Prompt: A Worn and Weary Souls
Imagine a man and woman with weathered skin, etched with lines that tell tales of hardship and survival. His eyes, once bright and hopeful, now hold a haunted glint, a reflection of the horrors he's witnessed. His hair, once a vibrant shade, is now gray and thin, a testament to the passage of time and the weight of his experiences.
He wears simple, patched clothing, a reminder of his humble station. His hands, calloused from labor, bear the scars of a life spent toiling in the fields or laboring in a workshop. His posture is stooped, as if burdened by the weight of his memories.
This is a man who has seen it all: the ravages of war, the brutality of famine, the terror of plague. He has lost loved ones to violence, disease, and hunger. Yet, despite the horrors he has endured, he has managed to persevere. His spirit, though battered, is unbroken. He is a survivor, a testament to the human capacity for resilience.
Prompt: hyper photorealistic 3D image of a highly fragmented bronze sculpture depicting a cowboy riding a buckingbronco. The sculpture is more fragmented, with noticeable breaks and missing pieces, yet still capturing the dynamic motion of the cowboy and horse. The intricate textures on the bronze are emphasized, and the scene is set against a neutral background to highlight the artistry of the sculpture. 300dpi and 8k resolution., 3d render, cinematic, poster, vibrant, wildlife photography, conceptual art
Prompt: Create a highly detailed anthropomorphic lizard creature with red scales and a muscular build, sitting on a grey rock surface. The creature has a large head with a snout, bright yellow eyes with red-orange irises, and a series of small, spiky ridges on its head that transition into larger spikes along its spine. Its skin is textured with small scales around its face and limbs, and larger, plate-like scales covering its torso and back. The lizard creature wears armor pieces: shoulder pieces with large, pointed spikes, and a breastplate that appears to be made of a cobalt-blue, chainmail-like material, with a leather belt strapped diagonally over it. Its arms are muscular and human-like, with large red scales and elongated, clawed hands that rest on its knees. Its legs are powerful and reptilian, with powerful claws on its feet that dig into the rock.
The creature has no visible hair or facial hair. The long, curved tail is tipped with sharp thorns at the end and rests on the rock beside the creature. Around its neck is a necklace with an amulet that gleams in the sun and contains a mysterious blue gemstone.
In the background is a clear blue sky with a few wisps of white clouds, and in the distance is mountainous terrain with shades of brown and gray. An eagle circles high in the air as a waterfall cascades from the mountains into a lake below. At the foot of the mountains, a dense forest spreads out, its treetops glowing in various shades of green. The composition shows the creature's body from the legs up, capturing an imposing and confident stance that underscores the lizard creature's power and authority.
Prompt: Create a highly detailed anthropomorphic lizard creature with red scales and a muscular build, sitting on a grey rock surface. The creature has a large head with a snout, bright yellow eyes with red-orange irises, and a series of small, spiky ridges on its head that transition into larger spikes along its spine. Its skin is textured with small scales around its face and limbs, and larger, plate-like scales covering its torso and back. The lizard creature wears armor pieces: shoulder pieces with large, pointed spikes, and a breastplate that appears to be made of a cobalt-blue, chainmail-like material, with a leather belt strapped diagonally over it. Its arms are muscular and human-like, with large red scales and elongated, clawed hands that rest on its knees. Its legs are powerful and reptilian, with powerful claws on its feet that dig into the rock.
The creature has no visible hair or facial hair. The long, curved tail is tipped with sharp thorns at the end and rests on the rock beside the creature. Around its neck is a necklace with an amulet that gleams in the sun and contains a mysterious blue gemstone.
In the background is a clear blue sky with a few wisps of white clouds, and in the distance is mountainous terrain with shades of brown and gray. An eagle circles high in the air as a waterfall cascades from the mountains into a lake below. At the foot of the mountains, a dense forest spreads out, its treetops glowing in various shades of green. The composition shows the creature's body from the legs up, capturing an imposing and confident stance that underscores the lizard creature's power and authority.
