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Use the supplied image as the primary visual reference. Recreate the same character, composition, materials and lighting architecture in a highly detailed, sculptural Corben-inspired pulp aesthetic. Use the standard native output resolution, vertical 9:16 aspect ratio. Do not upscale to 8MP. SUBJECT & COMPOSITION A stout, humanoid science-fiction robot standing upright, facing the viewer. Its entire body is assembled from irregular, individually articulated ceramic mosaic tiles in burnt orange, copper, amber, ochre, muted yellow, petrol blue, turquoise, dusty red and charcoal. Dark mechanical joints, segmented fingers, articulated wrists, reinforced knees and heavy rounded boots provide a convincing mechanical structure. Its head is a circular industrial diving-helmet-like mechanism with a brilliant yellow circular central lens, dark metal housing, side-mounted mechanical components and two short upward-pointing antennae. Behind the head is a large circular mosaic structure integrated into a wall of small, irregularly colored tiles. The robot stands on a wet, reflective tiled floor. Maintain the original frontal, full-body composition and the monumental, symmetrical arrangement. #LI — LIGHT ARCHITECTURE — HARD LOCK Lighting must be directional, chromatic, sculptural and physically motivated. Light sources must visibly shape the subject rather than merely illuminate the scene. * Primary source: intense, localized amber-orange light emitted by the circular structure behind the head and the robot’s central lens. The glow creates selective golden-orange highlights on nearby tile edges and metal surfaces, not uniform yellow illumination across the entire figure. * Secondary source: strong blue-cyan light from the left, producing clearly visible cool highlights along the left silhouette, shoulder, arm, individual mosaic tiles, fingers, knees and boots. * Tertiary source: saturated red-orange light from the right, creating localized warm edge illumination and selective reflections. * Shadows: deep, substantial, chromatically differentiated blue-black and near-black shadows between tiles, beneath armor plates, around joints and along the less illuminated side of the body. * Fill light restriction: NO conventional softbox lighting, NO ambient-light wash, NO global illumination that evenly fills the shadows. No automatic exposure compensation that neutralizes the colored lighting. Ambient fill must remain extremely weak, approximately 30% maximum relative to the dominant directional illumination, and preferably less where the composition allows. Preserve dark regions and let some material detail disappear naturally into shadow. The colored light sources must visibly alter the local colors of the materials. Cyan reflections should remain cyan, orange reflections orange and red reflections red. Do not neutralize these colors into a uniform brown, beige or yellow palette. #COR OVERDRIVE — SCULPTURAL PULP RENDERING Create an intensely sculptural, hand-rendered comic-book pulp aesthetic with dramatic chiaroscuro, continuous-tone airbrush modelling, rich color masses and tactile surface definition. The image must feel like an exceptionally finished, high-end science-fiction pulp illustration rather than a standard 3D render with a comic filter. Use bold tonal separation, deep sculptural shadows, carefully controlled luminous highlights, complex reflected co
A medium shot captures two young women posing in a neon-lit, wet alleyway. The woman on the left, with dark brown hair and bangs, wears a shiny, metallic pink bomber jacket over a white tank top and black leather pants, her hands resting in her pockets. The woman on the right, also with dark brown hair and bangs, has her arm draped over the other woman's shoulder; she wears a wet white crop top and a short pink skirt held up by a black leather belt with silver hardware, with tattoos visible on her arm and thigh. They stand close together, looking towards the camera with confident expressions. The background is an urban alley with glowing neon signs and fire escapes under a dark, rainy night.