Prompt: Here's a targeted prompt for Deep Dream Creator (or similar tools) to transform the original scene into a subterranean city growing downward:
Prompt:
"Reverse the original image of a seaside city rising from the cup into an underground city growing downward. Maintain the Mediterranean style with white and blue, but make the buildings hollow and carved into the rock, with tunnels, spiral staircases, and underground plazas illuminated by warm, flickering lights. The rock profile extends below the waterline, creating visual depth: cave-like buildings, arches, niches illuminated by golden lights, spiral passageways, shells and coral as decorative elements along the underground passages. The sky above remains visible from above or can show a starry moon for contrast. Avoid explicit modern symbols; favor rock textures, a dreamlike atmosphere, and depth."
Recommended settings:
Detail level: High
Extrusion/Depth: Strong (push the city downward)
Colors: Earthy (ochre, brown, gray) with gold and soft blue accents
Lighting: Warm interior lighting, glows in niches
Style: Poetic realism or light surrealism, depending on your preference
Suggestions for improvement:
Add a central light source (a large underground tunnel) as a focal point.
Insert natural underground elements (stalactites, underground geysers) to emphasize depth.
Prompt: Here's a targeted prompt for Deep Dream Creator (or similar tools) to transform the original scene into a subterranean city growing downward:
Prompt:
"Reverse the original image of a seaside city rising from the cup into an underground city growing downward. Maintain the Mediterranean style with white and blue, but make the buildings hollow and carved into the rock, with tunnels, spiral staircases, and underground plazas illuminated by warm, flickering lights. The rock profile extends below the waterline, creating visual depth: cave-like buildings, arches, niches illuminated by golden lights, spiral passageways, shells and coral as decorative elements along the underground passages. The sky above remains visible from above or can show a starry moon for contrast. Avoid explicit modern symbols; favor rock textures, a dreamlike atmosphere, and depth."
Recommended settings:
Detail level: High
Extrusion/Depth: Strong (push the city downward)
Colors: Earthy (ochre, brown, gray) with gold and soft blue accents
Lighting: Warm interior lighting, glows in niches
Style: Poetic realism or light surrealism, depending on your preference
Suggestions for improvement:
Add a central light source (a large underground tunnel) as a focal point.
Insert natural underground elements (stalactites, underground geysers) to emphasize depth.
Prompt: Ghiacciardente (Falcofreddo)
Habitat e Origini: Vive nelle Vette Eterne e nelle regioni polari di mondi non mappati, dove il sole non tramonta mai o non sorge mai. Si narra che sia nato dal primo respiro della Dea del Ghiaccio e che sia il guardiano delle sorgenti di acqua dolce congelata.
Dieta: Caccia le "Ombre Calde," piccole creature elementali di vapore e fuoco che osano avvicinarsi ai suoi territori. Si nutre anche della Luce Riflessa dalla Neve, immagazzinando la sua energia solare tramite la fredda riflessione.
Colore e Cristallizzazione: Il suo aspetto di ghiaccio perenne e la luce argentea derivano dal suo scopo mitologico: mantenere il freddo assoluto. Il colore è una manifestazione della sua temperatura interna, che è sempre vicina allo zero assoluto. Le piume sono fatte di Acqua Magica Congelata, che non si scioglie mai.
Dream Level: is increased each time when you "Go Deeper" into the dream. Each new level is harder to achieve and
takes more iterations than the one before.
Rare Deep Dream: is any dream which went deeper than level 6.
Deep Dream
You cannot go deeper into someone else's dream. You must create your own.
Deep Dream
Currently going deeper is available only for Deep Dreams.