Prompt: 3D Ultra detailed embossed Charming and photorealistic cheerful watercolor toddler girl, wearing a white furry Christmas outfit with cozy winter details, Christmas gloves, cozy hat, sitting gracefully next to a golden lantern with a warm glowing light, in a magical winter setting, snowflakes and snowy pine trees.
Prompt: *View of a cozy autumn landscape through a charming wooden blue window, overgrown with autumn-coloured plants. Antique lamps, old books, stone walls. Warm golden light. By Anton Pieck.
Prompt: The image presents a stylized, illustration of a woman in a fashion-forward ensemble. The composition is stark and minimalist, relying heavily on contrasts of black, white, and varying shades to create depth and form.
The woman is the central figure, depicted standing and slightly angled to her left. She wears a wide-brimmed black hat that obscures her eyes, creating an air of mystery. Her lips are a red color, adding to the enigmatic impression. Her attire consists of a sleeveless white dress with a wrap-style bodice and a high slit in the skirt, revealing her leg. The dress is outlined with black lines, emphasizing its shape and the contours of her body. She wears red ankle boots.
To her left, a thick line curves down from above, resembling a brushstroke. The line extends downward, with parts of it dripping, adding a dynamic element to the otherwise static composition.
Prompt: (((Masterpiece)))
Create a dynamik image of a big truck driving through a large puddle at a trafic light, splashing the water from the puddle onto a very beautiful young blonde etheral busty vietamese woman with a messy blonde bun standing on the pavement at the traffic light. The truck splashes the dirty water on her from head to toe with a huge wave.The vietnamese woman wears a saggy t-shirt with deep neckline, a mini skirt, rainbow colored legwarmers, chucks. She shout full of anger at the truck.
Background: A busy european urban street along the harbour with a big city skyline with dramatic cloudy sky and bad weather.
A dynamic punk collage of torn magazines combined with glitter effects and ink drawing in a scratching, splashing, blotting appeal, irregular stroke, squiggly line, evocative, splatter, overspray of color, and impressionist coarse impasto action drip painting.
Masterpiece, touching, gorgeous, golden ratio, beautiful, awe striking, breath taking, evocative, sumptuous, aesthetic, unique, HD, style by zettel
Prompt: Soft watercolor illustration of a blonde woman with pink glasses standing near Gediminas Tower at sunrise, overlooking the rooftops of Vilnius below. The warm morning light glows over red-tiled roofs, church spires, and the distant flow of the river. She wears a cozy coat and a light scarf, holding her hands around a warm cup. Mist drifts gently above the city, and soft golden clouds frame the horizon. The scene feels peaceful and reflective — a quiet moment above the awakening world.
Prompt: Soft watercolor illustration of a blonde woman with pink glasses walking along the riverbank in Riga under a soft northern sky. The colorful facades of the old town rise behind her, their reflections shimmering in the calm Daugava River. She wears a light coat in warm sand tones and holds her hair as the breeze plays through it. A few seagulls glide overhead, and the elegant spires of Riga’s churches glimmer in the distance. The atmosphere feels free, graceful, and full of light — a northern city waking under watercolor skies.
Prompt: Soft watercolor illustration of a blonde woman with pink glasses standing on a cobblestone street in Tallinn’s old town at twilight. The sky glows in shades of violet and deep blue as golden lanterns light up the medieval towers and red rooftops. She wears a light wool coat and holds a small lantern in her hand, its warm glow reflecting softly on the ancient stone walls. Snowflakes or soft mist drift gently through the air. The scene feels peaceful, nostalgic, and a little magical — a moment between past and present.
Prompt: Fluffy cat portrait in ochre tones, post-bath, surrounded by a lush garden, hint of Mercury Glass patina, Art Brut influence evident, moody and somber atmosphere, desaturated color palette, depth of field to highlight cat's features, reminiscent of Paul Klee's abstract style and Arthur Rackham's intricate details, intricate linework, expressive eyes, mysterious ambiance, soft natural lighting, detailed fur texture, Artstation.
