Prompt: Stylized headshot in style of Shara Hughes. Wet on wet painting by William Adolphe Bouguereau, layered hues by Renny Tait and Hugo Pratt, oil blend, airbrush, dynamic lighting by Ho Baron, intricate dark fantasy, tonalism, fluffy details, paper fibers, soft line-art, plasticity 1.3, raytraced shadows, micro-pen lines, splash ink technique in style of Marc Allante, colorful yam, warm earth tones, light-blue, dark-yellow, metallic-honey, multicolored layers of abstract geometry, harmonious blend of crafted intricacies & artistic flair, sfumato, stylized, brightness 1.3, cel-shaded by Henri de Toulouse-Lautrec, zentangle influence, Bloom-Effect, subsurface scattering, textured layers, painterly, zentangle reminiscence, hyper-maximalism, soft rounded edges,Pastels, ink and alcohol, oily aquatint merged with aquarelle extrusion, stylized facial features, baked-milk-tones contoured by black ink, micro-pen lines, airbrush effects akin to Stan Lee, dethereal, stylized, ((layered paper texture, (vibrant hues, (dark-yellow, light-grey, goldenrut-yellow), highly emotional), 3 layers of dof), 9:13, coherent line-art features), multi-layered eyes, detailed lineage to create whimsical traumacore with hatching details and a soft atmosphere, juminocore merged with comic book art by Patrick Nagel, american gothic, triadic color scheme of light-red, burnt orange, and sienna in intricate patterns and textures, stippled shadow effects, fusion of geometrical styles with elements of foampunk, uhd, 128k render, visible line-artwork by david graeme Baker and Marc Allante, highly stylized painting merged with fantasy illustration, watercolor details for hair, parallax occlusion, ray-traced shadows 1.2, plasticity 1.3, complexion 1.1, custom_loss:edge, only curves, dynamic lighting 1.7, softened lighting, great depth and scale, american gothic 1.7, rim lighting, impossible light transitions, divisionism, quilling, sculpted,
Prompt: Stylized headshot in style of Shara Hughes. Wet on wet painting by William Adolphe Bouguereau, layered hues by Renny Tait and Hugo Pratt, oil blend, airbrush, dynamic lighting by Ho Baron, intricate dark fantasy, tonalism, fluffy details, paper fibers, soft line-art, plasticity 1.3, raytraced shadows, micro-pen lines, splash ink technique in style of Marc Allante, colorful yam, warm earth tones, light-blue, dark-yellow, metallic-honey, multicolored layers of abstract geometry, harmonious blend of crafted intricacies & artistic flair, sfumato, stylized, brightness 1.3, cel-shaded by Henri de Toulouse-Lautrec, zentangle influence, Bloom-Effect, subsurface scattering, textured layers, painterly, zentangle reminiscence, hyper-maximalism, soft rounded edges,Pastels, ink and alcohol, oily aquatint merged with aquarelle extrusion, stylized facial features, baked-milk-tones contoured by black ink, micro-pen lines, airbrush effects akin to Stan Lee, dethereal, stylized, ((layered paper texture, (vibrant hues, (dark-yellow, light-grey, goldenrut-yellow), highly emotional), 3 layers of dof), 9:13, coherent line-art features), multi-layered eyes, detailed lineage to create whimsical traumacore with hatching details and a soft atmosphere, juminocore merged with comic book art by Patrick Nagel, american gothic, triadic color scheme of light-red, burnt orange, and sienna in intricate patterns and textures, stippled shadow effects, fusion of geometrical styles with elements of foampunk, uhd, 128k render, visible line-artwork by david graeme Baker and Marc Allante, highly stylized painting merged with fantasy illustration, watercolor details for hair, parallax occlusion, ray-traced shadows 1.2, plasticity 1.3, complexion 1.1, custom_loss:edge, only curves, dynamic lighting 1.7, softened lighting, great depth and scale, american gothic 1.7, rim lighting, impossible light transitions, divisionism, quilling, sculpted,
Would you like to report this Dream as inappropriate?
