Prompt:
A next generation inter-galactic role-playing game is shown. Improve aspects of the user-interface. Gameplay-properties are vast and the base-game is larger then 2280 gigabytes. Individuals play e.g. as a pilot, space-merchant, commander, designer or space-traveller. Respective space-stations and intergalactic markets are visible. Over 40 different resources and elements can be gathered/traded. Teams of players manage entire planets; a large team of many users may manage several planets, a star-system or entire fleets of spaceships. Astrometry in the game is accurate and integrates real-time telescope-data. Other player classes are diplomacy- or engineering-task centered. Users may play as neutral travellers which cross different galaxies (rules for account usage/terms etc. remain in sync by complex visualizations); when these player appear in a galaxy, they modify locally galactic level conditions and cast bonus-events. Add images/boxes for stories/visuals/booster/items of the RPG aspect. Storylines included are alien-invasion; first-contact; asteroid-defense; special-moon-chance; craft unique items for auctions;.. player classes of the game are among others: 'admiral, academic, terraformer, discoverer, pilot, professor, trader, pirate, diplomat, xenozoologist, xenobotanics, technology-engineer, technical engineer, geoengineer, designer, architect, builder. Special classes are moderator, admin and researcher. Other categories and actions shown: 'terraforming', multi-level trading (intraplanetar management, inter-planetary trade), multi-language diplomacy&communication (based on actual human languages), operations/sustenance, farming/mines<resource usage&disposal cycles>, lifeform-research, medical/biological lifeform studies, environment-design (e.g. specific requirements/qualifications for atmosphere conditions of LifeForms buildings, some foreign language-skill for LifeForm contact/deployment,...) and more.
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