Prompt: Emergency room with highly intelligent doctor cats in white coats with instruments of 1940s. Operating on the open chest of a sedated robot. English Orange Marmalade. Tons of complicated machines with tubing. Bright bone-lamps. microscope. rubber tube. mason jar and tin can. superiority. Stainless steel. Dried fish. Purr-Zelin. Rubber gloves. peed.
Prompt: Biopunk is a subgenre of science fiction closely related to cyberpunk that focuses on the near-future (most often unintended) consequences of the biotechnology revolution following the invention of recombinant DNA. Biopunk stories explore the struggles of individuals or groups, often the product of human experimentation, against a typically dystopian backdrop of totalitarian governments and megacorporations which misuse biotechnologies as means of social control and profiteering. Unlike cyberpunk, it builds not on information technology, but on synthetic biology. Like in postcyberpunk fiction, individuals are usually modified and enhanced not with cyberware, but by genetic manipulation.[1] A common feature of biopunk fiction is the "black clinic", which is a laboratory, clinic, or hospital that performs illegal, unregulated, or ethically-dubious biological modification and genetic engineering procedures.[2] Many features of biopunk fiction have their roots in William Gibson's Neuromancer, one of the first cyberpunk novels.
Prompt: The name "dieselpunk" is a derivative of the science fiction subgenre cyberpunk,[5] and represents the time period from World War I until the 1950s, when diesel-based locomotion was the main technological focus of Western culture.[6] The "-punk" suffix attached to the name is representative of the counterculture nature of the genre with regard to its opposition to contemporary aesthetics.[3] The term also refers to the tongue-in-cheek[7] name given to a similar cyberpunk derivative, "steampunk", which focuses on science fiction based on industrial steam power and which is often set within the Victorian era.[8]
Prompt: Mundane science fiction (MSF) is a niche literary movement within science fiction that developed in the early 2000s, with principles codified by the "Mundane Manifesto"[1] in 2004, signed by author Geoff Ryman and "The Clarion West 2004 Class". The movement proposes "mundane science fiction" as its own subgenre of science fiction, typically characterized by its setting on Earth or within the Solar System; a lack of interstellar travel, intergalactic travel or human contact with extraterrestrials; and a believable use of technology and science as it exists at the time the story is written or a plausible extension of existing technology. There is debate over the boundaries of MSF and over which works can be considered canonical. Rudy Rucker has noted MSF's similarities to hard science fiction and Ritch Calvin has pointed out MSF's similarities to cyberpunk. Some commentators have identified science fiction films and television series which embody the MSF ethos of near-future realism.
Prompt: white city, white street, street cafe and landscape, lake, rocks, trees, cumulus clouds, style by Ivan Bilibin, by Walter Crane, intricate detailed
Prompt: urban suite, street, street cafe and landscape, lake, rocks, trees, swirling clouds, style by Ivan Bilibin, by Harry Clarke, intricate detailed, colored
Prompt: urban suite, street, street cafe and landscape, lake, rocks, trees, swirling clouds, style by Ivan Bilibin, by Giovanni Battista Piranesi, by Robert Hubert, by Harry Clarke, by Walter Crane, intricate detailed, colored
Prompt: urban suite, street, street cafe and landscape, lake, rocks, trees, swirling clouds, style by Giovanni Battista Piranesi, by Robert Hubert, by Harry Clarke, by Walter Crane, intricate detailed, colored
Prompt: urban suite, street, street cafe and landscape, lake, rocks, trees, swirling clouds, style by Ivan Bilibin, by Harry Clarke, by Walter Crane, by Giovanni Battista Piranesi, by Robert Hubert, intricate detailed, colored
Prompt: One of the writers who used science fiction to explore the sociology of near-future topics was H. G. Wells, with his classic The Time Machine (1895) revealing the human race diverging into separate branches of Elois and Morlocks as a consequence of class inequality: a happy pastoral society of Elois preyed upon by the Morlocks but yet needing them to keep their world functioning—a thinly veiled criticism of capitalist society, where the exploiter class, or the bourgeoisie, is symbolized by the useless, frivolous Elois, and the exploited working class, or the proletariat, is represented by the subterranean-dwelling, malnourished Morlocks. Wells' The Sleeper Awakes (1899, 1910) predicted the spirit of the 20th century: technically advanced, undemocratic and bloody. Next to prognoses of the future of society if current social problems persisted, as well as depictions of alien societies that are exaggerated versions of ours (exemplified by The War of the Worlds of 1897), Wells also heavily criticized the then-popular concept of vivisection, experimental "psychiatry" and research that was done for the purpose of restructuring the human mind and memory (clearly emphasized in The Island
Prompt: Afrofuturism is a cultural aesthetic, philosophy of science, and history that explores the intersection of the African diaspora culture with science and technology. It addresses themes and concerns of the African diaspora through technoculture and speculative fiction, encompassing a range of media and artists with a shared interest in envisioning black futures that stem from Afro-diasporic experiences.[1] While Afrofuturism is most commonly associated with science fiction, it can also encompass other speculative genres such as fantasy, alternate history, and magic realism.[2] The term was coined by Mark Dery, an American Cultural critic in 1993[3] and explored in the late 1990s through conversations led by Alondra Nelson.[4]
Prompt: Biopunk (a portmanteau of "biotechnology" or "biology" and "punk") is a subgenre of science fiction that focuses on biotechnology. It is derived from cyberpunk, but focuses on the implications of biotechnology rather than mechanical cyberware and information technology. Biopunk is concerned with synthetic biology. It is derived of cyberpunk involving bio-hackers, biotech megacorporations, and oppressive government agencies that manipulate human DNA. Most often keeping with the dark atmosphere of cyberpunk, biopunk generally examines the dark side of genetic engineering and represents the low side of biotechnology.
Prompt: paysage campagne hiver, tableau, peinture originale, huile sur toile signée / landscape in winter original oil painting on canvas, W . Siudmak.
Prompt: Vector style the abstract painting of an image of a beautiful blonde woman, artistic flat illustration, cyber punk minimal figure art, soft colors monochromatic, art in the style of Bryan Frost
Dream Level: is increased each time when you "Go Deeper" into the dream. Each new level is harder to achieve and
takes more iterations than the one before.
Rare Deep Dream: is any dream which went deeper than level 6.
Deep Dream
You cannot go deeper into someone else's dream. You must create your own.
Deep Dream
Currently going deeper is available only for Deep Dreams.