Prompt: Zincite (ZnO) is a mineral containing zinc oxide, It can occur as yellowish, brown, or black crystals,
Color Red, orange, orange-yellow (from manganese impurity), brownish-red,
Trait color Orange-yellow,
Shine almost diamond,
Transparency See through,
Hardness 4.5 - 5.0,
Cleavage Perfect,
Fracture Conchoidal, fragile,
Density 5.4 - 5.7 g/cm³,
Crystallographic properties:
Syngony Hexagonal
Prompt: Sphalerite (ZnS) is the most common zinc-bearing ore, It can occur as pure crystals or form massive deposits along with other minerals,
Color Yellow, reddish-orange, greenish-yellow, gray, dark gray, almost colorless,
Line color Yellowish to light brown,
Glitter Diamond,
Transparency Transparent, translucent,
Hardness 3.5-4,
Cleavage perfect,
Fracture Uneven, very fragile,
Density 4.08—4.10 g/cm³,
crystallographic properties,
Syngony Cubic,
optical properties,
Refractive index 2.368-2.371
Prompt: Sphalerite (ZnS) is the most common zinc-bearing ore. It can occur as pure crystals or form massive deposits along with other minerals,
Color Yellow, reddish-orange, greenish-yellow, gray, dark gray, almost colorless,
Line color Yellowish to light brown,
Glitter Diamond,
Transparency Transparent, translucent,
Hardness 3.5-4,
Cleavage perfect,
Fracture Uneven, very fragile,
Density 4.08—4.10 g/cm³,
crystallographic properties,
Syngony Cubic,
optical properties,
Refractive index 2.368-2.371
Prompt: hypersaturated photo of a rainbow lamellar multilayer linear translucent crystal layers spiral cave, a tropical beach visible at the big exit --s 1000 --c 5 --q 2 --ar 3:2 --v 5
Prompt: Create a graphic image of a ghost wearing a white hooded robe, the background night sky, with a pale, translucent face and dark, sunken eyes, The robe should have billowing sleeves, and the hood should be pulled up to obscure the ghost's face, The robe should have a shimmering, ethereal quality, and the ghost should have an air of mystery and sadness about them.
Prompt: As a ghost, I appear as a translucent figure with a vaguely human shape, My head is slightly tilted to the side, as if I am listening intently to something, I have a wispy, ethereal quality, with a faint glow emanating from my body, My clothing is tattered and hangs loosely from my frame, with no discernible color or pattern, I wear no accessories or items, but there is a faint shimmering aura around me, as if I am surrounded by a mist, The background is dark and shadowy, with swirls of mist and fog, The overall effect is eerie and unsettling, with a sense of otherworldliness.
Prompt: The Atomic Reaktor, It stands over 100 stories tall, its rusting metal skeleton like a decaying beast rising from the rubble, The reactor core itself resembles a skull, its valves functioning as jaws that can unleash unleashed fury on anyone unfortunate enough to stumble within, Massive pipes, catwalks, and valves resemble a twisted system of veins, while burnt-out lights pin prick holes in its sightless metal skull.
Prompt: The Atomic Reaktor, It stands over 100 stories tall, its rusting metal skeleton like a decaying beast rising from the rubble, The reactor core itself resembles a skull, its valves functioning as jaws that can unleash unleashed fury on anyone unfortunate enough to stumble within, Massive pipes, catwalks, and valves resemble a twisted system of veins, while burnt-out lights pin prick holes in its sightless metal skull.
Prompt: The Atomic Reaktor. It stands over 100 stories tall, its rusting metal skeleton like a decaying beast rising from the rubble. The reactor core itself resembles a skull, its valves functioning as jaws that can unleash unleashed fury on anyone unfortunate enough to stumble within. Massive pipes, catwalks, and valves resemble a twisted system of veins, while burnt-out lights pin prick holes in its sightless metal skull.
Prompt: The Atomic Reaktor. It stands over 100 stories tall, its rusting metal skeleton like a decaying beast rising from the rubble. Massive pipes, catwalks, and valves resemble a twisted system of veins, while burnt-out lights pin prick holes in its sightless metal skull.
The reactor core itself resembles a skull, its valves functioning as jaws that can unleash unleashed fury on anyone unfortunate enough to stumble within. Heavy blast doors. Flames. Glowing embers and fading firestorms have scarred its body with blisters and pockmarks. No two reactors are alike, each having met its demise in a different fashion - some collapsed in on themselves, others exploded outward, a few even froze solid, forever locked in the moment of catastrophe.
