Prompt: Medieval looking black and white wood print depicting Beautiful, cool crisp autumn day in a conifer forest, a small clearing in that forest for an earless owl and a rabbit who are dancing together, singing and drinking beer
Prompt: Anthropocene, dystopian hellscape of a dark anthropogenic future with twelve billion humans all impoverished and starving, depleted earth, sterilized biosphere, sad and ugly
Prompt: Charcoal drawing of lone coyote on canyon overlook deep in Mojave desert at sunset with sparse saguaro, barrel cactus and agave. Desolate and lonely, resilient and tough.
Prompt: Medieval looking black and white wood print depicting Beautiful, cool crisp autumn day in a conifer forest, a small clearing in that forest for an owl and a rabbit who are dancing together, singing and drinking beer
1984, Sixth & Folsom; Next Stop: General Hospital Morgue
Model:
DaVinci2
Size:
2304 X 1792
(4.13 MP)
Used settings:
Prompt: Detailed Black and white pencil scraggly shriveled old wino man on sixth street in San Francisco sitting on the ground in front of a liquor store with a bottle of cheap wine.
Prompt: Statue of half-hippopotamus half-crocodile sitting on throne appearing in place of fountain
Dark noire detailed pencil and charcoal drawing of secret subterranean chamber with huge vaulted ceiling covered in a living mosaic black pool water filled with demonic serpent Art deco Neo Egyptian Secret Apophis Angry Hippos Chaos Storm
Prompt: medieval black and white wood print style; anthropomorphic owls, boars, bears, rabbits and deer sitting at a rustic table for an autumnal feast on a conifer forest
Prompt: Black and white detailed
Lone thin, hungry man covered in dust and grit, five o’clock shadow sitting with head in hands, grief and madness, sole survivor among the wreckage of collapsed civilization
Cityscape of total destruction, twisted rebar, concrete pillars crumbled and crushed, skeletal remains
Dark
Prompt: vampira with super skinny wasp waist, bigger beasts, narrower waist graveyard with old gnarly oak trees; black and white super grainy grainy film; fiendish, disconcerting
Prompt: A swirling, dark landscape of jagged black and gray shapes receding into the background, representing hunger, cold, and danger — all dissolving into mist. In the center, a large, warm sphere of golden‑orange light pulses gently, surrounded by a halo of reds, yellows, and soft peach. Threads of soft light — pink, violet, green — spiral out from the sphere and weave into the air, filling the space with calm. In the foreground, a small, curled silhouette of a cat — shadowy, undefined — rests within the glowing sphere, its tail and whiskers just barely catching the light. Above, faint constellations and sparkles appear, suggesting hope and curiosity. The whole scene has a dreamy, almost liquid quality — colors bleeding into one another like watercolor or a nebula.
Prompt: detailed noire pencil and charcoal rugged chaparral
rugged
scrub oak
manzanitas
giant boulder
boulders
abandoned old dilapidated wooden hermit house
dry breezy day
scrub jay
open space without people or other buildings
Prompt: Fine articulate pencil drawing, dark noire Desolate Southern California desert scene, late night, no street lights gangster execution scene, buried in the desert alone and desiccated, thirty caliber bullet hole in skull, old rickety clapboard shack, small gas station closed, late 1940s automobile, alone, lonely and desolate, death
Prompt: Dolls inside dollhouse at dining table
Living human spirits imprisoned inside dolls
Malevolence
Under the spell of wicked witch
Detailed dollhouse
Witchcraft
Voodoo
Sorcery
No escape
Anguished and fearful eyes filled with dread and terror inside happy doll faces
Disconcerting
Twilight zone
Unpleasant
Prompt: Kali Goddess dancing in a battlefield filled with dead and wounded
mangled bodies
hellfire
Zdzisław Beksiński
massive battlefield
millions of cannon fodder
horrorible
horror
terror
fear
Prompt: Pencil and charcoal
Highly detailed
Dark noire
Film noire
Futuristic dystopia
Cityscape with streamlined locomotive and passenger cars
Bars
Casinos
Liquor
Dirty polluted city without a soul
Lonely
Hollow
Dream Level: is increased each time when you "Go Deeper" into the dream. Each new level is harder to achieve and
takes more iterations than the one before.
Rare Deep Dream: is any dream which went deeper than level 6.
Deep Dream
You cannot go deeper into someone else's dream. You must create your own.
Deep Dream
Currently going deeper is available only for Deep Dreams.