Prompt: Around the 18th century, a noblewoman dressed in a beautiful blue gown is drinking tea in a garden filled with beautiful blooming flowers. A birthday cake sits on the table and a little birds are flying around her. --ar 1:1 --video 1
Prompt: Fantastic photorealistic art of a huge translucent emerald violin housing a lush miniature jungle ecosystem, holes shaped like Ef transformed into crystal waterfalls, tiny explorers on bridges made from shiny violin strings, exotic birds flying among ancient microscopic trees, a violin bow as a glass bridge crossing a foggy canyon, bioluminescent flora, dappled sunlight filtering through the translucent emerald body, intricate root systems visible through the crystal, morning fog, hyper-detailed textures, deep gradients of emerald and jade, reflections of golden amber, atmospheric perspective, in the photographic style of National Geographic.
Prompt: Create a black and white portrait of a person with dark skin, wearing an elaborate, translucent veil adorned with delicate lace flowers. The subject's eyes are striking and expressive, conveying depth and emotion. The background features a subtle floral pattern, enhancing the overall composition. The lighting should create a dramatic contrast, emphasizing the texture of the veil and the subject's features. The mood is ethereal and introspective, capturing a moment of quiet reflection.
Prompt: The wolf, with its striking features, has a coat that is a mix of gray and orange, and its eyes have an enchanting golden hue. The background is painted in vibrant shades of turquoise and green, creating a serene and enchanting atmosphere that underscores the bond between the girl and the wolf. Both subjects are positioned against this colorful background, emphasizing their connection and the magical atmosphere of the scene.
Prompt: A close-up of a small bird perched on a thin branch. The bird has a rounded body and a slender shape, showcasing a beautiful gradient of colors. Its head is light gray with slightly darker shades on the upper parts, transitioning into a vibrant orange on its chest and beneath. The wings are mostly dark with hints of gray, and its tail is long and slightly rounded at the end. It has bright, alert eyes with a small beak that is slightly curved. In the background, the scene is softly blurred, featuring muted, earthy tones reminiscent of a natural habitat, focusing attention on the bird. The branch appears dry and textured, contrasting with the bird's vibrant colors. The overall atmosphere is serene and natural, capturing the essence of wildlife.
Prompt: [Main Subject]: "A single, incredibly complex, ultra-fractal quantum energy eigenstate." [Core Aesthetic Modifiers - Fractal & Recursion Amplified by 16.45788754*π]: "Beyond ultra-fractal, transcendent fractal density, infinite recursive detail, hyper-complex interwoven structures." "Self-similar patterns at every conceivable scale, hyper-dimensional fractal geometry, manifesting from a 16.45788754*pi-th order derivative." "Dynamic, chaotic yet profoundly coherent fractal energy flows, shimmering quantum foam with limitless intricate detail." "Exhibiting super-roughness and non-Euclidean visual geometry." [Structure & Form]: "Central radiant core, emitting and absorbing energy in a complex spiral fractal pattern, appearing as a stable, self-sustaining light construct." "Interconnecting tendrils of luminous energy branching outwards and inwards, forming a symmetrical (or fractally symmetrical) arrangement." "Feathery, iridescent filigrees, resembling Lévy flights or a fractional Brownian motion surface, iterated to extreme orders." [Energy & Interaction Modifiers]: "Luminous ethereal light, glowing with vibrant cosmic colors (deep blues, electric