Prompt: monster, covered in dirt, battle worn, with a mix of organic and mechanical elements, reminiscent of H. R. Giger's biomechanical style, Marc Silvestri's dark detailing, and Jim Lee's dynamic lines, blended with Gustave Doré's intricate textures and Earl Norem's fantastical creatures, in a highly detailed, 8k resolution, biomechanical illustration.
Prompt: Young mechpunk boy in tattered leather jacket and ripped pants, sitting amidst rubble, holding a worn, metallic skull, in a battle-scarred, futuristic city, with cyberpunk accents, inspired by H. R. Giger's biomechanical style, Marc Silvestri's dark details, Jim Lee's dynamic lines, and Gustave Doré's intricate textures, with Earl Norem's gritty realism, in a highly detailed, 8k resolution, with a focus on industrial, metallic, and organic fusion.
Prompt: Full body Mechborg realistic rabbit character, with exposed body parts also having a rabbit appearance, in a cyberpunk costume, Blade Runner-esque . 2066 Theme Prompt: A highly photorealistic, natural, and realistic vertical portrait of a futuristic cyborg-style magazine cover, posing confidently. The design includes glitch effects, geometric cutouts, and layered portraits of the same with different expressions. The background is clean with digital interface elements, futuristic transparent monitor screens, barcodes, and Japanese typography. The overall layout resembles a sleek, dystopian technology-themed poster with branding like 'Mechanoid 2066' and a high-tech aesthetic. Bright lighting, with shades of white, yellow, blue, and cool gray, modern and edgy fashion Image ratio 9:16
Prompt: hyper-realistic, depth of field, of a Mechanical, Cyberpunk, Steampunk, Chinese writing Mechanics, Biomechanic, Shell Female,, Carapace, Heavy metal,red and opal,detailed,8k , interior space station, raypunk thick fog, otherworldly ambiance, lights, beams, vibrant chromatic-red to rust highlights, metal, glass, architecture, stark contrast, mechanical elements, themes of dark arts, horror watchers, control, gradient background, blue to grey, warm-uncomforting blend, intricate paths, resilience, highly textured surfaces, wear, aged H. R. Giger, Marc Silvestri, Jim Lee, Gustave Doré, earl norem,
Prompt: A lone, cyborg figure stands before a colossal, biomechanical goddess, her body a fusion of intricate, rust and chrome-plated and organic, pulsing tissue, in a hyper-realistic style blending H.R. Giger's dark, industrial sensibilities, Jean-Baptiste Monge's intricate, mechanical details, and Zdzisław Beksiński's eerie, atmospheric lighting, with a muted color palette of , silver, and rust dirt, and dramatic, high-contrast shadows.
Prompt: Hyper realistic A lone, winged figure stands at the edge of a vast, desolate wasteland under a perpetually twilight sky. Jagged, metallic structures pierce the horizon, remnants of a forgotten civilization. The atmosphere is heavy with an eerie silence, punctuated only by the distant hum of decaying machinery. The scene rendered in a hyper-realistic oil painting style with muted, desaturated colors and sharp, defined textures, evoking profound isolation and decay. Inspired by the works of Zdzisław Beksiński, H.R. Giger, and F.E.A.R concept art.
Prompt: Alien-pumpkin rusty old broken, disembodied and cut away, lies on its side, with a strange, partially open-mouthed expression, surrounded by rust, oil, dirt, and decay, reflective eyes looking up, boys stands over it touching it looking down in a post-apocalyptic, atompunk icy wasteland, with a crashed, rusty oil alien-ship in the background, 3D, boney mask in Giger style, with green and red glowing maze-like tattoos, and an alien plague doctor helmet, amidst a broken porcelain sea with multi-colored fractal patterns, and geometric filigree tribal details, in a cell-shaded, layered image, with heavy strokes, Chinese calligraphy, and paint splashes, in the style of Jeremy Mann, Carne Griffiths, and Robert Oxley.
Prompt: two beautiful, Dieselpunk madmax batmobile tank apocalypse road warriors fury battle. scenic, high definition, intricate, hyperdetailed illustration by Greg Rutkowski, Tom Bagshaw, jaroslaw jasnikowski, Ivan Shiskin, Peter Gric, dynamic lighting, bright colors, volumetric lighting
Prompt: An enigmatic and beautiful painting of an intrincate steam train at golden hour by Marc Simonetti, Greg Rutkowski, Ferdinand Knab | 8K resolution DSLR HDR Cinema 4D IMAX detailed hyperdetailed photorealistic concept art detailed painting deviantart hyperrealism trending on Artstation Unreal Engine 5
Prompt: humanoid night terrors; She, hyper-realistic,hyper-detailed fantasy art; elegant, intricate, detailed, long white flowing hair symmetrical face,accurate anatomy by Daniel f gerhartz, Gustave dore, hr giger, tom bagshaw,junji ito
Prompt: hyper-realistic,hyper-detailed fantasy art; elegant, intricate, detailed, symmetrical face, accurate anatomy and eyes, by Daniel f gerhartz, Gustave dore, hr giger, tom bagshaw,junji ito, biomorphic close up of astronaut extraterrestrial, style of h.r. giger, insanely detailed and intricate, golden ratio, hypermaximalist,
Prompt: a very tall futuristic building with domes and neon lighting in the middle of a futuristic city and futuristic transport, digital art, derelict, eerie jungle, stunning artwork, futuristic architecture, sparsely populated and giant glass luminescent mushroom dome
Prompt: Gorgeous in Graphics, Beautiful smile, flawless even-toned complexion, less orange in face, symmetry, epic composition, , Not Cut Out for Provincial Pinstripes, a gorgeous detailed 3d woman, full body view, ,made completely of dense, stacked black white grey and navy blue and very, very dark teal lines, full head in frame, all aspects of composition are dense, stacked lines, no aspect is a solid unlined portion, few circles, minimal curves, , no fragmentation,i insanely detailed, intricate, stunning composition, face is also composed of stacked lines, no areas or planes that are note comprised of tight lines,
Dream Level: is increased each time when you "Go Deeper" into the dream. Each new level is harder to achieve and
takes more iterations than the one before.
Rare Deep Dream: is any dream which went deeper than level 6.
Deep Dream
You cannot go deeper into someone else's dream. You must create your own.
Deep Dream
Currently going deeper is available only for Deep Dreams.