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Evolved here from "a photorealistic, fantastic, ancient dragon emerges from a random collection of low polygon geometric shapes. the body is low poly, the neck is high poly, the face is high resolution and almost photorealistic."
3d modeling to me is a lot like running a color photography darkroom. All the underlying concepts are within reach and make sense. However, the steps between conceptual to actual are simply too many and daunting for me to manage much less master. With a little nudging from the DDG community, I've been working on the discipline of Verbal 3D. Here's an image of a stylized, polygonal Mystical Dragon emerging from a Colorful Geometric World.