Prompt: style of Scott Wade and Wayne Barlow, liminal video still, shabby 2000's retro artstyle, brightness 1.9, posture is slightly tilted, cloudy, turbid, dim, sneaky, bleak, expressionistic linework by Christophe Louis & Mira Lou akin to a tilted top-to-bottom view, slightly angled, vibrant ink art in motion by John Buscema and Frank Frazetta and Jean Dubuffet transparent layers, soft washes, watercoloring marks, liminal, mip-mapping 1.3, simplistic, synthetic essence, negative lucas numbers, polished, reflective mapping 1.3, gradient inking colors, female, tints,128k, UHD, Rapscallionstyle, intricate texture mapping 1.3, dyed, high definition, sharp focus, intricate, elegant, cinematic lighting, 8k concept art; deep color; ink drawing,stacked-up perspective for rounded edges, only curvaceous linework, expressionistic, reflective mapping by Rebecca Saray, indiecore, warm gradient tones, trippy, warm tones, squiggly brushstrokes, visible textures, highly detailed and attractive, professional natural lighting casting soft shadows, artistic interpretation. 3d effect, foampunk style lighting by Ed Paschke, dark fantasy meets surrealism, bokeh effects, UHD, HDR, 128k octane render, line art style mix. Mip-mapping 1.8, dramatic golden hour lighting, Hasselblad, 65mm lens, linework by Christophe Louis, color shifts, cultivated wet on wet, ink and pen, painterly approach and processing, coloring by Mike Zeck, plasticity 1.8 by Barclay Shaw, polished orphism, slightly warped color shifts, cultivated wet on wet, ink and pen, painterly approach and processing, coloring by Mike Zeck, plasticity 1.8 by Barclay Shaw, polished orphism, slightly warped cinematic view,
Prompt: style of Scott Wade and Wayne Barlow, liminal video still, shabby 2000's retro artstyle, brightness 1.9, posture is slightly tilted, cloudy, turbid, dim, sneaky, bleak, expressionistic linework by Christophe Louis & Mira Lou akin to a tilted top-to-bottom view, slightly angled, vibrant ink art in motion by John Buscema and Frank Frazetta and Jean Dubuffet transparent layers, soft washes, watercoloring marks, liminal, mip-mapping 1.3, simplistic, synthetic essence, negative lucas numbers, polished, reflective mapping 1.3, gradient inking colors, female, tints,128k, UHD, Rapscallionstyle, intricate texture mapping 1.3, dyed, high definition, sharp focus, intricate, elegant, cinematic lighting, 8k concept art; deep color; ink drawing,stacked-up perspective for rounded edges, only curvaceous linework, expressionistic, reflective mapping by Rebecca Saray, indiecore, warm gradient tones, trippy, warm tones, squiggly brushstrokes, visible textures, highly detailed and attractive, professional natural lighting casting soft shadows, artistic interpretation. 3d effect, foampunk style lighting by Ed Paschke, dark fantasy meets surrealism, bokeh effects, UHD, HDR, 128k octane render, line art style mix. Mip-mapping 1.8, dramatic golden hour lighting, Hasselblad, 65mm lens, linework by Christophe Louis, color shifts, cultivated wet on wet, ink and pen, painterly approach and processing, coloring by Mike Zeck, plasticity 1.8 by Barclay Shaw, polished orphism, slightly warped color shifts, cultivated wet on wet, ink and pen, painterly approach and processing, coloring by Mike Zeck, plasticity 1.8 by Barclay Shaw, polished orphism, slightly warped cinematic view,
Would you like to report this Dream as inappropriate?
Prompt:
style of Scott Wade and Wayne Barlow, liminal video still, shabby 2000's retro artstyle, brightness 1.9, posture is slightly tilted, cloudy, turbid, dim, sneaky, bleak, expressionistic linework by Christophe Louis & Mira Lou akin to a tilted top-to-bottom view, slightly angled, vibrant ink art in motion by John Buscema and Frank Frazetta and Jean Dubuffet transparent layers, soft washes, watercoloring marks, liminal, mip-mapping 1.3, simplistic, synthetic essence, negative lucas numbers, polished, reflective mapping 1.3, gradient inking colors, female, tints,128k, UHD, Rapscallionstyle, intricate texture mapping 1.3, dyed, high definition, sharp focus, intricate, elegant, cinematic lighting, 8k concept art; deep color; ink drawing,stacked-up perspective for rounded edges, only curvaceous linework, expressionistic, reflective mapping by Rebecca Saray, indiecore, warm gradient tones, trippy, warm tones, squiggly brushstrokes, visible textures, highly detailed and attractive, professional natural lighting casting soft shadows, artistic interpretation. 3d effect, foampunk style lighting by Ed Paschke, dark fantasy meets surrealism, bokeh effects, UHD, HDR, 128k octane render, line art style mix. Mip-mapping 1.8, dramatic golden hour lighting, Hasselblad, 65mm lens, linework by Christophe Louis, color shifts, cultivated wet on wet, ink and pen, painterly approach and processing, coloring by Mike Zeck, plasticity 1.8 by Barclay Shaw, polished orphism, slightly warped color shifts, cultivated wet on wet, ink and pen, painterly approach and processing, coloring by Mike Zeck, plasticity 1.8 by Barclay Shaw, polished orphism, slightly warped cinematic view,
Modifiers:
bokeh
dof
bright studio setting
portrait
dynamic lighting
4K 3D
subsurface scattering
Art Nouveau
raytracing
cel-shaded
Ambient occlusion
Shadow mapping
captivating
colored line patterns
Divisionism
Brightness
Art of Illusion 3D shading
Clean lines by Patrick Nagel
3D effects
AIVision
Acid spill
Pastel colors of light yellow, ochre, amber, kali, beige,
by WETA FX and industrial light and magic, intricate elaborate RTX enhanced CGI
3 layers in logarithmic distance with DOF
1970s advertising art
perfectly flowing emotions, perfectly resonated aesthetics, realistic image of motion
AIVision model
close-up, hyperdetalization, shadow mapping
4k 4K 3D
Plushy psychpomp scene 1.9
Wet-on-wet watercolor painting, wavery textures,layered geometrical art
Luminosity
anisotropic filtering
raytraced shadows
shadow mapping,
highly detailed textures
Layered geometrical vector art, radiance, illustrative maximalism,
Art Noir
1950s advertising art advertising art.
