Prompt: Courageous warrior battling through adversity, facing life's trials head-on, rejecting easy paths, dedicated to a noble cause, sacrificing for a greater purpose, surrounded by darkness and challenges, iron will, fighting against monstrous foes, gritty determination, epic struggle for freedom, heroic journey, dark and gritty style, dramatic lighting casting deep shadows, intense red and black color scheme, high resolution for intricate details, reminiscent of Frank Frazetta's artwork.
Prompt: Create a serene landscape scene featuring a clear blue sky with minimal clouds. In the foreground, include a winding wooden boardwalk that runs parallel to a calm, turquoise waterway. On the left side of the image, depict a tall, slender tree with a sparse canopy and some remaining leaves scattered throughout. The bank of the waterway should be lined with large rocks and patches of grass, conveying a natural, somewhat rugged environment. In the distance, add a breakwater made of stones, leading to a marina where small boats are docked. Make sure to capture the peaceful atmosphere of the area, with the sun illuminating the scene, casting soft shadows on the wooden boardwalk.
Prompt: Portrait of Lilith , Festive Christmas New Year style , New Year festive atmosphere , The style is Neo noir , sentimentalism ,elegant, Impressionism , Hans Holbein , Auguste Renoir , Franz Xaver Winterhalter , vintage, oil, masterpiece, high detail, art station
Prompt: Portrait of Lilith , Festive Christmas New Year style , New Year festive atmosphere , The style is Neo noir , sentimentalism ,elegant, Impressionism , Hans Holbein , Auguste Renoir , Franz Xaver Winterhalter , vintage, oil, masterpiece, high detail, art station
Prompt: "The Grotesque Feast" is visible in the top center with dripping, viscous lettering that blends realistic textures with a cel-shaded outline, giving a distinctly post-apocalyptic and horrific aesthetic.
In the foreground, two grotesque humanoid-plant mutants dominate the scene. One, a hulking figure with realistically textured, gnarled bark-like skin and a gaping maw filled with cel-shaded, glowing tendrils, is tearing into the remains of a fallen animal. Its eyes, rendered with disturbing realistic detail but with cel-shaded pupils, glow with malevolent hunger. The second mutant, more slender and vine-like, but with a realistically rendered, human-like face contorted in a silent scream, is slowly merging with the overgrown, cel-shaded wreckage of a bus. Its limbs are twisting into thick, thorny branches. The environment is a suffocating tangle of realistically textured, overgrown vines and pulsating, bioluminescent fungi (with cel-shaded outlines) that cover the entire scene. In the murky background, the sharply defined silhouettes of more humanoid-plant creatures can be seen emerging from the shadows, their forms a blend of realistic detail and cel-shaded menace. Overhead, a realistically painted, sickly green sky with cel-shaded atmospheric effects looms oppressively. The small text "digo.a.i" is subtly integrated as a sharply defined, glowing decal on the side of the bus wreckage, appearing with a slight realistic texture. The artwork is a unique blend of hyper-realism for repulsive detail and environmental texture, combined with bold cel-shaded outlines and visceral, stylized colors to emphasize the terrifying and pervasive threat of mutated life in this hybrid-style post-apocalyptic nightmare.
Prompt: Archaeology theme: vibrant and luminous digital art painting in an impasto style mixed with oil paints, featuring fine textures of very thick, small cobwebs. It depicts steampunk-style archaeologists digging with small tools in the dusty ochre soil of a large Egyptian pharaonic tomb. They are surprised to discover the bones of several embalmed skulls and skeletons (3D textures), typically alien in appearance, covered in small cobwebs (thick textures), serving as mummies. The background is a magnificent Egyptian tomb with yellow lime walls inlaid with hieroglyphs and black Egyptian drawings in 3D (thick textures), steampunk engine, intricate mech details, ground level shot, 8K resolution, Cinema 4D, Behance HD, polished metal, Unreal Engine 5, rendered in Blender, sci-fi, futuristic, trending on Artstation, epic, cinematic background, dramatic, atmospheric