Desert Chronicles: The Vowed silent Knight's Quest
Model:
DreamForge
Size:
768 X 768
(0.59 MP)
Used settings:
Prompt: A sad, broken, abandoned, anthropomorphic rusty armored preist with peeling paint on his armor snd sheild and Oxidized copper patina on the armor and sheild, is standing alone, holding a book in his hand, looking off across all the empty land of grass and buttes interspersed with boulders. Subtle bokeh effects.
The entire composition exudes an aura of grief and loss, with an intense focus on texture, dynamic pose capturing despair. Unframed. Strong earthy colors.
Prompt: criminally insane woman beautiful in the past but not now souless frightening woman A stunning depiction of a mysteriously powerful spiritual human, characterized as a mighty and exquisitely scary and crazy beautiful woman. She symbolizing insane quiet strength and spiritual dearh. The atmosphere exudes a deadly romantic impressionism blended with nature core elements, set against a swirling night sky, her eye are hyper-realistic. This hyper-realistic matte painting masterpiece is rendered in 8k resolution, blending hyper surrealism with intricate, ultra believable details. A close-up black-and-white portrait focuses on her curious expression, enhanced by exaggerated layers clown makeup. Her long flowing bright ruby-red fiery hair is streaked with silvery white streaks, while she wears tattered and torn white linen off the shoulder rags, creating a contrast. The mood of the scene captures a haunting blend of Stephen King-themed horror with a spiritual undertone on a black background.
In the style of: Tyler Jacobson, Gerald Brom, Yoshitoshi, Tsukioka, Hokusai.
Prompt: Create a highly detailed anthropomorphic lizard creature with red scales and a muscular build, sitting on a grey rock surface. The creature has a large head with a snout, bright yellow eyes with red-orange irises, and a series of small, spiky ridges on its head that transition into larger spikes along its spine. Its skin is textured with small scales around its face and limbs, and larger, plate-like scales covering its torso and back. The lizard creature wears armor pieces: shoulder pieces with large, pointed spikes, and a breastplate that appears to be made of a cobalt-blue, chainmail-like material, with a leather belt strapped diagonally over it. Its arms are muscular and human-like, with large red scales and elongated, clawed hands that rest on its knees. Its legs are powerful and reptilian, with powerful claws on its feet that dig into the rock.
The creature has no visible hair or facial hair. The long, curved tail is tipped with sharp thorns at the end and rests on the rock beside the creature. Around its neck is a necklace with an amulet that gleams in the sun and contains a mysterious blue gemstone.
In the background is a clear blue sky with a few wisps of white clouds, and in the distance is mountainous terrain with shades of brown and gray. An eagle circles high in the air as a waterfall cascades from the mountains into a lake below. At the foot of the mountains, a dense forest spreads out, its treetops glowing in various shades of green. The composition shows the creature's body from the legs up, capturing an imposing and confident stance that underscores the lizard creature's power and authority.
A Family Monument to Jayden Von Feltzen and his Horse Destiny
Model:
MirageMaker
Size:
896 X 704
(0.63 MP)
Used settings:
Prompt: hyper photorealistic 3D image of a highly fragmented bronze sculpture depicting a cowboy riding a buckingbronco. The sculpture is more fragmented, with noticeable breaks and missing pieces, yet still capturing the dynamic motion of the cowboy and horse. The intricate textures on the bronze are emphasized, and the scene is set against a neutral background to highlight the artistry of the sculpture. 300dpi and 8k resolution., 3d render, cinematic, poster, vibrant, wildlife photography, conceptual art
Prompt: Create a highly detailed anthropomorphic lizard creature with red scales and a muscular build, sitting on a grey rock surface. The creature has a large head with a snout, bright yellow eyes with red-orange irises, and a series of small, spiky ridges on its head that transition into larger spikes along its spine. Its skin is textured with small scales around its face and limbs, and larger, plate-like scales covering its torso and back. The lizard creature wears armor pieces: shoulder pieces with large, pointed spikes, and a breastplate that appears to be made of a cobalt-blue, chainmail-like material, with a leather belt strapped diagonally over it. Its arms are muscular and human-like, with large red scales and elongated, clawed hands that rest on its knees. Its legs are powerful and reptilian, with powerful claws on its feet that dig into the rock.
