Prompt: Double exposure: ink and watercolor blooming, oil paint splashes; Centered and all in one movie shot: Surrealism, Enigmatic, Horror, Fairy tale, Fantasy, child wearing braces and metal headgear:: Dystopian Surrealist by H. R. Giger, Zdzisław Beksiński, Tim Burton, Salvador Dalí, Michael Hussar :: Awwchang, Cedric Peyravernay, Karla Ortiz reworked by Meghan Duncanson and Jennifer Lommers and Didier Lourenço, detailed matte painting, deep color, fantastical, intricate detail, complementary colors, fantasy concept art, 8k resolution trending on Artstation ,Unreal Engine 5.1, midjourney, no text!!!, centered all in one shot!! midjourney!!! Octane Render. SFX. Ray Traced. Centered all in one shot! Sharp ALL in FOCUS!, midjourney, megacute, no watermark!
Prompt: man, athlete,muscles, running energetic,; wavy paint drips; drip painting; a masterpiece; maximalist; uncanny; highly detailed and intricate, beautiful blue and yellow colors, background urban skyline in the distance, bridge
Prompt: Suprematism, blue-eyed happy adult girl in a summer outfit, wind and color sparcles in her hair, ;cityscape; urban, touristic, Jean-Baptiste Monge
Prompt: warrior of the future, full body, highly details, photorealistic, digital painting, fantasy style, concept art, art station, cinematic, studio lighting, 8k 3d, octan render
Prompt: orange bauty harlequin lady, violet orchid, spider lacework by Dios A Las Orugas Copia, Meghan Duncanson and Jennifer Lommers and Didier Lourenço
Prompt: The Doge's Palace (Italian: Palazzo Ducale; Venetian: Pałaso Dogal) is a palace built in Venetian Gothic style, and one of the main landmarks of the city of Venice in northern Italy. The palace was the residence of the Doge of Venice, the supreme authority of the former Republic of Venice. It was built in 1340 and extended and modified in the following centuries. It became a museum in 1923 and is one of the 11 museums run by the Fondazione Musei Civici di Venezia.
Prompt: Venice is built on alluvial mud, and all buildings in the city were (and mostly still are) supported by large numbers of timber piles driven into the mud. Above that the normal building material is brick, although the grander facades were usually faced with Istrian stone, a fine limestone that is not strictly a marble, although it is often so called. This came by sea from quarries in Istria in the Terraferma, now in Croatia. Other stones with different colours were often used for contrast, especially a red stone from Verona. Marmorino stucco, made from grinding limestone, brick and terracotta fragments, was the typical finish for interior walls, and sometimes exteriors. Flat ceilings supported with timber beams were preferred to vaults, which might crack as the building settled on the pile foundations.
Dream Level: is increased each time when you "Go Deeper" into the dream. Each new level is harder to achieve and
takes more iterations than the one before.
Rare Deep Dream: is any dream which went deeper than level 6.
Deep Dream
You cannot go deeper into someone else's dream. You must create your own.
Deep Dream
Currently going deeper is available only for Deep Dreams.