Prompt:
“Transform this minimalist 3D architectural wireframe/low-poly rendering into a hyper-realistic, photorealistic interior scene — preserving exactly the same camera angle, perspective, composition, spatial layout, and structural geometry as the original image. Do not add, remove, or reposition any architectural element: windows, railings, balconies, stairs, walls, ceiling, floor, or structural lines must remain in their exact locations and proportions.
Add only realistic materials and atmospheric details to enhance realism without altering form:
Ceiling: Render as textured concrete with embedded linear LED light strips glowing softly (white warm tone, 3000K), casting precise directional shadows onto the floor and walls.
Walls: Replace flat surfaces with vertical slatted panels (light wood or off-white metal), each panel precisely aligned with the original geometry, casting sharp, parallel shadows on the floor and adjacent surfaces.
Floor: Render as polished, semi-reflective concrete or epoxy resin, mirroring the ceiling lights and figures with subtle distortion and ambient occlusion.
Windows & Glass Panels: Render transparent glass with realistic reflections, refractions, and slight imperfections; show interior spaces visible through them, matching the depth and structure of the original model.
Railings & Balconies: Render as matte black steel or aluminum frames with clear tempered glass infills, showing accurate reflections and thin highlights.
Stairs: Render with textured treads (concrete or stone) and consistent lighting from above, preserving all steps and risers exactly as in the original.
Populate the space with human figures — identical in number, position, pose, clothing, and scale to those in the reference image — walking, standing, interacting naturally. Each person must be rendered with photographic detail: fabric textures, skin tones, hair, accessories (bags, glasses, phones), and natural posture. No cartoonish or stylized figures. Shadows cast by people must align with the direction and intensity of the ceiling lights.
Lighting & Atmosphere: Simulate soft, diffused ambient lighting with volumetric haze. Add subtle lens flare from the ceiling lights, shallow depth of field (background slightly blurred), and color grading with warm, cinematic tones (slightly desaturated with golden highlights). Ensure all shadows are physically accurate and match the direction of the ceiling light sources.
Style & Output: Cinematic architectural visualization, ultra-high detail, 8K resolution, photorealism, no fantasy elements, no surrealism, no abstraction. This is not an artistic interpretation — it is a technical enhancement of the original 3D model into its final photorealistic state. Think ‘architectural rendering studio’ quality.