Prompt: A highly detailed, abstract 3D Mandelbrot fractal rendering resembling a Mandelbulb variant with hyperbolic deformations, featuring a central orange bulbous orb surrounded by swirling, fluid-like lobes in shades of blue, pink, and yellow with iridescent, reflective surfaces and gradient transitions. The fractal is defined iteratively in \(\mathbb{R}^3\) for a point \(\mathbf{c} = (x_0, y_0, z_0)\), starting with \(\mathbf{z}_0 = \mathbf{0}\) or \(\mathbf{z}_0 = \mathbf{c}\), and iterating \(\mathbf{z}_{k+1} = r \cdot \vec3\left( \frac{e^{\cos \theta} - e^{-\cos \theta}}{\pi} \cos \phi, \cos \theta \sin \phi, \cos \theta \right) + \vec3\left( \frac{e^{p_x} - e^{-p_x}}{\pi} p_x, \frac{e^{p_y} - e^{-p_y}}{\pi} p_y, \frac{e^{p_z} - e^{-p_z}}{\pi} p_z \right)\), where \(r = \|\mathbf{z}_k\|\), \(\theta = \arccos\left( \frac{z_k \cdot z}{r} \right)\), \(\phi = \atantwo(z_k.y, z_k.x)\), and \(\mathbf{p}\) is a vector parameter like \(\mathbf{c}\). For higher powers n (e.g., 8), scale to \(r^n\), \(n \theta\), \(n \phi\). Iteration halts if \(r > 4\) or after 50 max iterations. Render using ray marching with distance estimator \(DE(\mathbf{q}) = 0.5 \cdot \frac{\log r \cdot r}{dr}\), surface normals via gradients, Phong/PBR shading with reflections, ambient occlusion, and coloring via orbit traps or escape time mapped to hues (orange for low iterations, blue-pink gradients for higher). Apply post-processing for anti-aliasing, depth-of-field, and glow to achieve a dreamy, metallic sheen, viewed zoomed into the central orb with asymmetric swirling arms, Hyper Realistic Fractal Art, HD-Resolution, Vibrant Every Color in The Rainbow Color Palette
Prompt: A highly detailed, abstract 3D Mandelbrot fractal rendering resembling a Mandelbulb variant with hyperbolic deformations, featuring a central orange bulbous orb surrounded by swirling, fluid-like lobes in shades of blue, pink, and yellow with iridescent, reflective surfaces and gradient transitions. The fractal is defined iteratively in \(\mathbb{R}^3\) for a point \(\mathbf{c} = (x_0, y_0, z_0)\), starting with \(\mathbf{z}_0 = \mathbf{0}\) or \(\mathbf{z}_0 = \mathbf{c}\), and iterating \(\mathbf{z}_{k+1} = r \cdot \vec3\left( \frac{e^{\cos \theta} - e^{-\cos \theta}}{\pi} \cos \phi, \cos \theta \sin \phi, \cos \theta \right) + \vec3\left( \frac{e^{p_x} - e^{-p_x}}{\pi} p_x, \frac{e^{p_y} - e^{-p_y}}{\pi} p_y, \frac{e^{p_z} - e^{-p_z}}{\pi} p_z \right)\), where \(r = \|\mathbf{z}_k\|\), \(\theta = \arccos\left( \frac{z_k \cdot z}{r} \right)\), \(\phi = \atantwo(z_k.y, z_k.x)\), and \(\mathbf{p}\) is a vector parameter like \(\mathbf{c}\). For higher powers n (e.g., 8), scale to \(r^n\), \(n \theta\), \(n \phi\). Iteration halts if \(r > 4\) or after 50 max iterations. Render using ray marching with distance estimator \(DE(\mathbf{q}) = 0.5 \cdot \frac{\log r \cdot r}{dr}\), surface normals via gradients, Phong/PBR shading with reflections, ambient occlusion, and coloring via orbit traps or escape time mapped to hues (orange for low iterations, blue-pink gradients for higher). Apply post-processing for anti-aliasing, depth-of-field, and glow to achieve a dreamy, metallic sheen, viewed zoomed into the central orb with asymmetric swirling arms, Hyper Realistic Fractal Art, HD-Resolution, Vibrant Every Color in The Rainbow Color Palette
Prompt: A richly enchanting, storybook-inspired spring still-life scene set upon a wide wooden table draped in an intricately embroidered, pastel-toned tablecloth that seems to shimmer with gentle magical motifs. At the center rests an ornate ceramic bowl painted with delicate floral patterns, overflowing with vibrant fruit: glistening red apples, softly glowing green pears, sunlit oranges, deep plum-purple plums, a juicy watermelon slice with sparkling droplets, and a flowing cascade of translucent grapes catching the light like tiny gems. Scattered walnuts lie playfully around the bowl as if part of a quiet woodland tale.
Nestled beside the arrangement, a small, fluffy cockatiel sleeps peacefully inside its cozy nest, its feathers glowing with a faint golden shimmer, as though touched by spring magic. The background opens into a dreamy, fairytale-like village bathed in warm morning light: a charming cottage with a thatched roof, smoke curling gently from the chimney, and a tall tree adorned with fresh spring leaves swaying in a soft breeze. The sky above glows in pastel blues and pinks, with a subtle mist giving the whole scene a whimsical, timeless charm.
