Legend XXXIV – The Legend of Alerich

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  • Michael Wischniewski's avatar Artist
    Michael Wi...
  • DDG Model
    FluX
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    Public
  • Created
    1mo ago
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Prompt

Create an image of a rugged, ancient-looking male figure sitting in a dimly lit cavern. He has a long, wild, orange-brown beard and long, unkempt hair. His skin is weathered and has a tanned tone, accentuating his age and wisdom. His eyes glow with a mystical blue intensity, casting a faint light in the dark surroundings. He is dressed in a dark, tattered robe, layered under a heavy cloak adorned with metal clasps and intricate designs. Surrounding him are numerous candles of varying heights, their flickering flames illuminating the scene with a warm, golden glow, and casting dramatic shadows on the stone walls. In front of him lies a treasure chest, its lid slightly ajar, revealing a pile of shining gold coins and intricate jewelry. A skull, possibly a decorative element, is engraved on the chest. Scattered around the chest are more coins, glimmering in the candlelight. The background features cave-like stone walls with faint light streaming in from an unseen crevice, enhancing the secretive and ancient atmosphere of the scene. The figure exudes an aura of mystery and power, as if he guards secrets of ancient treasures and wisdom hidden within the cavern. Maintain a focus on the interplay of light and shadow, emphasizing the mystical and treasure-laden environment. Cinematic lighting, painterly detail, in the style of Yoshitaka Amano × Donato Giancola × Ian McQue.

More about Legend XXXIV – The Legend of Alerich

Deep in the belly of the world, where no ray of sunlight ever touches the stone and time gnaws its way into the veins of the mountains like metal, once lived Alerich, son of the anvil. He was no ordinary dwarf, but the last guardian of the Flame Halls, a smith whose hammer was as old as the ore from which he spoke. His hands were heavy with scars, his eyes like two glowing coals beneath his hood. It was said that sparks of ancient stars hung in his beard. He had forged everything the depths demanded—crowns for kings, chains for traitors, rings in which entire family lines were bound. But the more gold he amassed, the quieter his heart became. One night, as the embers of the forge died down, he struck the anvil for the last time and saw in the cold surface the face of his brother—Tormir, who had died in the avalanche Alerich himself had caused to open a new vein. From then on, he spoke to no living person. He withdrew to the Chamber of Ten Thousand Candles. There, the flames grew like small suns on the walls, dripping wax like time consuming itself. Stacked among them were chests, each inscribed with runes he had carved in his own blood. In these chests, it was said, Alerich kept not gold, but guilt: the glimmer of greed, the voices of those who had suffocated in the shafts, and the fragments of his own honor. Centuries passed. The mountain trembled, empires fell, and still, light burned in Alerich's hall. Few dared to descend there, for those who did heard voices in the stone asking if they knew the worth of their hands. When a young blacksmith named Drogan one day mustered the courage to seek out the old master, he found Alerich sitting behind two chests. The dwarf looked up, and in his pupils was reflected a whole world of gold and darkness. "Do you wish to learn what blacksmithing means?" he asked. Drogan nodded. "Then listen," said Alerich, and lifted a bell of black ore, so small it disappeared between his fingers. The sound that rang out was barely audible—and yet the whole room trembled. The flames froze, and out of the air formed the shadow of a dwarf, transparent as smoke. "This is Tormir," whispered Alerich, "my brother, my weight." The spirit looked at him, not angry, but infinitely weary. "Why do you call me, Alerich?" “Because I wanted to forget, and yet I preserved everything.” The shadow nodded. “Then stick to what you have guarded.” Alerich smiled. It was a quiet, almost childlike smile, the kind only someone who finally understands knows. He put the bell back, locked the chest, and stroked the wood as if it were warm flesh. Then he whispered a word older than any stone. The sound was like metal falling into snow—bright, brief, final. When Drogan looked up, he saw the old man’s body begin to glow. Golden cracks ran across his skin, spreading over his beard and armor, and in a few breaths, Alerich was no longer flesh, but pure ore.

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