brightness 1.4
dynamic lighting 1.7
anisotropic filtering 1.7
Pastel colors of light red, Soft Coral, auburn, Warm Peach
Aligram
gradient dyed colors, tesselated, stippled, blotting, debeh, bokeh, dof, warm tones
<LoRA:xl_more_art-full_v1:0.8>,<LoRA:add-detail-xl:1.0>
ambient occlusion 1.6
raytraced shadows 1.8,
thinned watercolor on homemade paper, paint splatter and wet ink
phong shading 1.3, diffuse reflection 1.5, texture filtering, mip-mapping
catenaries
Reflective mapping 1.3, raytraced shadows 1.7, displacement mapping 1.9, texture mapping 1.3, plasticity 1.3, phong shading 1.8,
cel-shade
+ Prompt:style of Scott Wade and Wayne Barlow, liminal video still, shabby 2000's retro artstyle, tints,128k, UHD, Rapscallionstyle, intricate texture mapping 1.3, dyed, high definition, sharp focus, intricate, elegant, cinematic lighting, 8k concept art; deep color; ink drawing,stacked-up perspective for rounded edges, only curvaceous linework, <lora:Dark lightingSlider:-0.2>, thinned outlines, plasticity 1.3, sympathic upper body portrait, 3d effects, UHD, HDR, 128k octane render, 3D illustration, rule of thirds 1.3, intricate facial features by Francesco Clemente, ultra-sharp, 128K resolution, double exposure effect, sharp digital painting, surreal, double exposure effect, smart hyperrealism, crystalline and opaque forms, colored line patterns, serenity, reminiscent of geometrical art, gothical composition,abstract <lora:Dark lightingSlider:-0.2>, thinned watercolor, abstract expressionistic, reflective mapping by Rebecca Saray, indiecore, warm gradient tones, trippy, warm tones, squiggly brushstrokes, visible textures, highly detailed and attractive, professional natural lighting casting soft shadows, artistic interpretation. 3d effect, foampunk style lighting by Ed Paschke, dark fantasy meets surrealism, bokeh effects, UHD, HDR, 128k octane render, line art style mix. Mip-mapping 1.8, dramatic golden hour lighting, Hasselblad, 65mm lens, linework by Edward Gorey & Mira Lou, color shifts, cultivated wet on wet, ink and pen, painterly approach and processing, coloring by Mike Zeck, plasticity 1.8 by Barclay Shaw, polished orphism, slightly warped cinematic view,
Prompt
style of Scott Wade and Wayne Barlow, liminal video still, shabby 2000's retro artstyle, brightness 1.9, posture is slightly tilted, cloudy, turbid, dim, sneaky, bleak, expressionistic linework by Christophe Louis & Mira Lou akin to a tilted top-to-bottom view, slightly angled, vibrant ink art in motion by John Buscema and Frank Frazetta and Jean Dubuffet transparent layers, soft washes, watercoloring marks, liminal, mip-mapping 1.3, simplistic, synthetic essence, negative lucas numbers, polished, reflective mapping 1.3, gradient inking colors, female, tints,128k, UHD, Rapscallionstyle, intricate texture mapping 1.3, dyed, high definition, sharp focus, intricate, elegant, cinematic lighting, 8k concept art; deep color; ink drawing,stacked-up perspective for rounded edges, only curvaceous linework, expressionistic, reflective mapping by Rebecca Saray, indiecore, warm gradient tones, trippy, warm tones, squiggly brushstrokes, visible textures, highly detailed and attractive, professional natural lighting casting soft shadows, artistic interpretation. 3d effect, foampunk style lighting by Ed Paschke, dark fantasy meets surrealism, bokeh effects, UHD, HDR, 128k octane render, line art style mix. Mip-mapping 1.8, dramatic golden hour lighting, Hasselblad, 65mm lens, linework by Christophe Louis, color shifts, cultivated wet on wet, ink and pen, painterly approach and processing, coloring by Mike Zeck, plasticity 1.8 by Barclay Shaw, polished orphism, slightly warped color shifts, cultivated wet on wet, ink and pen, painterly approach and processing, coloring by Mike Zeck, plasticity 1.8 by Barclay Shaw, polished orphism, slightly warped cinematic view,
More about Turmoil Beneath Stormy Skies
An eye-level medium-close-up shot on watercolor, ink, and pencil of a young woman with long, shiny, wavy brown hair, wearing a reddish-pink t-shirt, looking up and to the right with her mouth open and a slightly shocked or amazed expression, against a dramatic, stormy sky with dark clouds and hints of orange sunset light, with what appears to be a large metal structure or building on the left, rendered in a detailed, comic-book-like style with strong outlines and cross-hatching, giving it a somewhat distressed or gritty feel.
Dream Level: is increased each time when you "Go Deeper" into the dream. Each new level is harder to achieve and
takes more iterations than the one before.
Rare Deep Dream: is any dream which went deeper than level 6.
Deep Dream
You cannot go deeper into someone else's dream. You must create your own.
Deep Dream
Currently going deeper is available only for Deep Dreams.