The creature has no visible hair or facial hair. The long, curved tail is tipped with sharp thorns at the end and rests on the rock beside the creature. Around its neck is a necklace with an amulet that gleams in the sun and contains a mysterious blue gemstone.
In the background is a clear blue sky with a few wisps of white clouds, and in the distance is mountainous terrain with shades of brown and gray. An eagle circles high in the air as a waterfall cascades from the mountains into a lake below. At the foot of the mountains, a dense forest spreads out, its treetops glowing in various shades of green. The composition shows the creature's body from the legs up, capturing an imposing and confident stance that underscores the lizard creature's power and authority.
Prompt: lilly sackville baggins blonde female hobbit sorcerer attacking a tentacle monster in a pool surrounded by rock at moria. Lilly is using a wand to cast her spells today. she isnthrowing fire at the tentacles. Lilly is wearing a red tunic and black leather pantswith a gold belt
Lilly killing a lessor dragon and still fighting a tentacle monster
Model:
DaVinci2
Size:
1104 X 928
(1.02 MP)
Used settings:
Prompt: lilly sackville baggins blonde female hobbit sorcerer attacking a tentacle monster in a pool surrounded by rock at moria. Lilly is using a wand to cast her spells today. she isnthrowing fire at the tentacles. Lilly is wearing a red tunic and black leather pantswith a gold belt
Prompt: priest of pelor the sun god casting magic during a ceremony.
Full-page picture:
A scene from the Marvel Comics.
Wong stands in front of the large rose window in the library of the sanctum sanctorum.
The picture is in the drawing style of Marvel Comics.
Prompt: A winding path to the interior of the psyche. An old, narrow general store whose walls and floor are composed of the roots and leaves of the world tree. The smell of delicious fruits, tea and herbal medicines. A cheerful, warm moment. Open windows overlooking the jungle and abundant light. Tropical houseplants and dried herbs. Facing the cheerful street. Detailed and superbly crafted oil paintings in the Pieter de Hooch style. Trees in the back courtyard. this is a high elven house
Prompt: A winding path to the interior of the psyche. An old, narrow general store whose walls and floor are composed of the roots and leaves of the world tree. The smell of delicious fruits, tea and herbal medicines. A cheerful, warm moment. Open windows overlooking the jungle and abundant light. Tropical houseplants and dried herbs. Facing the cheerful street. Detailed and superbly crafted oil paintings in the Pieter de Hooch style. Trees in the back courtyard. this is a high elven house
Prompt: “It would be better if you always came at the same hour,” asked the Fox. “For example, if you come at four o’clock, I will feel happy from three o’clock. And the closer to the appointed hour, the happier. At four o’clock I will already begin to worry and be anxious. I will know the price of happiness!”
japanese fox spirit
Prompt: fantasy City part of a large keep. old, Jean-Baptiste Monge style, Anton Pieck style watercolor, ink. Picturesque and colorful. Bright colors of an old city that once was the most beautiful in the world. the buildings are taller than the clouds and more magical than the elves
Prompt: fantasy City part of a large keep. old, Jean-Baptiste Monge style, Anton Pieck style watercolor, ink. Picturesque and colorful. Bright colors of an old city that once was the most beautiful in the world. the buildings are taller than the clouds and more magical than the elves
Prompt: fantasy City part of a large keep. old, Jean-Baptiste Monge style, Anton Pieck style watercolor, ink. Picturesque and colorful. Bright colors of an old city that once was the most beautiful in the world. the buildings are taller than the clouds and more magical than the elves
Prompt: fantasy City part of a large keep. old, Jean-Baptiste Monge style, Anton Pieck style watercolor, ink. Picturesque and colorful. Bright colors of an old city that once was the most beautiful in the world. the buildings are taller than the clouds and more magical than the elves
Prompt: The city rose on low hills, like steps climbing to a center. Another wall encircled that center, shining pure white and running over the hills. Inside that were even more towers and domes, white and gold and purple, their elevation atop the hills making them seem to look down on the rest of Caemlyn. Rand thought that must be the Inner City of which Bunt had spoken.
