Undead specimen in the laboratory of an alchemist and necromancer
Model:
AIVision
Size:
1792 X 1024
(1.84 MP)
Used settings:
Prompt: Create an image of a dark and moody apothecary cabinet scene. Include a large, clear glass jar dominating the foreground, housing a ghastly, undead creature with exaggerated facial features. The creature has deep-set, hollow eye sockets with small, glowing white points for eyes, and a wide-open mouth displaying sharp teeth. Its skin tone is a pallid blue-green, with intricate, vine-like vein patterns throughout. Its head is adorned with wispy tendrils of hair in a similar blue-green shade. The creature's thin, skeletal frame and elongated fingers are tightly clutching itself, as if in desperation.
Behind the jar, the wooden cabinet should be filled with various antique bottles of different shapes and sizes, containing vibrant concoctions and mysterious ingredients, some with floating items within. To the left, a window with yellow warm light seeping through suggests early morning or late afternoon; a vintage round wall clock hangs above, indicating a time of either 9:10 or 3:10. To the right of the cabinet, further back in the scene, place a cluttered shelf stocked with even more bottles and trinkets.
The tabletop should be a rich, dark wood, with scattered round, glass beads catching the light and a couple of smaller glass bottles, one containing a yellow substance and the other housing a miniature skull. A small, metallic object, possibly a weight or small seal, should be placed near the beads. The overall mood is eerie, and the colors
Undead specimen in the laboratory of an alchemist and necromancer
Model:
AIVision
Size:
1792 X 1024
(1.84 MP)
Used settings:
Prompt: Create an image of a dark and moody apothecary cabinet scene. Include a large, clear glass jar dominating the foreground, housing a ghastly, undead creature with exaggerated facial features. The creature has deep-set, hollow eye sockets with small, glowing white points for eyes, and a wide-open mouth displaying sharp teeth. Its skin tone is a pallid blue-green, with intricate, vine-like vein patterns throughout. Its head is adorned with wispy tendrils of hair in a similar blue-green shade. The creature's thin, skeletal frame and elongated fingers are tightly clutching itself, as if in desperation.
Behind the jar, the wooden cabinet should be filled with various antique bottles of different shapes and sizes, containing vibrant concoctions and mysterious ingredients, some with floating items within. To the left, a window with yellow warm light seeping through suggests early morning or late afternoon; a vintage round wall clock hangs above, indicating a time of either 9:10 or 3:10. To the right of the cabinet, further back in the scene, place a cluttered shelf stocked with even more bottles and trinkets.
The tabletop should be a rich, dark wood, with scattered round, glass beads catching the light and a couple of smaller glass bottles, one containing a yellow substance and the other housing a miniature skull. A small, metallic object, possibly a weight or small seal, should be placed near the beads. The overall mood is eerie, and the colors
Would you like to report this Dream as inappropriate?
Prompt:
Create an image of a dark and moody apothecary cabinet scene. Include a large, clear glass jar dominating the foreground, housing a ghastly, undead creature with exaggerated facial features. The creature has deep-set, hollow eye sockets with small, glowing white points for eyes, and a wide-open mouth displaying sharp teeth. Its skin tone is a pallid blue-green, with intricate, vine-like vein patterns throughout. Its head is adorned with wispy tendrils of hair in a similar blue-green shade. The creature's thin, skeletal frame and elongated fingers are tightly clutching itself, as if in desperation.
Behind the jar, the wooden cabinet should be filled with various antique bottles of different shapes and sizes, containing vibrant concoctions and mysterious ingredients, some with floating items within. To the left, a window with yellow warm light seeping through suggests early morning or late afternoon; a vintage round wall clock hangs above, indicating a time of either 9:10 or 3:10. To the right of the cabinet, further back in the scene, place a cluttered shelf stocked with even more bottles and trinkets.
The tabletop should be a rich, dark wood, with scattered round, glass beads catching the light and a couple of smaller glass bottles, one containing a yellow substance and the other housing a miniature skull. A small, metallic object, possibly a weight or small seal, should be placed near the beads. The overall mood is eerie, and the colors
Dream Level: is increased each time when you "Go Deeper" into the dream. Each new level is harder to achieve and
takes more iterations than the one before.
Rare Deep Dream: is any dream which went deeper than level 6.
Deep Dream
You cannot go deeper into someone else's dream. You must create your own.
Deep Dream
Currently going deeper is available only for Deep Dreams.