cyans, magenta, purple, gold accents)." "High-energy plasma-like textures, subtle holographic effects, shimmering particles." "Reflecting profound energy, fundamental mathematical precision, and overwhelming, mind-bending complexity." [Environmental / Background Modifiers]: "Deep cosmic void background, filled with intricate fractal nebulae and distant stardust, subtly forming recursive patterns." "Scattered abstract mathematical symbols like 'π', '2π', 'ħ', 'E', and 'ψ' integrated faintly into the fractal energy field and background, indicating the governing equations." [Atmospheric / Quality Modifiers]: "Hyper-realistic quality, cinematic lighting, ultra-high definition, ethereal glow, photorealistic rendering." "Surreal, abstract, conceptual art style, at the bleeding edge of theoretical physics visualization." "Evokes a sense of profound cosmic mystery and the ultimate nature of reality." Use as a core the exact maths: -\frac{\hbar^(16.45788754\pi)}{16.45788754\pim} \frac{d^(16.45788754\pi) \psi}{dx^(16.45788754\pi)} = E \psi
Prompt: A highly detailed digital rendering of an abstract, symmetrical fractal structure resembling a surreal, organic face floating against a gradient blue sky background, generated using a modified Mandelbulb fractal algorithm viewed from the inside with ray marching. Incorporate precise mathematical details: Define constants pi = 3.1415926535897932384626433832795, tau = 2*pi, TAU = (2*pi)*0.7887, PHI = (sqrt(5)*0.5 + 0.5) ≈1.618 golden ratio, POWER = 11.24788742 for exponentiation, LOOPS = 3 iterations, TOLERANCE = 0.00001, MAX_RAY_LENGTH = 20.0, MAX_RAY_MARCHES = 48, NORM_OFF = 0.0005, MAX_BOUNCES = 5. Custom hyperbolic functions: chp(x) = (exp(x) + exp(-x))/pi, chpp(x) = (exp(x/(cosh(x)*pi)) + exp(-x/(cosh(x)/pi)))/(TAU*PHI), shp(x) = (exp(x) - exp(-x))/(pi/PHI), shpp(x) = (exp(x*(sinh(x)*pi)) - exp(-x*(sinh(x)*pi)))/(TAU/PHI), ssh(x) = (exp(x*pi/0.7887) - exp(-x*pi/0.7887))/(2*pi), csh(x) = (exp(x*pi/0.7887) + exp(-x*pi/0.7887))/(2*pi), ssh1(x) = sinh(x/pi)*PHI, csh1(x) = cosh(x/pi)*PHI. The Mandelbulb distance estimator mandelBulb(p): Initialize z = chp(p)*p - p, dr=1.0; for i=0 to LOOPS-1, r=length(z), theta=atan(z.x,z.y), phi=asin(z.z/r) + optional time*0.2 for animation; dr = r^(POWER-1) * dr * POWER + 1; r = r^POWER, theta *= POWER/PHI, phi *= POWER/PHI; z = r * vec3(tan(shp(sin(theta)*sin(phi)))*PHI, chp(cos(theta)*sin(phi)), cos(phi)) + p; p = reflect(p,z). Return distance 0.75 * log(r) * r / dr. Overall distance function df(p) = shp(mandelBulb(p/2.0)*2.0) after applying rotation matrix g_rot = rot_x(((1.221*time + pi)/tau)). Render with ray marching from camera at 0.6*vec3(0,2,5) looking at origin, FOV tan(TAU/6), incorporating bounces for reflection (reflect(rd,sn)), refraction (refract(rd,sn,1.0/mat.z or inverse)), fresnel fre=1+dot(rd,sn) squared and mixed 0.1-1.0, diffuse dif=max(dot(ld,sn),0)^2 * (1-mat.x) with ld to light at (0,10,0), material mat=(0.8,0.5,1.05), beer absorption exp(-(st+0.1)* -HSV(0.05,0.95,2.0)). Sky background: Procedural with planes at y=4 and y=-6, box bounds, exponential falloff, colored HSV(0.6,0.86,1.0). Colors: Glow HSV(0.065,0.8,6.0), diffuse HSV(0.6,0.85,1.0), post-processed with ACES tonemapping aces_approx(v) = clamp((v*(2.51v+0.03))/(v*(2.43v+0.59)+0.14),0,1) after *0.6, and sRGB gamma mix(1.055*t^(1/2.4)-0.055,12.92*t,step(t,0.0031308)). The structure features two large spiral-eyed voids as eyes, a curved dark blue mouth-like opening at the bottom, elaborate branching tendrils and crystalline edges with subtle particle specks dissipating at sides, ethereal pinkish-orange glow, edge fresnel effects, hyper-realistic yet fantastical Shadertoy-inspired 3D art in 16:9 aspect ratio with sharp details and no text or artifacts.
