Prompt: fantasy city street with rich magically shaped houses in high magic times In a lively Synesthesia, it is a beautiful late spring day in a surburban fantasy city. One can smell the flowering trees, the freshly cut grass, the earthy mulch around the flower beds, and the glorious spring bulbs. the magically enhanced plants , and the beauty of it all
Prompt: A sad, broken, abandoned, anthropomorphic rusty armored preist with peeling paint on his armor snd sheild and Oxidized copper patina on the armor and sheild, is standing alone, holding a book in his hand, looking off across all the empty land of grass and buttes interspersed with boulders. Subtle bokeh effects.
The entire composition exudes an aura of grief and loss, with an intense focus on texture, dynamic pose capturing despair. Unframed. Strong earthy colors.
Priestess Georgia Devrul Desert Defender: Sword and Shield
Model:
Photonic
Size:
768 X 768
(0.59 MP)
Used settings:
Prompt: A sad, broken, abandoned, anthropomorphic rusty armored preist with peeling paint on his armor snd sheild and Oxidized copper patina on the armor and sheild, is standing alone, holding a book in his hand, looking off across all the empty land of grass and buttes interspersed with boulders. Subtle bokeh effects.
The entire composition exudes an aura of grief and loss, with an intense focus on texture, dynamic pose capturing despair. Unframed. Strong earthy colors.
Prompt: You see Borislav Ironhelm, a stout dwarf with a thick, braided beard and eyes that gleam like polished coal. Pacing back and forth, he mutters ancient runes while scratching his chin, excitement evident on his face as he occasionally barks out laughter, even in the face of looming danger.
Borislav serves as the Castellan of the Frostforge Keep, a massive stone fortress nestled in the icy cliffs of the Vostok Mountains. Renowned for his exceptional skill in fortification and tactical defense, he is also slightly eccentric, believing that the spirits of ancient dwarven warriors guide his every decision, which leads to some unpredictable strategies.
Lately, Borislav has taken to wandering the icy halls of the keep, burdened by his quest to decipher an ancient runestone that speaks of a looming threat in the north. His aspiration to protect his kin drives him, as he hopes to strengthen the Keep’s defenses against an impending siege.
Borislav is often seen pacing with an intense furrow in his brow, occasionally stopping to scratch his thick, braided beard while mumbling runes to himself as if the rocks themselves might provide wisdom. His boisterous laughter, however, rings through the halls, reminding all of his boisterous spirit despite the seriousness of his duties.
Deep down, Borislav wrestles with the fear that the runestone's prophecy might reveal a darker truth about his lineage, one that suggests he is cursed to fail his people. To mask this, he performs grand gestures of bravado, hoping that his confidence will stave off the doubts that plague him and his family.
Relationships
• Thorin Stonebreaker: Borislav Ironhelm and Thorin Stonebreaker share a brotherly bond forged in the fires of a historical defense against an invading force, where they fought side by side, protecting their people despite overwhelming odds. Recently, Thorin has returned from a lengthy journey with news of mercenaries willing to assist in fortifying the Keep, sparking a renewed
Prompt: Abstract impressionist landscape painting that emulates the style of Camille Pissarro, cafe with apartments above it beside an old tree, background castles, extremely tall fantasy city. Arles. acrylic on cavass, thick spontaneous paint splash, roughly textured with dabbing, broad brushstrokes
Prompt: fantasy Abstract impressionist landscape painting that emulates the style of Camille Pissarro, cafe with apartments above it beside an old tree, background castles, extremely tall fantasy city. Arles. acrylic on cavass, thick spontaneous paint splash, roughly textured with dabbing, broad brushstrokes
Prompt: Elsie Bramble
You notice a slight woman in a simple uniform, her spectacles perched hastily on the bridge of her nose as she hums nervously to herself. She glances around the opulent room, her sharp eyes absorbing every whispered secret, hinting at deeper plots swirling just beneath the polished facade of the Montclair estate.
Elsie is the dedicated house servant for the influential Montclair family, known not only for her unwavering loyalty but also for her uncanny talent for eavesdropping on gossip that often floats between the nobles and their visitors, making her the unofficial keeper of secrets within their grand estate.
