Prompt: Stylized illustration, Beethoven throws a bunch of flowers, graffiti art, tints of street art, ambient occlusion 1.5, custom_loss: edge, triadic color scheme white beige black, dynamic lighting 1.7, 3d effects 1.8, chiaroscuro lighting in background, high coloring, vector 9:5, hues, plasticity 1.6, radiance, highly detailed artwork,
Prompt: Stylized illustration, Beethoven throws a bunch of flowers, graffiti art, tints of street art, ambient occlusion 1.5, custom_loss: edge, triadic color scheme white beige black, dynamic lighting 1.7, 3d effects 1.8, chiaroscuro lighting in background, high coloring, vector 9:5, hues, plasticity 1.6, radiance, highly detailed artwork,
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Prompt:
Stylized illustration, Beethoven throws a bunch of flowers, graffiti art, tints of street art, ambient occlusion 1.5, custom_loss: edge, triadic color scheme white beige black, dynamic lighting 1.7, 3d effects 1.8, chiaroscuro lighting in background, high coloring, vector 9:5, hues, plasticity 1.6, radiance, highly detailed artwork,
Modifiers:
digital painting
elegant
extremely detailed
intricate
cinematic lighting
iridescent accents
portrait
beautiful
fantastic view
4K 3D
Unreal Engine
cinematic postprocessing
Ultra realistic
Tom Bagshaw
Margaret Keane
Clean lines by Patrick Nagel
William Timlin
high contrast, polychromatic, ultra detailed, ultra quality
Sharp focus, depth of field, texture painting
by WETA FX and industrial light and magic, intricate elaborate RTX enhanced CGI
Filigreed with the finest of brushes
enhancing symmetry, precision & golden ratio, angular
Art of Illusion 3D shading, hyperdetailed,, cel-shaded, golden ratio,
auroracore, vaporwave, borderland fantasycore Art
anisotropic filtering, highly detailed textures, colored line patterns
Impeccable scenery, smooth dewy complexion, proportional human anatomy, aesthetically perfect
perfectly flowing emotions, perfectly resonated aesthetics, realistic image of motion
Ultra fine, intricate ornamental details
close-up, hyperdetalization, shadow mapping
R. Kikuo Johnson, Christopher Yost, Jerry Siegel
Raytraced, 3 layers with dof, spatiality with acceptance of Speed, Velocity, Acceleration, Motion
Ambient occlusion, subsurface scattering, anisotropic filtering,, raytracing, shadow mapping,
Dynamic lighting, plasticity, luminosity, bioluminescent glow, Layered geometric art
High coloring, sharpened highlights, Sharp outlines, glowing bioluminescence in vivid colors
Low key lightning, paint drips, colorful splashes,3D image effects
Dream Level: is increased each time when you "Go Deeper" into the dream. Each new level is harder to achieve and
takes more iterations than the one before.
Rare Deep Dream: is any dream which went deeper than level 6.
Deep Dream
You cannot go deeper into someone else's dream. You must create your own.
Deep Dream
Currently going deeper is available only for Deep Dreams.