Prompt: dark back alley, rain pouring down, in the middle a woman happily dancing, a single street lamp for light, vertical streaks, layered textures, fragmented art, dark color scheme
Prompt: an image of an ancient deity,wielding a soul sword,wearing soul shimmering armor,in the tone and style of Unreal Engine 5,8K resolution and tone
Prompt: an image of a crystalline humanoid being,its body is ice blue colored fractal effected glass,on a studio photography background,in the tone and style of Unreal Engine 5,8K resolution and tone
Prompt: an image of a crystalline humanoid being,its body is red colored fractal effected glass,on a studio photography background,in the tone and style of Unreal Engine 5,8K resolution and tone
Prompt: A slim, lithe blonde wearing multi-coloured patterned dress and boots strolls through a rough, hostile future-punk alleyway filled with boxes with shipping labels, cyborg rats, and human detritus. A billboard soaring above the alleyway depicts the same woman in a different posture.
Prompt: A stunning, highly detailed and intricate 3D Olivia De Berardinis’ provocative style of a fierce rugged mystical woman with vibrant, magical markings on her skin standing leaning forward with her arms extended in front of her, magically holding at bay a swirling tempest, The sheer power of the wind tempest is pushing her backward as she buffeted by the storm. Her flowing, raven-black hair and intricately embroidered, weathered leather jacket and pants are blown back by the turbulent gusts. The background is a chaotic tapestry of debris-filled air, with shattered glass, splintered wood, and torn fabric flying around her, illuminated by an eerie, pulsing glow. The scene is rendered with exquisite detail, featuring lifelike textures, vivid color gradations, and atmospheric lighting, evoking a blend of Olivia De Berardinis' exotic touch, Thomas Kinkade's shading, Greg Rutkowski's symbolism, and Alphonse Mucha's lines. The 3D backdrop consists of intricately designed wind gusts with intricately designed textures against a black and grey shaded background, accented with white curving lines.
Prompt: A stunning, highly detailed and intricate 3D Olivia De Berardinis’ provocative style of a fierce rugged mystical woman with vibrant, magical markings on her skin standing leaning forward with her arms extended in front of her, magically holding at bay a swirling tempest, The sheer power of the wind tempest is pushing her backward as she buffeted by the storm. Her flowing, raven-black hair and intricately embroidered, weathered leather jacket and pants are blown back by the turbulent gusts. The background is a chaotic tapestry of debris-filled air, with shattered glass, splintered wood, and torn fabric flying around her, illuminated by an eerie, pulsing glow. The scene is rendered with exquisite detail, featuring lifelike textures, vivid color gradations, and atmospheric lighting, evoking a blend of Olivia De Berardinis' exotic touch, Thomas Kinkade's shading, Greg Rutkowski's symbolism, and Alphonse Mucha's lines. The 3D backdrop consists of intricately designed wind gusts with intricately designed textures against a black and grey shaded background, accented with white curving lines.
Prompt: A stunning, highly detailed and intricate 3D Olivia De Berardinis’ provocative style of a hyper-detailed futuristic robot female warrior charging in a fighting pose, designed with a mix of organic and mechanical elements. The structure blends smooth liquid-metal curves with crystalline fragments, glowing fiber veins, and translucent panels that shift color under light. Parts of the surface show iridescent oil-slick reflections, others matte ceramic or brushed titanium textures. Embedded holographic runes faintly pulse with shifting colors — from electric blue to amber to neon magenta. The visor is semi-transparent, layered with refracted light patterns like stained glass. The overall design feels both alien and ceremonial, as if crafted by an advanced civilization mixing art, technology, and ritual. The background is a cinematic ultra realistic 3D render of the full word "GENESIS" in silver and storm-blue glowing metallic 3D letters. The word "GENESIS" fully visible, wind, fog, sparks, hyper-detailed 8K realism. The scene is rendered with exquisite detail, featuring lifelike textures, vivid color gradations, and atmospheric lighting, evoking a blend of Olivia De Berardinis' exotic touch, Thomas Kinkade's shading, Greg Rutkowski's symbolism, and Alphonse Mucha's lines.