The Caemlyn Road itself changed as soon as it was inside the city, becoming a wide boulevard, split down the middle by broad strips of grass and trees. The grass was brown and the tree branches bare, but people hurried by as if they saw nothing unusual, laughing, talking, arguing, doing all the things that people do. Just as if they had no idea that there had been no spring yet this year and might be none. They did not see, Rand realized, could not or would not. Their eyes slid away from leafless branches, and they walked across the dead and dying grass without once looking down. What they did not see, they could ignore; what they did not see was not really there.
Prompt: Outside the great wall, buildings clustered as if every town he had passed through had been gathered and set down there, sidebyside and all pushed together. Inns thrust their upper stories above the tile roofs of houses, and squat warehouses, broad and windowless, shouldered against them all. Red brick and gray stone and plastered white, jumbled and mixed together, they spread as far as the eye could see. Baerlon could have vanished into it without being noticed, and Whitebridge swallowed up twenty times over with hardly a ripple.
And the wall itself. The sheer, fiftyfoot height of pale gray stone, streaked with silver and white, swept out in a great circle, curving to north and south till he wondered how far it must run. All along its length towers rose, round and standing high above the wall's own height, redandwhite banners whipping in the wind atop each one. From inside the wall other towers peeked out, slender towers even taller than those at the walls, and domes gleaming white and gold in the sun. A thousand stories had painted cities in his mind, the great cities of kings and queens, of thrones and powers and legends, and Caemlyn fit into those minddeep pictures as water fits into a jug.
Prompt: Outside the great wall, buildings clustered as if every town he had passed through had been gathered and set down there, sidebyside and all pushed together. Inns thrust their upper stories above the tile roofs of houses, and squat warehouses, broad and windowless, shouldered against them all. Red brick and gray stone and plastered white, jumbled and mixed together, they spread as far as the eye could see. Baerlon could have vanished into it without being noticed, and Whitebridge swallowed up twenty times over with hardly a ripple.
And the wall itself. The sheer, fiftyfoot height of pale gray stone, streaked with silver and white, swept out in a great circle, curving to north and south till he wondered how far it must run. All along its length towers rose, round and standing high above the wall's own height, redandwhite banners whipping in the wind atop each one. From inside the wall other towers peeked out, slender towers even taller than those at the walls, and domes gleaming white and gold in the sun. A thousand stories had painted cities in his mind, the great cities of kings and queens, of thrones and powers and legends, and Caemlyn fit into those minddeep pictures as water fits into a jug.Half a dozen of the Queen's Guards stood at the gates, their clean redandwhite tabards and burnished plateandmail a sharp contrast to most of the people streaming under the stone arch. Backs rigid and heads straight, they eyed the incomers with disdainful wariness. It was plain they would just as soon have turned away most of those coming in. Aside from keeping a way clear for traffic leaving the city, though, and having a hard word with those who tried to push too fast, they did not hinder anyone
Dream Level: is increased each time when you "Go Deeper" into the dream. Each new level is harder to achieve and
takes more iterations than the one before.
Rare Deep Dream: is any dream which went deeper than level 6.
Deep Dream
You cannot go deeper into someone else's dream. You must create your own.
Deep Dream
Currently going deeper is available only for Deep Dreams.