; \text{clamp}((v*(2.51v+0.03))/(v*(2.43v+0.59)+0.14),0,1)) \), sRGB \( \text{mix}(1.055\text{pow}(t,1/2.4)-0.055,12.92t,\text{step}(t,0.0031308)) \), no text/artifacts.

More about Fractal Code Tunnel Digital Art

digital art of a fractal tunnel filled with codes and equations on the corners and the middle of the image, the background features shades of blue, orange and yellow, and the fractal tunnels feature geometric shapes with blue textures inside them

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