Prompt: The Atomic Reaktor. It stands over 100 stories tall, its rusting metal skeleton like a decaying beast rising from the rubble. Massive pipes, catwalks, and valves resemble a twisted system of veins, while burnt-out lights pin prick holes in its sightless metal skull.
The reactor core itself resembles a skull, its valves functioning as jaws that can unleash unleashed fury on anyone unfortunate enough to stumble within. Heavy blast doors. Flames. Glowing embers and fading firestorms have scarred its body with blisters and pockmarks. No two reactors are alike, each having met its demise in a different fashion - some collapsed in on themselves, others exploded outward, a few even froze solid, forever locked in the moment of catastrophe.
Prompt: I am a cyborg with a sleek, metallic body that is approximately 6 feet tall. My armor is made of a durable, lightweight material that protects me from physical harm. The surface of my armor has a matte finish with a few glossy panels, and it reflects light in a way that emphasizes its angular design. My head is shaped like a helmet with a visor that covers my eyes, and my limbs are slender and angular. My body is primarily silver in color, with accents of blue and red. My visor is made of a transparent, high-tech material that displays information about my surroundings and enhances my vision. It has a blue tint that matches the accents on my body. I exist in a futuristic cityscape, surrounded by towering skyscrapers and bustling streets filled with people and vehicles. My purpose is to protect and serve the citizens of this world, using my advanced technology and physical abilities to keep them safe.
Prompt: Create a graphic image of a cyborg with a robotic body composed of metal plates and wires, and a human-like face with glowing blue eyes. The body should be painted in a dark metallic grey, with a few lighter accents. The cyborg should be wearing a black t-shirt and dark blue jeans. Its arms and legs should have several visible joints, and its hands should be equipped with robotic claws. Its head should have a few antennas and a plate on the back. Add some additional details such as scratches and dents to make the image more realistic.
Prompt: Atomic Train is a massive, armored locomotive that has been heavily modified to withstand the harsh conditions of the post-apocalyptic wasteland. The train is approximately 100 meters long and 5 meters wide, with a boxy, utilitarian shape. The exterior of the train is covered in thick plates of dull gray metal, which have been riveted together to create a rugged, industrial look. The inside of the train is divided into several compartments, including a command center, living quarters, and storage areas for supplies and weapons. The train is powered by a massive nuclear reactor, which hums ominously in the background as the train rumbles across the wasteland. The train is often seen traveling across desolate, barren landscapes, with ash and dust swirling around it. Overall, the image should convey the sense of a massive, unstoppable war machine, barreling through the wasteland and striking fear into the hearts of its enemies. Use shading and lighting to create a sense of depth and texture, and make sure to include plenty of details to make the image feel realistic and immersive.
Prompt: City of Gomorrah in 3000 BC, we see a rectangular city surrounded by thick walls made of stone and clay bricks. The walls are decorated with intricate carvings and murals, depicting the wealth and power of the city. Inside the walls, the city is bustling with activity. The streets are narrow and winding, with houses made of mud bricks and thatched roofs. The people of Gomorrah wear simple clothing made of linen and wool, with some adorned with jewelry made of gold and silver. They carry baskets and clay pots filled with goods, traveling by foot or donkey. The city is located in a desert environment, with sand and dust covering the streets. The sun beats down on the city walls, casting shadows and creating a contrast of light and dark. The colors of the city are warm and earthy, with hints of red and orange. As a city of trade and commerce, the marketplaces are bustling with merchants from distant lands, wearing colorful clothing and carrying exotic goods. The city also has a palace, with tall columns and grand arches, showcasing the power and wealth of the ruling class. In the distance, we see the Dead Sea, with its salt-covered shores and shimmering blue waters. Panoramic view.
Prompt: City of Gomorrah in 3000 BC, we see a rectangular city surrounded by thick walls made of stone and clay bricks. The walls are decorated with intricate carvings and murals, depicting the wealth and power of the city. Inside the walls, the city is bustling with activity. The streets are narrow and winding, with houses made of mud bricks and thatched roofs. The people of Gomorrah wear simple clothing made of linen and wool, with some adorned with jewelry made of gold and silver. They carry baskets and clay pots filled with goods, traveling by foot or donkey. The city is located in a desert environment, with sand and dust covering the streets. The sun beats down on the city walls, casting shadows and creating a contrast of light and dark. The colors of the city are warm and earthy, with hints of red and orange. As a city of trade and commerce, the marketplaces are bustling with merchants from distant lands, wearing colorful clothing and carrying exotic goods. The city also has a palace, with tall columns and grand arches, showcasing the power and wealth of the ruling class. In the distance, we see the Dead Sea, with its salt-covered shores and shimmering blue waters. Panoramic view.