Prompt: In a hyperdetailed and intricately mesmerizing glitchcore style. Two persons embrace in the light and shadow of their own soul, on their knees amongst chaos, defeated, they try to hold on to the fragments of their broken lives that flies away in an array of tiny specks of energy. Greg Rutkowski Gustave Doré Thomas Kinkade Zdzisław Beksiński Simon Stålenhag shadow depth complex dynamic lighting
Prompt: A masterfully rendered award winning creation of a weathered, ancient foggy and misty long hair bearded face with a sorrowful, ominous expression that looks down from above towards a highly detailed and beautiful woman wearing an intricately designed hood. Intricately designed swirling engravings cover her entire face. The perfect facial features merge seamlessly with the swirling sand engravings creating a masterpiece of beauty. In the dark foggy background. The 3d backdrop is a dark eerie ominous scene of swirling fog and white mist rendered in a hyperdetailed dark academia and glitchcore style adding depth and texture to the composition. The artwork combines elements of dark fantasy with moments of ethereal beauty, capturing the raw emotions of a sense of wonders in the surrounding. Random glitches and bold multicolor hues envelop the scene, giving it a radiant, almost ethereal glow with a class of dark fantasy. Masterfully crafted in the style of Greg Rutkowski, with the ornate, symbolic detailing of Alphonse Mucha and the haunting, dreamlike quality of Jordan Grimmer, this dark fantasy concept art is a masterpiece of macabre storytelling, reminiscent of the horror-tinged illustrations of Gustave Doré. Executed in breathtaking 8K resolution, with dynamic, hyper-detailed textures and deep, rich colors, this splash screen art is a true showstopper, and showcasing the cutting-edge, Unreal Engine-powered artistry of a modern master.
Prompt: An intricately designed mask crafted from pure black onyx, adorned with glowing glyphs and symbols, hovers in a dimly lit, mystical chamber. The mask seems to pulse with an inner light. The chamber is filled with swirling mist and floating fragments of ancient text. The scene is rendered in a hyper-detailed style, blending dark fantasy with ethereal beauty, reminiscent of Ash Thorp, Loish, and Greg Rutkowski.
Prompt: A close-up 3/4 view of Jesus' face composed of intricately designed, crowns of thorns that follow the immaculate shape of the visage, nose, mouth and lips, and eyes. The crowns of thorns merge seamlessly creating a masterpiece of beauty and colors defining the shape of the face giving the appearance of a mask. Each element reflecting light in a mesmerizing dance of colors and textures. His long hair and beard sway gently in an ethereal breeze against a dark, moody 3D backdrop of an intricate cross and drops of blood spiraling backward rendered in a hyperdetailed dark academia glitchcore adding depth and texture to the composition. that contrasts sharply, highlighting his otherworldly beauty. The scene is rendered with exquisite detail, featuring lifelike textures, subtle color gradations, and atmospheric lighting, evoking a blend of Simon Stalenhag's futuristic realism, Zdzisław Beksiński's dark surrealism, and Kinuko Y. Craft's mystical symbolism. Warm hues accentuate the soft glow emanating from the metals, casting an enchanting ambiance across the image.
Prompt: full body transhumanism high-heighted postpartum audio-animatronics epic-posthumanism male mannequin full-body male lifelike life-sized extrabiomechanical audio-animatronics high-heighted god-like humanoid techno-organic life postmartum transhumanism fetishism morph-bio-humanoid
Prompt: A dancing winged fairy of chaos. Buxom and voluptuous, in a sleeveless, halter dress.
Very Cosmic horror, much Eldritch and very Lovecraftian.
Crimson, brass, ochre and sepia colour palette.
In the style of Chesley Bonestell,Arthur Rackham and Luca Pacioli.
Ensure all significant elements are fully within the boundaries a minimalist composition. Oil on canvas.
Imagine it's literally the bestest painting, as if Satan did it.
steps: 5, guidance: 17.0.
Dream Level: is increased each time when you "Go Deeper" into the dream. Each new level is harder to achieve and
takes more iterations than the one before.
Rare Deep Dream: is any dream which went deeper than level 6.
Deep Dream
You cannot go deeper into someone else's dream. You must create your own.
Deep Dream
Currently going deeper is available only for Deep Dreams.