Having grown up in the Montclair household since she was a child, she remains in her position because she believes that protecting the family's reputation is akin to protecting her own, and she hopes that one day her unwavering loyalty will be rewarded with a sense of belonging she has always craved.
Elsie can be distinctly recognized by the way she nervously adjusts her spectacles every time she overhears something scandalous, her eyes darting around to ensure she's not seen, and she tends to hum an anxious tune under her breath when she thinks no one is watching.
Although she presents herself as a simple servant, Elsie harbors a hidden ambition to one day pen a bestselling novel detailing the secret lives of the nobility, using her position to gather enough juicy stories to create a scandalous tell-all that will elevate her from the shadows
Prompt: You step into the quaint shop of 'Arcane Curiosities', where the air is thick with the scent of herbs and ancient parchment. Behind the counter stands Ellara Moonshade, her silver hair a striking contrast to her violet eyes filled with mystery, and you can't help but feel that you're in the presence of someone who holds secrets beyond mere trinkets.
Ellara is the enigmatic owner of 'Arcane Curiosities', a small yet astonishingly well-stocked magic shop nestled in a bustling market square. Her shop is renowned for not only having an eclectic collection of spellbooks and potions, but also for her uncanny ability to find rare magical artifacts that others overlook.
Having devoted years to deciphering forgotten tomes and ancient scrolls, Ellara remains in her shop to assist aspiring sorcerers and curious adventurers, hoping that one day a true master of magic might walk through her door to leave a profound impact on the world.
Often seen with her shimmering silver hair cascading in waves, she has the unusual habit of twirling a lock of it around her finger while lost in thought, her violet eyes sparkling with the energy of the magical artifacts surrounding her.
Beneath her calm and knowledgeable exterior, Ellara desperately seeks a legendary spell rumored to grant unparalleled power; however, she fears that if the wrong hands discover her ambition, it could lead to disastrous consequences
Prompt: Academic art; The Cliffs of Moher, Ireland, rise majestically from the misty sea, where ancient legends whisper of faerie realms hidden in their emerald crevices. And puffins rent the air with their cries.
Prompt: a cramped underground city that is tall full of strangely designed buildings, the architecture is that of wizard make mixed with steam punk, and future cities. magically elevated roads and bridges, sky bridges for pedestrian walking and walking paths around the beautiful buildings. the roads are full of steam, smoke, clouds, carts, cars, trucks and people. it is called the cram because the buildings are all extremely tall and right next to each other that it looks like they had to cram them in. add more buildings. there are all tall. the buildings are only separated by roads, bridges, walk paths, bike paths, and rope bridges.
Prompt: bipedal Dark One's greatest need during the War of the Shadow was for soldiers. Before the war started, his scientists (including Aginor) combined living human and animal genetic material to create warriors that were powerful, fierce, fast, hard to kill and intelligent enough to fight well and take orders. They used naturally aggressive animals like boars, bears, wolves, goats, wildcats, rams and eagles in combination with humans to make Trollocs
They are stronger than the animals and humans from which they were created and can run almost as fast as a horse
Trollocs are vicious by nature and kill for the pure pleasure of doing so
Trollocs were initially a failed experiment as they lacked the self-discipline and drive to be efficient soldiers. They have the instincts and drives of animals, the worst human characteristics and very limited intelligence. They can perform only comparatively simple tasks; they are deceitful and unstable by nature. They are usually unwilling or unable to follow orders unless driven by fear. If Trollocs are more afraid of the foe than their commander, they will turn and run. The unexpected appearance of the Myrddraal, Trolloc throwback offspring,
Trollocs are omnivorous but prefer meat. They will eat animals, humans and even other Trollocs During the War of Power, Balthamel set up camps to breed humans as fodder for the Trollocs; Sammael often fed prisoners of war to Trollocs and Asmodean had “harvesters” that made people available for rations to Trolloc garrisons Demandred is reported to have captured two entire cities and fed every person in it to the Trollocs just because he believed the people had slighted him in his former life During the War of Power, Darkfriends who forswore their oath to the Dark One were fed to the Trollocs.