Prompt: Legendary city of Sodom existed in the Middle East during the Bronze Age, it would have been a settlement with simple architecture made from natural materials such as mud bricks or stone. The city would have been surrounded by walls for protection, with narrow streets and alleyways winding through its center.
The buildings themselves would have been low-rise structures with flat roofs, likely adorned with colorful textiles or other decorative elements. The city's main features may have included a marketplace for trade and commerce, a central plaza for gatherings and events, and perhaps a temple or other religious structure.
Warm and earthy colors to reflect its desert setting, and utilize shading techniques to convey the depth and texture of its architecture. Including details such as people going about their daily activities or animals wandering through the streets could add life and vibrancy to the scene. Overall, the image should convey the simplicity and rawness of life in this ancient city. Panoramic view.
Prompt: (400 BC)
The wisdom and mysteries of the deep are in his eyes, eyes as blue as the cerulean waters that surround the glass and stone spires of his home. In his glance, the codex of an ancient mariner, journeying far across unmapped seas.
Atlantis style
Prompt: As the City of Atlantis in 400 BC, I stand majestic and proud, surrounded by crystal-clear waters. My architecture is grand and magnificent, with towering pillars and intricate carvings adorning my buildings. My streets are paved with gleaming white stone, and my buildings are constructed of a beautiful, iridescent material that shimmers in the sunlight. My citizens are dressed in flowing robes of vibrant blues, greens, and purples, adorned with delicate gold jewelry and intricate embroidery. My city is surrounded by lush gardens, filled with exotic plants and fragrant flowers. Let me be captured in a graphic image that showcases my beauty and splendor, with vibrant colors, intricate details, and a sense of grandeur. Panoramic view.
Prompt: High angle. My appearance is that of a sleek, black cube, adorned with intricate silver engravings, A top my lid sits a small, silver handle, which can be lifted to reveal my contents, My sides are smooth and unblemished, save for the occasional etching that adds to my mystical appearance, I am unadorned with any clothing or accessories, as my very presence is enough to captivate and intrigue those who behold me, In short, I am a mysterious and alluring object, embodying the unknown and the enigmatic
Prompt: As a car from the game "FallOut," I am a post-apocalyptic vehicle built for survival in a harsh and dangerous world, My body is a mix of rusted metal and patchwork repairs, with a bulky, boxy shape that exudes ruggedness and durability, My main features include a roll cage mounted on top of my roof, a ramming grill on my front bumper, and a mounted machine gun on my back, My tires are large and rugged, with deep treads that can handle rough terrain and obstacles, My color scheme is a mix of rusted metal and faded Army green, with patches of rust and wear showing through in various places, The metal is pitted and scarred, giving me a battle-worn appearance that speaks to my toughness and endurance, I am often depicted in a dusty, post-apocalyptic environment, such as a barren wasteland or a ruined city, The lighting is harsh and unforgiving, with sharp shadows and intense highlights that emphasize my ruggedness and durability, Use rough, textured brushstrokes to convey the roughness and wear of my metal body, Add shadows and highlights to create a sense of depth and dimension, and use subdued colors to emphasize my post-apocalyptic origins.
Prompt: I am a Cyborg, My head is crowned with a metallic dome, housing advanced neural processors and optic sensors that glow with a soft blue light, My face is human-like, but with cybernetic enhancements such as a retractable visor and a small microphone embedded in my jaw, My torso is encased in a sleek, black exosuit, lined with cooling vents and reinforced with carbon fiber plates, My arms terminate in powerful, hydraulic claws, capable of exerting tremendous force, My legs are similarly augmented, with pistons and servos that allow me to jump great distances and run at incredible speeds, Adorned with a variety of sensors and scanners, I am equipped to analyze and process vast amounts of data in real-time, In addition to my physical enhancements, I carry a variety of weapons and tools, including a plasma rifle, a grappling hook, and a handheld computer, In short, I am the ultimate fusion of man and machine, a living weapon designed for maximum efficiency and lethality.
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Zereor
(rezeor)
Member since 2023
I have a variety of skills in music, programming, art, electronics, 3D design, gaming, and mod-making. I'm interested in many things and love to experiment with technology. I'm versatile and always eager to learn new things. I'm passionate about reviving old technology and bringing new life to my creations.
Dream Level: is increased each time when you "Go Deeper" into the dream. Each new level is harder to achieve and
takes more iterations than the one before.
Rare Deep Dream: is any dream which went deeper than level 6.
Deep Dream
You cannot go deeper into someone else's dream. You must create your own.
Deep Dream
Currently going deeper is available only for Deep Dreams.