Prompt: The distance field df(p) = shp(mandelBulb(p/z1)*z1) with z1=2.0, where shp(x) = (exp(x)-exp(-x))/(pi/PHI) and PHI=(sqrt(5)/2 + 0.5)≈1.618, applied after rotating p by transpose(inverse(g_rot)).The mandelBulb(p) function iterates with power=11.24788742 and loops=3: initialize z = chp(p)*p - p where chp(x)=(exp(x)+exp(-x))/pi; dr=1.0; for each loop, r=length(z), bail if r>2; theta=atan(z.x,z.y); phi=asin(z.z/r) + time*0.2; dr = pow(r,power-1)*dr*power +1; r=pow(r,power); theta*=power/PHI; phi*=power/PHI; z = r * vec3(tan(shp(sin(theta)*sin(phi)))*PHI, chp(cos(theta)*sin(phi)), cos(phi)) + p; p=reflect(p,z); return 0.75*log(r)*r/dr.Incorporate custom hyperbolic functions for distortions: chpp(x)=(exp(x/(cosh(x)*pi))+exp(-x/(cosh(x)/pi)))/(TAU*PHI) with TAU=(2*pi)*0.7887≈4.951; shpp(x)=(exp(x*(sinh(x)*pi))-exp(-x*(sinh(x)*pi)))/(TAU/PHI); ssh(x)=(exp(x*pi/0.7887)-exp(-x*pi/0.7887))/(2*pi); csh(x)=(exp(x*pi/0.7887)+exp(-x*pi/0.7887))/(2*pi); ssh1(x)=sinh(x/pi)*PHI; csh1(x)=cosh(x/pi)*PHI. Use these in skyColor with reflections as reflect(-ssh1(rd), chpp(ro)), in rendering aggregation as agg += ssh1(ragg*skyColor(ro,rd)), and ray updates as rd=chpp(ref) or ro=shpp(sp + initt*rd) with initt=0.1.Material properties: mat=vec3(0.8,0.5,1.05) for diffuse, specular, refractive index; Fresnel fre=1+dot(rd,sn), fre*=fre, mix(0.1,1,fre); diffuse col += diffuseCol * dif*dif *(1-mat.x) with dif=max(dot(ld,sn),0), ld=normalize(lightPos-sp), lightPos=(0,10,0); reflection col += rsky*mat.y*fre*vec3(1)*edge with edge=smoothstep(1,0.9,fre); colors from HSV: skyCol=HSV(0.6,0.86,1), glowCol=HSV(0.065,0.8,6), diffuseCol=HSV(0.6,0.85,1). Inside traversal flips dfactor=-1, applies absorption ragg *= exp(-(st+initt)*beer), and refracts with index 1/mat.z when inside.Normals computed via finite differences: nor.x = df(pos+eps.xyy)-df(pos-eps.xyy) etc., with eps=(0.0005,0). Sky includes ray-plane intersections tp=(dot(ro,p.xyz)+p.w)/dot(rd,p.xyz) for planes at y=4 and y=-6, with box(pp,vec2(6,9))-1 for patterns, col += 4*skyCol*rd.y*rd.y*smoothstep(0.25,0,db) + 0.8*skyCol*exp(-0.5*max(db,0)), and similar for circular ds=length(pp)-0.5, clamped and shaped with shp(clamp(col,0,10)).