Prompt:
Stylized headshot in style of Shara Hughes. Wet on wet painting by William Adolphe Bouguereau, layered hues by Renny Tait and Hugo Pratt, oil blend, airbrush, dynamic lighting by Ho Baron, intricate dark fantasy, tonalism, fluffy details, paper fibers, soft line-art, plasticity 1.3, raytraced shadows, micro-pen lines, splash ink technique in style of Marc Allante, colorful yam, warm earth tones, light-blue, dark-yellow, metallic-honey, multicolored layers of abstract geometry, harmonious blend of crafted intricacies & artistic flair, sfumato, stylized, brightness 1.3, cel-shaded by Henri de Toulouse-Lautrec, zentangle influence, Bloom-Effect, subsurface scattering, textured layers, painterly, zentangle reminiscence, hyper-maximalism, soft rounded edges,Pastels, ink and alcohol, oily aquatint merged with aquarelle extrusion, stylized facial features, baked-milk-tones contoured by black ink, micro-pen lines, airbrush effects akin to Stan Lee, dethereal, stylized, ((layered paper texture, (vibrant hues, (dark-yellow, light-grey, goldenrut-yellow), highly emotional), 3 layers of dof), 9:13, coherent line-art features), multi-layered eyes, detailed lineage to create whimsical traumacore with hatching details and a soft atmosphere, juminocore merged with comic book art by Patrick Nagel, american gothic, triadic color scheme of light-red, burnt orange, and sienna in intricate patterns and textures, stippled shadow effects, fusion of geometrical styles with elements of foampunk, uhd, 128k render, visible line-artwork by david graeme Baker and Marc Allante, highly stylized painting merged with fantasy illustration, watercolor details for hair, parallax occlusion, ray-traced shadows 1.2, plasticity 1.3, complexion 1.1, custom_loss:edge, only curves, dynamic lighting 1.7, softened lighting, great depth and scale, american gothic 1.7, rim lighting, impossible light transitions, divisionism, quilling, sculpted,
Modifiers:
bokeh
digital painting
dof
extremely detailed
8k
portrait
silver
4K 3D
crisp quality
hdr
matte background
cinematic postprocessing
subsurface scattering
Gold
organic
eldritch
saturated colors
black
cel-shaded
Ambient occlusion
refined
Shadow mapping
emerald
Lavender
Hatching
Attention to detail
colored line patterns
Art of Illusion 3D shading
sapphire
Clean lines by Patrick Nagel
3D effects
AIVision
clean crisp lines & linework & shapes & angles
Other-worldly beauty & mythical & golden ratio
Sharp focus, depth of field, texture painting
Stacked lines
AIVision model
Upper body portrait
Stylized illustration, fine strokes, cel-shading
Watercolor and ink, wavery texture
Headshot, close-up portrait, detailed skin texture
Colorful yam, saturated colors, high coloring 1.4
Hues, high coloring 1.9, saturated colors 1.5
anisotropic filtering
raytraced shadows
luminous 3d effects,
highly detailed textures
golden ratio,
bold line work
intricate complex patterns
color scheme of Kale
geometrical. Gothic. eerie. polished
calligraphic line art
brightness 1.4
Baked milk
dynamic lighting 1.7
anisotropic filtering 1.7
colorful yam
high coloring 1.4
concept art, sharp focus, smooth edges,intricate, ray tracing, masterpiece
Sculpted, Frantically Baroque
Radiance, illustrative maximalism, plasticity
High coloring, sharpened highlights, Sharp outlines, glowing bioluminescence in vivid colors, polychromatic
high dynamic range lighting, texture detail enhancement, global illumination
4K 3D
8k
digital painting
Uhd,hdr,octane render,
digital painting
extremely detailed
Warm colored and designed patchwork in textiles & background
hallucinogenic, linear perspective, wide field of view, by Juan Brufal
vision feature, fusion with geometric Construction, sgraffito with flowing rim light
high quality, 64K, --ar 16:9 ,--v 6.0, --s 250
Aligram
color scheme of lavender, orange-red, auburn,, mahogany, emerald, sea green, visible brushstrokes
gradient dyed colors, tesselated, stippled, blotting, debeh, bokeh, dof, warm tones
<LoRA:xl_more_art-full_v1:0.8>,<LoRA:add-detail-xl:1.0>
hues by Ho baron, lighting by Ed Paschke, wavery texture patchwork,
3d effects, brightness 1.4, dynamic lighting 1.7, anisotropic filtering 1.7, ambient occlusion 1.6, raytraced shadows 1.8,
ambient occlusion 1.6
raytraced shadows 1.8,
+ Prompt:Stylized headshot in style of Shara Hughes. Wet on wet painting by William Adolphe Bouguereau, layered hues by Renny Tait and Hugo Pratt, oil blend, airbrush overspray, lighting by Ho Baron, intricate dark fantasy, tonalism, fluffy details, paper fibers, soft line-art, plasticity 1.3, raytraced shadows, micro-pen lines, splash ink technique in style of Marc Allante, colorful yam, warm earth tones, light-blue, dark-yellow, metallic-honey, multicolored layers of abstract geometry, harmonious blend of crafted intricacies & artistic flair, sfumato, stylized, brightness 1.3, cel-shaded by Henri de Toulouse-Lautrec, zentangle influence, Bloom-Effect, subsurface scattering, textured layers, painterly, zentangle reminiscence, hyper-maximalism, soft rounded edges,Pastels, ink and alcohol, oily aquatint merged with aquarelle extrusion, stylized facial features, baked-milk-tones contoured by black ink, micro-pen lines, airbrush effects akin to Stan Lee, dethereal, stylized, ((layered paper texture, (vibrant hues, (dark-yellow, light-grey, goldenrut-yellow), highly emotional), 3 layers of dof), 9:13, coherent line-art features), multi-layered eyes, detailed lineage to create whimsical traumacore with hatching details and a soft atmosphere, juminocore merged with comic book art by Patrick Nagel, american gothic, triadic color scheme of light-red, burnt orange, and sienna in intricate patterns and textures, stippled shadow effects, fusion of geometrical styles with elements of foampunk, uhd, 128k render, visible line-artwork by david graeme Baker and Marc Allante, highly stylized painting merged with fantasy illustration, watercolor details for hair, parallax occlusion, ray-traced shadows 1.2, plasticity 1.3, complexion 1.1, custom_loss:edge, only curves, dynamic lighting 1.7, softened lighting, great depth and scale, american gothic 1.7, rim lighting, impossible light transitions, divisionism, quilling, sculpted,
Dream Level: is increased each time when you "Go Deeper" into the dream. Each new level is harder to achieve and
takes more iterations than the one before.
Rare Deep Dream: is any dream which went deeper than level 6.
Deep Dream
You cannot go deeper into someone else's dream. You must create your own.
Deep Dream
Currently going deeper is available only for Deep Dreams.