The Plague emissaries walk across the Great Steppe
Model:
AIVision
Size:
1493 X 899
(1.34 MP)
Used settings:
Prompt: The scene unfold in the Steppe, where the horizon stretches endlessly in all directions, blending seamlessly with the azure sky above. The air is thick with the scent of dust and dried grass, carried on the wind like a mournful lament.
Amidst the desolation, solitary figures trudge across the barren landscape. Cloaked in tattered garments that flutter in the breeze, they move with a slow, deliberate pace, their footsteps leaving faint impressions in the parched earth.
In the distance, the skeletal remains of long-abandoned structures rise from the plains like forgotten monuments to a bygone era. Their crumbling facades bear the scars of time and neglect, haunted by the echoes of past tragedies that linger in the air like a lingering curse.
The Steppe itself seems to pulse with a palpable sense of sorrow, as if the very land itself mourns the passing of days long gone. The grasses whisper secrets to those who would listen, their voices carrying the weight of untold suffering and despair.
As the sun sinks below the horizon, a sense of foreboding settles over the land like a shroud. In the fading light, the Steppe becomes a landscape of melancholy and mystery, where the boundaries between reality and illusion blur into obscurity.
This scene captures the haunting and atmospheric essence of the Steppe in the video game "Pathologic," where the landscape itself becomes a character in its own right, imbued with a sense of sorrow and despair that echoes through the ages.
The scene is inspired by the aesthetics of the video game "Pathologic."
The Plague emissaries walk across the Great Steppe
Model:
AIVision
Size:
1493 X 899
(1.34 MP)
Used settings:
Prompt: The scene unfold in the Steppe, where the horizon stretches endlessly in all directions, blending seamlessly with the azure sky above. The air is thick with the scent of dust and dried grass, carried on the wind like a mournful lament.
Amidst the desolation, solitary figures trudge across the barren landscape. Cloaked in tattered garments that flutter in the breeze, they move with a slow, deliberate pace, their footsteps leaving faint impressions in the parched earth.
In the distance, the skeletal remains of long-abandoned structures rise from the plains like forgotten monuments to a bygone era. Their crumbling facades bear the scars of time and neglect, haunted by the echoes of past tragedies that linger in the air like a lingering curse.
The Steppe itself seems to pulse with a palpable sense of sorrow, as if the very land itself mourns the passing of days long gone. The grasses whisper secrets to those who would listen, their voices carrying the weight of untold suffering and despair.
As the sun sinks below the horizon, a sense of foreboding settles over the land like a shroud. In the fading light, the Steppe becomes a landscape of melancholy and mystery, where the boundaries between reality and illusion blur into obscurity.
This scene captures the haunting and atmospheric essence of the Steppe in the video game "Pathologic," where the landscape itself becomes a character in its own right, imbued with a sense of sorrow and despair that echoes through the ages.
The scene is inspired by the aesthetics of the video game "Pathologic."
Would you like to report this Dream as inappropriate?
Prompt:
The scene unfold in the Steppe, where the horizon stretches endlessly in all directions, blending seamlessly with the azure sky above. The air is thick with the scent of dust and dried grass, carried on the wind like a mournful lament.
Amidst the desolation, solitary figures trudge across the barren landscape. Cloaked in tattered garments that flutter in the breeze, they move with a slow, deliberate pace, their footsteps leaving faint impressions in the parched earth.
In the distance, the skeletal remains of long-abandoned structures rise from the plains like forgotten monuments to a bygone era. Their crumbling facades bear the scars of time and neglect, haunted by the echoes of past tragedies that linger in the air like a lingering curse.
The Steppe itself seems to pulse with a palpable sense of sorrow, as if the very land itself mourns the passing of days long gone. The grasses whisper secrets to those who would listen, their voices carrying the weight of untold suffering and despair.
As the sun sinks below the horizon, a sense of foreboding settles over the land like a shroud. In the fading light, the Steppe becomes a landscape of melancholy and mystery, where the boundaries between reality and illusion blur into obscurity.
This scene captures the haunting and atmospheric essence of the Steppe in the video game "Pathologic," where the landscape itself becomes a character in its own right, imbued with a sense of sorrow and despair that echoes through the ages.
The scene is inspired by the aesthetics of the video game "Pathologic."
Dream Level: is increased each time when you "Go Deeper" into the dream. Each new level is harder to achieve and
takes more iterations than the one before.
Rare Deep Dream: is any dream which went deeper than level 6.
Deep Dream
You cannot go deeper into someone else's dream. You must create your own.
Deep Dream
Currently going deeper is available only for Deep Dreams.