Prompt: Create a highly detailed, symmetrical 3D fractal structure resembling a modified Mandelbulb, rendered as an abstract organic form resembling a crystalline, glassy mask or face with intricate, swirling coral-like protrusions and self-similar details, floating against a procedural gradient blue sky background with soft cyan-to-deep blue tones and subtle plane-based depth elements like top and bottom horizons with box-shaped patterns and exponential glow falloff. The central shape features two large, spiral red-orange eyes formed by hyperbolic distortions and a downward-curving dark blue mouth evoking a surprised or melancholic expression, with vibrant pink and orange hues for the main body exhibiting translucent, refractive qualities, internal amber-tinted glow from Beer-Lambert absorption using vector beer = -HSV(0.05, 0.95, 2.0), and high-contrast ethereal vibrancy achieved via ACES tone mapping approximation (v *= 0.6; clamp((v*(2.51*v+0.03))/(v*(2.43*v+0.59)+0.14), 0,1)) followed by sRGB gamma correction (mix(1.055*pow(t,1/2.4)-0.055, 12.92*t, step(t,0.0031308))).
Generate the fractal using ray marching with tolerance 0.00001, max ray length 20.0, up to 48 marches, and 5 bounces for reflections and refractions, starting from camera at (0,2,5) looking at origin with FOV tan(tau/6) where tau=2*pi, incorporating global time-animated rotation around x-axis by (1.221*time + pi)/tau. The distance field df(p) = shp(mandelBulb(p/z1)*z1) with z1=2.0, where shp(x) = (exp(x)-exp(-x))/(pi/PHI) and PHI=(sqrt(5)/2 + 0.5)≈1.618, applied after rotating p by transpose(inverse(g_rot)).
The mandelBulb(p) function iterates with power=11.24788742 and loops=3: initialize z = chp(p)*p - p where chp(x)=(exp(x)+exp(-x))/pi; dr=1.0; for each loop, r=length(z), bail if r>2; theta=atan(z.x,z.y); phi=asin(z.z/r) + time*0.2; dr = pow(r,power-1)*dr*power +1; r=pow(r,power); theta*=power/PHI; phi*=power/PHI; z = r * vec3(tan(shp(sin(theta)*sin(phi)))*PHI, chp(cos(theta)*sin(phi)), cos(phi)) + p; p=reflect(p,z); return 0.75*log(r)*r/dr.
Incorporate custom hyperbolic functions for distortions: chpp(x)=(exp(x/(cosh(x)*pi))+exp(-x/(cosh(x)/pi)))/(TAU*PHI) with TAU=(2*pi)*0.7887≈4.951; shpp(x)=(exp(x*(sinh(x)*pi))-exp(-x*(sinh(x)*pi)))/(TAU/PHI); ssh(x)=(exp(x*pi/0.7887)-exp(-x*pi/0.7887))/(2*pi); csh(x)=(exp(x*pi/0.7887)+exp(-x*pi/0.7887))/(2*pi); ssh1(x)=sinh(x/pi)*PHI; csh1(x)=cosh(x/pi)*PHI. Use these in skyColor with reflections as reflect(-ssh1(rd), chpp(ro)), in rendering aggregation as agg += ssh1(ragg*skyColor(ro,rd)), and ray updates as rd=chpp(ref) or ro=shpp(sp + initt*rd) with initt=0.1.
Material properties: mat=vec3(0.8,0.5,1.05) for diffuse, specular, refractive index; Fresnel fre=1+dot(rd,sn), fre*=fre, mix(0.1,1,fre); diffuse col += diffuseCol * dif*dif *(1-mat.x) with dif=max(dot(ld,sn),0), ld=normalize(lightPos-sp), lightPos=(0,10,0); reflection col += rsky*mat.y*fre*vec3(1)*edge with edge=smoothstep(1,0.9,fre); colors from HSV: skyCol=HSV(0.6,0.86,1), glowCol=HSV(0.065,0.8,6), diffuseCol=HSV(0.6,0.85,1). Inside traversal flips dfactor=-1, applies absorption ragg *= exp(-(st+initt)*beer), and refracts with index 1/mat.z when inside.
