Prompt: Create a terrifying and abstract artwork that evokes a sense of dread and unease. Use dark, moody colors like deep blacks, blood reds, and sickly greens. Incorporate twisted, surreal shapes that resemble distorted faces, writhing tentacles, and fractured landscapes. Add eerie, glowing details that suggest otherworldly entities lurking in the shadows. The overall atmosphere should be oppressive and nightmarish, as if capturing the essence of a haunting, otherworldly dimension.
Prompt: A dystopian, cyberpunk-inspired urban scene depicting the lower levels of a sprawling futuristic city. The environment is dense with towering, grimy skyscrapers that block out the sky, their surfaces adorned with neon lights, flickering holographic advertisements, and malfunctioning signs. The air is thick with heavy smog, giving a yellowish-orange glow from artificial lighting. The streets are crowded with bustling pedestrians wearing worn, futuristic attire, vendors selling questionable street food from cluttered stalls, and decrepit vehicles hovering just above the ground. Garbage and puddles litter the dark, narrow alleyways, illuminated by the faint glow of neon and steam rising from vents. The atmosphere is oppressive yet teeming with life, capturing the chaotic struggle for survival in this vibrant but decayed urban underbelly.
Prompt: Ultra-detailed macro texture of "Acrine" composite material: metallic-ceramic biopolymer with iridescent nano-coating, hexagonal cellular structure, embedded copper filaments, carbon fiber mesh, liquid polymer swirls in toxic green (hex #9fff33) and cobalt blue (hex #0047ab), industrial grunge surface with weld marks and micro-scratches, subsurface scattering, laboratory lighting, 8k photorealistic, material science photography, f/1.8 depth of field
Prompt: Create a terrifying and abstract artwork that evokes a sense of dread and unease. Use dark, moody colors like deep blacks, blood reds, and sickly greens. Incorporate twisted, surreal shapes that resemble distorted faces, writhing tentacles, and fractured landscapes. Add eerie, glowing details that suggest otherworldly entities lurking in the shadows. The overall atmosphere should be oppressive and nightmarish, as if capturing the essence of a haunting, otherworldly dimension.
Prompt: A dystopian, cyberpunk-inspired urban scene depicting the lower levels of a sprawling futuristic city. The environment is dense with towering, grimy skyscrapers that block out the sky, their surfaces adorned with neon lights, flickering holographic advertisements, and malfunctioning signs. The air is thick with heavy smog, giving a yellowish-orange glow from artificial lighting. The streets are crowded with bustling pedestrians wearing worn, futuristic attire, vendors selling questionable street food from cluttered stalls, and decrepit vehicles hovering just above the ground. Garbage and puddles litter the dark, narrow alleyways, illuminated by the faint glow of neon and steam rising from vents. The atmosphere is oppressive yet teeming with life, capturing the chaotic struggle for survival in this vibrant but decayed urban underbelly.
Prompt: full-body portrait of a woman space pirate-trader, Space Rangers HD universe, anthropomorphic alien, patchy beige skin with grease stains, torn left ear, beady black eyes, sly grin with gold tooth, wearing asymmetric armor: scavenged malok chestplate + feyan cloth vest, bandolier with energy cartridges, tool belt holding kynvyr pistol and holo-contractor, holding a credit chip and smoking cigar, inside a grimy spaceship cargo hold, crates of stolen gaalian tech and peleng spices, malok bodyguard in background, volumetric smoke lighting, sci-fi realism, intricate textures
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10d
6
0
4
Zereor
(rezeor)
Member since 2023
I have a variety of skills in music, programming, art, electronics, 3D design, gaming, and mod-making. I'm interested in many things and love to experiment with technology. I'm versatile and always eager to learn new things. I'm passionate about reviving old technology and bringing new life to my creations.
Dream Level: is increased each time when you "Go Deeper" into the dream. Each new level is harder to achieve and
takes more iterations than the one before.
Rare Deep Dream: is any dream which went deeper than level 6.
Deep Dream
You cannot go deeper into someone else's dream. You must create your own.
Deep Dream
Currently going deeper is available only for Deep Dreams.