Prompt: A helicopter flies low over an active volcano. Steam, lava and flames can be seen erupting from the top of the conical shaped mountain. In the distance, an ocean is visible. Palm trees border the beach. The sky is a mysterious purple-gray color.
Prompt: A beautiful view through the trees. Elegant tree trunks and branches allow a glimpse of the soft blue sky beyond. In the style of Iris Scott, Luigi Russolo, Igor Grabar.
Capital sin: 5/7 Gula (gluttony - overindulgence - voracity)
Model:
AIVision
Size:
1024 X 1024
(1.05 MP)
Used settings:
Prompt: A modest corpulent gnome with a ruddy face and a tangled beard sits at an overflowing banquet table in a dimly lit forest clearing. He grasp greedily at platters piled high with decadent foods such as roasted meats, glistening fruits, and dripping sweets. Bits of food scatter across his tunic, and his mouth is stained with wine. He holds a goblet in one hand. Around him, the table buckles under the weight, with food spilling onto the moss-covered ground. The gnome's eyes look greedy. He only has eyes for the feast. The muted glow of lanterns hanging from twisted branches highlights the excess, blending surreal opulence with an air of moral decay.
Capital sin: 6/7 Ira (wrath - anger - vengeance - rage)
Model:
AIVision
Size:
1024 X 1024
(1.05 MP)
Used settings:
Prompt: A fierce gnome with a long flowing beard and a pointed hat stands as the embodiment of Wrath (Ira). His expression is contorted with rage, his veins bulging as if on the verge of explosion. He grips a jagged staff that crackles with dark energy. The environment is a storm of swirling red and black clouds, drifting in the air. His tattered clothing is marked with ominous runes. Broken weapons and shattered shields are scattered at his feet, symbolizing his trail of destruction. The entire scene is a chaotic tableau of unchecked fury.
Capital sin: 7/7 Acedia (sloth - laziness - indolence - apathy), derived from the Greek "ἀκηδία".
Model:
AIVision
Size:
1024 X 1024
(1.05 MP)
Used settings:
Prompt: A slothful gnome with a long, unkempt beard and a drooping pointed hat lounges on a weathered stone bench in an overgrown garden. His posture is hunched and lethargic, with heavy-lidded eyes staring blankly into the distance. Around him, the garden's beauty fades into decay, with wilting flowers and tangled weeds. His gnarled hands hold a forgotten book, its pages curling with neglect. The scene is bathed in a dim, muted light, emphasizing the stillness and melancholy. The air feels thick, as if time itself has slowed to match the gnome's apathy. In the style of Michael Parkes, the imagery combines surreal elegance with a sense of wistful abandonment.
Prompt: A whimsical Newton's cradle features five magical spheres with a playful twist. The first sphere is the head of a startled gnome, his silver hat tilted and beard swirling as he tumbles toward the other spheres. His wide eyes and open mouth convey a mix of surprise and alarm. The remaining spheres are smooth, polished, glowing, silver orbs. The cradle rests on a mossy base dotted with tiny luminous mushrooms, suspended by delicate, shimmering strings. A dreamy green and gold forest glows softly in the background, enhancing the magical feel. Warm, diffused light highlights the scene, casting gentle shadows on the enchanted setup.
Prompt: You’re there,
Out of my reach,
Yet so present in my mind.
I imagine time together,
My restless hands
Adoring your holy temple.
Are these future memories?
Can I pull you into my life,
Or are we just an illusion?
Prompt: Illustration in the stylized character design of Chris Samnee's comic book art. by Frank Miller, by Mike Mignola, Render in a gritty, high-contrast comic book style, Gothic-inspired visual storytelling. A full body middle aged gnome wearing a blood red gnome's pointed hat, slick jacket, smooth trousers and shiny shoes. He is walking on night street of cyberpunk Megapolis. Render the bold shadows along his wavy beard, contrasting with the smooth texture of his slick jacket. The faint reflection of moonlight adds a gothic elegance, while the background fades into dark, foreboding hues. His expression is both alluring and menacing. Dark and moody atmosphere, Sharp, angular linework, Bold and dynamic shadows. Cinematic framing and perspectives,
Prompt: It's about a middle aged gnome with a blue pointed had and a long wavy beard.
Mira lo que se avecina
A la vuelta de la esquina
Viene Diego rumbeando
Con la luna en las pupilas
Y en su traje agua marina
Van restos de contrabando
Y donde más no cabe un alma
Allí se mete a darse caña
Poseído por el ritmo ragatanga
Y el DJ que lo conoce
Toca el himno de las doce
Para Diego la cancion más deseada
Y la baila, y la goza y la canta
Aserejé, ja, dejé
Dejebe tu dejebere seibiunouva
Majavi an de bugui an de buididipi
Aserejé, ja, dejé
Dejebe tu dejebere seibiunouva
Majavi an de bugui an de buididipi
Aserejé, ja, dejé
Dejebe tu dejebere seibiunouva
Majavi an de bugui an de buididipi
No es cosa de brujería
Que lo encuentre 'tos los días
Por donde voy caminando
Diego tiene chulería
Y ese punto de alegría
Rastafari afrogitano
Y donde más no cabe un alma
Allí se mete a darse caña
Poseído por el ritmo ragatanga
Y el DJ que lo conoce
Toca el himno de las doce
Para Diego la cancion más deseada
Y la baila, y la goza y la canta
Aserejé, ja, dejé
Dejebe tu dejebere seibiunouva
Majavi an de bugui an de buididipi
Aserejé, ja, dejé
Dejebe tu dejebere seibiunouva
Majavi an de bugui an de buididipi
Aserejé, ja, dejé
Dejebe tu dejebere seibiunouva
Majavi an de bugui an de buididipi
Prompt: In Pascal Blanché style a whimsical gnome with a tall, pointed hat stands in the heart of an enchanted forest. His long beard flows in vibrant shades of green and red, blending like the colors of a sunset. The forest glows softly around him, with dappled light filtering through the trees. His curious eyes closed, as though he holds a secret only the woods can tell. The textures of his clothing and the natural surroundings feel rich and otherworldly. The scene radiates magic and charm, capturing a moment of quiet wonder.
Dream Level: is increased each time when you "Go Deeper" into the dream. Each new level is harder to achieve and
takes more iterations than the one before.
Rare Deep Dream: is any dream which went deeper than level 6.
Deep Dream
You cannot go deeper into someone else's dream. You must create your own.
Deep Dream
Currently going deeper is available only for Deep Dreams.