Prompt: Sign of magic, Dark rainy morning in a fantastic old township, dirty, untidy, fertile forest riverside, litter, steam, crowded, wizard's home, magic varieties in one picture, wicked perspective, rain pouring, falling stars, timeless momentum, eerie and oppressive oil painting by Alexander Jansson,
88grzes, Orley Ypon, Yves Tanguy, Ismail Inceoglu, Huang Guangjian and Dan Witz, detailed painting, mandelbulb, Huang Guangjian, strong coloration, night, soft lighting, subsurface scattering, realistic, heavy shadow, masterpiece, best quality, ultra realistic, 8k, golden ratio, Intricate, High Detail, film scenery,
Prompt: An ice dragon with frosty wings spread wide across a snowy plain. Glaciers mountains surround the area. The color is mostly white, with some blues, across the canvas. The dragon is huge. Framed in a wide shot. The dragon is breathing a misty frost breath that spirals in the sky. The dragon has an intricate fractal pattern across it's scales.
IGN's South Park: Snow Day Review Conclusion Prompt
Model:
AIVision
Size:
1024 X 1024
(1.05 MP)
Used settings:
Prompt: Thanks to recent successes, we know exactly what a great South Park game looks like, and South Park: Snow Day! couldn’t be farther from it. I’m a huge fan of throwing out the rulebook to try something completely fresh, especially in this age of samey sequels and forever live-service games that increasingly play it safe, but this bold attempt at a new direction misses the mark so drastically I’m aghast at just how sideways things went. Whether it’s due to the thoroughly unenjoyable combat or the uncharacteristicly toothless and unfunny story, I can’t recommend anyone waste their time on this cooperative lost cause – even my fellow die-hard South Park fans.
Prompt: The ancient city of Rome with a large colosseum in the center of the frame. Crane shot. At night illuminated by the soft blue glow of the moon. Ancient buildings.
Prompt: In the style of Avatar: the last Airbender, fields of pink flowers and rolling hills. A grand tree towering over the horizon. A vast stretch of ocean in the distance. Sunset, with a red stained sky and clouds.
Prompt: An all bronze steampunk city backlit by the setting sun. The warm glow of the sun over the horizon, across a vast body of water. The shining reflection in the metal buildings. The sky with goofy clouds tinted red by the sun. Framed from below the buildings on a wide street, looking towards the sky. The buildings have Intricate gear patterns and pipes on them.
Dream Level: is increased each time when you "Go Deeper" into the dream. Each new level is harder to achieve and
takes more iterations than the one before.
Rare Deep Dream: is any dream which went deeper than level 6.
Deep Dream
You cannot go deeper into someone else's dream. You must create your own.
Deep Dream
Currently going deeper is available only for Deep Dreams.