Normals computed via finite differences: nor.x = df(pos+eps.xyy)-df(pos-eps.xyy) etc., with eps=(0.0005,0). Sky includes ray-plane intersections tp=(dot(ro,p.xyz)+p.w)/dot(rd,p.xyz) for planes at y=4 and y=-6, with box(pp,vec2(6,9))-1 for patterns, col += 4*skyCol*rd.y*rd.y*smoothstep(0.25,0,db) + 0.8*skyCol*exp(-0
Prompt: portrait of a model with stunning makeup featuring vibrant blue and gold eye designs, adorned with intricate patterns. She wears a cozy knitted hat and a colorful striped sweater, highlighting a mix of warm and cool tones. In her hands, she gently holds a bouquet of bright flowers, including daisies and other colorful blooms, creating a harmonious blend of colors. The background is softly blurred, emphasizing her expressive features and the beauty of the floral arrangement.
Prompt: Een illustratie van een vrouwelijke groene grinch die een puntige heksenhoed draagt de grinch leunt op een pompoen en de achtergrond is versierd met herfst en Halloween elementen zoals kaarsen en eikels digitaal gemaakt
Prompt: Oil painting in the style of Le Douanier Rousseau. The interior of a greenhouse looks like a wild jungle. Lush flowers and plants. An ocelot looks for mushrooms. Nighttime exterior. Bright colours.
Prompt: Chilly late autumn scene, frost-covered landscape, birds perched on bare branches, quaint rustic cottages, serene silence, nature's light show, atmospheric ambiance, sky glowing with intensity, sporadic bursts of energy, emotional sky, digital painting, detailed and atmospheric, cool color palette of blues, grays, and whites, soft diffused lighting, by a blend of Thomas Kinkade and Bob Ross, Artstation. OIl on canvas, in the style of Dali, Manet, Michael Cheval, surreal, vivid colors, masterpiece, best quality AI art, diffuse lighting, ambient occlusion, Polished, Masterful Surrealism, unreal engine, 128K, UHD, crisp quality, light reflections, RHADS, atmospheric, 3D texture, 3D shading, ultra 3-dimensional effect, octane render, volumetric lighting, highest quality AI art, classic composition, rich texture and color, peyote feel, watercolor alcohol
Prompt: Dreamy hazy breezy impressionist watercolor. A sorrowful woman in profile sits with bowed head, her indigo-violet gown embroidered with ghostlike flowers that dissolve softly into surrounding mist. Golden flecks shimmer faintly through the folds, like scattered memory. Edges of the gown blur into watercolor clouds, half-formed blossoms appearing and fading. Wet-on-wet textures, loose water effects, minimal paint. EmmAI Palette of indigo, violet, lavender haze, and soft gold. Poetic Saudade atmosphere of beauty fading into memory. No text, no artifacts.
Prompt: Soft watercolor illustration of a blonde woman with pink glasses walking along the stone walls of Dubrovnik overlooking the Adriatic Sea. The sun sets behind terracotta rooftops, painting the city in shades of gold and coral. She wears a light summer dress and a scarf blowing gently in the breeze. Below her, the sea sparkles, and ships drift toward the horizon. The scene feels radiant, full of history and freedom — a meeting of sea and soul.
Prompt: “Still life drawing in ink and watercolor, featuring Lilies of the valley in crystal vase, bunch of forget-me-not flowers, and strawberries arranged on a rustic wooden table. Minimalist background with delicate line work and soft shading. Warm pale green paper tone, elegant composition, vintage aesthetic, high detail, serene and contemplative mood.
Dream Level: is increased each time when you "Go Deeper" into the dream. Each new level is harder to achieve and
takes more iterations than the one before.
Rare Deep Dream: is any dream which went deeper than level 6.
Deep Dream
You cannot go deeper into someone else's dream. You must create your own.
Deep Dream
Currently going deeper is available only for Deep Dreams.