Trollocs live in the Blight. Theythey were created and can run almost as fast as a horse
Trollocs are vicious by nature and kill
Prompt: bipedal, two legged half man half animal the Dark One's greatest need during the War of the Shadow was for soldiers. Before the war started, his scientists (including Aginor) combined living human and animal genetic material to create warriors that were powerful, fierce, fast, hard to kill and intelligent enough to fight well and take orders. They used naturally aggressive animals like boars, bears, wolves, goats, wildcats, rams and eagles in combination with humans to make Trollocs
They are stronger than the animals and humans from which they were created and can run almost as fast as a horse
Trollocs are vicious by nature and kill for the pure pleasure of doing so
Trollocs were initially a failed experiment as they lacked the self-discipline and drive to be efficient soldiers. They have the instincts and drives of animals, the worst human characteristics and very limited intelligence. They can perform only comparatively simple tasks; they are deceitful and unstable by nature. They are usually unwilling or unable to follow orders unless driven by fear. If Trollocs are more afraid of the foe than their commander, they will turn and run. The unexpected appearance of the Myrddraal, Trolloc throwback offspring,
Trollocs are omnivorous but prefer meat. They will eat animals, humans and even other Trollocs During the War of Power, Balthamel set up camps to breed humans as fodder for the Trollocs; Sammael often fed prisoners of war to Trollocs and Asmodean had “harvesters” that made people available for rations to Trolloc garrisons Demandred is reported to have captured two entire cities and fed every person in it to the Trollocs just because he believed the people had slighted him in his former life During the War of Power, Darkfriends who forswore their oath to the Dark One were fed to the Trollocs.
Trollocs live in the Blight. Theythey were created and can run almost as fast as a horse
Trollocs are vicious by nature and kill
Prompt: a crater that is 100 feet deep and has a circumference of 50 feet that has the magical fantasy city around it ruined for 50 feet leaving rubble and ruins. inside the crater is the ruins of a temple
Lilly Sackville Baggins fighting a Moria tentacle monster
Model:
DaVinci2
Size:
1104 X 928
(1.02 MP)
Used settings:
Prompt: lilly sackville baggins blonde female hobbit sorcerer attacking a tentacle monster in a pool surrounded by rock at moria. Lilly is using a wand to cast her spells today. she isnthrowing fire at the tentacles. Lilly is wearing a red tunic and black leather pantswith a gold belt
Prompt: monster, night time, with the glow of neon lights the tattooed halfling gang members chilling in the alley in the cutlass of the bottoms of the cram
Prompt: A poor young man wanders in a dark alley lit by an old lamppost which reveals a little fog. He cries and hides under a long, dilapidated coat, worn by time, a coat reaching down to his knees. His shoes have holes. He wears an old hat trimmed with a white feather that he stole from a pigeon. He likes to feed the pigeons who accompany him and who are his only friends. A fine drizzle falls gently on them.
Prompt: fantasy anime dwarf vox machina A poor young man wanders in a dark alley lit by an old lamppost which reveals a little fog. the dwarf is in a dank dark alley with tall brick walls. He cries and hides under a long, dilapidated coat, worn by time, a coat reaching down to his knees. His shoes have holes. He wears an old hat trimmed with a white feather that he stole from a pigeon. He likes to feed the pigeons who accompany him and who are his only friends. A fine drizzle falls gently on them.
Prompt: a cramped city that is tall full of strangely designed buildings, the architecture is that of fairy make mixed with steam punk, and future cities. magically elevated roads and bridges, sky bridges for pedestrian walking and walking paths around the beautiful buildings. the roads are full of steam, smoke, clouds, carts, cars, trucks and people. it is called the cram because the buildings are all extremely tall and right next to each other that it looks like they had to cram them in. add more buildings. there are all tall. the buildings are only separated by roads, bridges, walk paths, bike paths, and rope bridges.
Prompt: Crayon sketch. Ghostly haunted ships with limply hanging sails, complicated rigging, anchored near shore, people running out of the water, eerie fog, mysterious atmosphere, colorful figures in baroque clothing stand at the front of the wooden brown bridge, detailed rigging, dark and ominous mood and foggy surroundings, inspired by Anton Pieck
Prompt: fantasy City part of a large keep. old, Jean-Baptiste Monge style, Anton Pieck style watercolor, ink. Picturesque and colorful. Bright colors of an old city that once was the most beautiful in the world. the buildings are taller than the clouds and more magical than the elves
Prompt: Outside the great wall, buildings clustered as if every town he had passed through had been gathered and set down there, sidebyside and all pushed together. Inns thrust their upper stories above the tile roofs of houses, and squat warehouses, broad and windowless, shouldered against them all. Red brick and gray stone and plastered white, jumbled and mixed together, they spread as far as the eye could see. Baerlon could have vanished into it without being noticed, and Whitebridge swallowed up twenty times over with hardly a ripple.
And the wall itself. The sheer, fiftyfoot height of pale gray stone, streaked with silver and white, swept out in a great circle, curving to north and south till he wondered how far it must run. All along its length towers rose, round and standing high above the wall's own height, redandwhite banners whipping in the wind atop each one. From inside the wall other towers peeked out, slender towers even taller than those at the walls, and domes gleaming white and gold in the sun. A thousand stories had painted cities in his mind, the great cities of kings and queens, of thrones and powers and legends, and Caemlyn fit into those minddeep pictures as water fits into a jug.Half a dozen of the Queen's Guards stood at the gates, their clean redandwhite tabards and burnished plateandmail a sharp contrast to most of the people streaming under the stone arch. Backs rigid and heads straight, they eyed the incomers with disdainful wariness. It was plain they would just as soon have turned away most of those coming in. Aside from keeping a way clear for traffic leaving the city, though, and having a hard word with those who tried to push too fast, they did not hinder anyone
Prompt: The city rose on low hills, like steps climbing to a center. Another wall encircled that center, shining pure white and running over the hills. Inside that were even more towers and domes, white and gold and purple, their elevation atop the hills making them seem to look down on the rest of Caemlyn. Rand thought that must be the Inner City of which Bunt had spoken.
The Caemlyn Road itself changed as soon as it was inside the city, becoming a wide boulevard, split down the middle by broad strips of grass and trees. The grass was brown and the tree branches bare, but people hurried by as if they saw nothing unusual, laughing, talking, arguing, doing all the things that people do. Just as if they had no idea that there had been no spring yet this year and might be none. They did not see, Rand realized, could not or would not. Their eyes slid away from leafless branches, and they walked across the dead and dying grass without once looking down. What they did not see, they could ignore; what they did not see was not really there.
Prompt: The city rose on low hills, like steps climbing to a center. Another wall encircled that center, shining pure white and running over the hills. Inside that were even more towers and domes, white and gold and purple, their elevation atop the hills making them seem to look down on the rest of Caemlyn. Rand thought that must be the Inner City of which Bunt had spoken.
The Caemlyn Road itself changed as soon as it was inside the city, becoming a wide boulevard, split down the middle by broad strips of grass and trees. The grass was brown and the tree branches bare, but people hurried by as if they saw nothing unusual, laughing, talking, arguing, doing all the things that people do. Just as if they had no idea that there had been no spring yet this year and might be none. They did not see, Rand realized, could not or would not. Their eyes slid away from leafless branches, and they walked across the dead and dying grass without once looking down. What they did not see, they could ignore; what they did not see was not really there.
Prompt: Outside the great wall, buildings clustered as if every town he had passed through had been gathered and set down there, sidebyside and all pushed together. Inns thrust their upper stories above the tile roofs of houses, and squat warehouses, broad and windowless, shouldered against them all. Red brick and gray stone and plastered white, jumbled and mixed together, they spread as far as the eye could see. Baerlon could have vanished into it without being noticed, and Whitebridge swallowed up twenty times over with hardly a ripple.
And the wall itself. The sheer, fiftyfoot height of pale gray stone, streaked with silver and white, swept out in a great circle, curving to north and south till he wondered how far it must run. All along its length towers rose, round and standing high above the wall's own height, redandwhite banners whipping in the wind atop each one. From inside the wall other towers peeked out, slender towers even taller than those at the walls, and domes gleaming white and gold in the sun. A thousand stories had painted cities in his mind, the great cities of kings and queens, of thrones and powers and legends, and Caemlyn fit into those minddeep pictures as water fits into a jug.
Dream Level: is increased each time when you "Go Deeper" into the dream. Each new level is harder to achieve and
takes more iterations than the one before.
Rare Deep Dream: is any dream which went deeper than level 6.
Deep Dream
You cannot go deeper into someone else's dream. You must create your own.
Deep Dream
Currently going deeper is available only for Deep Dreams.