Prompt: A highly detailed, abstract 3D Mandelbrot fractal rendering resembling a Mandelbulb variant with hyperbolic deformations, featuring a central orange bulbous orb surrounded by swirling, fluid-like lobes in shades of blue, pink, and yellow with iridescent, reflective surfaces and gradient transitions. The fractal is defined iteratively in \(\mathbb{R}^3\) for a point \(\mathbf{c} = (x_0, y_0, z_0)\), starting with \(\mathbf{z}_0 = \mathbf{0}\) or \(\mathbf{z}_0 = \mathbf{c}\), and iterating \(\mathbf{z}_{k+1} = r \cdot \vec3\left( \frac{e^{\cos \theta} - e^{-\cos \theta}}{\pi} \cos \phi, \cos \theta \sin \phi, \cos \theta \right) + \vec3\left( \frac{e^{p_x} - e^{-p_x}}{\pi} p_x, \frac{e^{p_y} - e^{-p_y}}{\pi} p_y, \frac{e^{p_z} - e^{-p_z}}{\pi} p_z \right)\), where \(r = \|\mathbf{z}_k\|\), \(\theta = \arccos\left( \frac{z_k \cdot z}{r} \right)\), \(\phi = \atantwo(z_k.y, z_k.x)\), and \(\mathbf{p}\) is a vector parameter like \(\mathbf{c}\). For higher powers n (e.g., 8), scale to \(r^n\), \(n \theta\), \(n \phi\). Iteration halts if \(r > 4\) or after 50 max iterations. Render using ray marching with distance estimator \(DE(\mathbf{q}) = 0.5 \cdot \frac{\log r \cdot r}{dr}\), surface normals via gradients, Phong/PBR shading with reflections, ambient occlusion, and coloring via orbit traps or escape time mapped to hues (orange for low iterations, blue-pink gradients for higher). Apply post-processing for anti-aliasing, depth-of-field, and glow to achieve a dreamy, metallic sheen, viewed zoomed into the central orb with asymmetric swirling arms, Hyper Realistic Fractal Art, HD-Resolution, Vibrant Every Color in The Rainbow Color Palette
Prompt: A highly detailed, abstract 3D Mandelbrot fractal rendering resembling a Mandelbulb variant with hyperbolic deformations, featuring a central orange bulbous orb surrounded by swirling, fluid-like lobes in shades of blue, pink, and yellow with iridescent, reflective surfaces and gradient transitions. The fractal is defined iteratively in \(\mathbb{R}^3\) for a point \(\mathbf{c} = (x_0, y_0, z_0)\), starting with \(\mathbf{z}_0 = \mathbf{0}\) or \(\mathbf{z}_0 = \mathbf{c}\), and iterating \(\mathbf{z}_{k+1} = r \cdot \vec3\left( \frac{e^{\cos \theta} - e^{-\cos \theta}}{\pi} \cos \phi, \cos \theta \sin \phi, \cos \theta \right) + \vec3\left( \frac{e^{p_x} - e^{-p_x}}{\pi} p_x, \frac{e^{p_y} - e^{-p_y}}{\pi} p_y, \frac{e^{p_z} - e^{-p_z}}{\pi} p_z \right)\), where \(r = \|\mathbf{z}_k\|\), \(\theta = \arccos\left( \frac{z_k \cdot z}{r} \right)\), \(\phi = \atantwo(z_k.y, z_k.x)\), and \(\mathbf{p}\) is a vector parameter like \(\mathbf{c}\). For higher powers n (e.g., 8), scale to \(r^n\), \(n \theta\), \(n \phi\). Iteration halts if \(r > 4\) or after 50 max iterations. Render using ray marching with distance estimator \(DE(\mathbf{q}) = 0.5 \cdot \frac{\log r \cdot r}{dr}\), surface normals via gradients, Phong/PBR shading with reflections, ambient occlusion, and coloring via orbit traps or escape time mapped to hues (orange for low iterations, blue-pink gradients for higher). Apply post-processing for anti-aliasing, depth-of-field, and glow to achieve a dreamy, metallic sheen, viewed zoomed into the central orb with asymmetric swirling arms, Hyper Realistic Fractal Art, HD-Resolution, Vibrant Every Color in The Rainbow Color Palette
Prompt: A woman in a christmas coat and holly in her hair is sat on a bench that is decorated in christmas decor.there is a forrest ahead with a flock of birds flying towards the sunset.It is a snowy scene and the bunnys and dear are around enjoying the snow.The rose bushes are coverd in snow and there are large red and blue and golden christmas boxs wrapped in ribbons spoted in the forrest.A Enchanting magical snowy scene like a old oil painting.
Prompt: A highly detailed, abstract 3D Mandelbrot fractal rendering resembling a Mandelbulb variant with hyperbolic deformations, featuring a central orange bulbous orb surrounded by swirling, fluid-like lobes in shades of blue, pink, and yellow with iridescent, reflective surfaces and gradient transitions. The fractal is defined iteratively in \(\mathbb{R}^3\) for a point \(\mathbf{c} = (x_0, y_0, z_0)\), starting with \(\mathbf{z}_0 = \mathbf{0}\) or \(\mathbf{z}_0 = \mathbf{c}\), and iterating \(\mathbf{z}_{k+1} = r \cdot \vec3\left( \frac{e^{\cos \theta} - e^{-\cos \theta}}{\pi} \cos \phi, \cos \theta \sin \phi, \cos \theta \right) + \vec3\left( \frac{e^{p_x} - e^{-p_x}}{\pi} p_x, \frac{e^{p_y} - e^{-p_y}}{\pi} p_y, \frac{e^{p_z} - e^{-p_z}}{\pi} p_z \right)\), where \(r = \|\mathbf{z}_k\|\), \(\theta = \arccos\left( \frac{z_k \cdot z}{r} \right)\), \(\phi = \atantwo(z_k.y, z_k.x)\), and \(\mathbf{p}\) is a vector parameter like \(\mathbf{c}\). For higher powers n (e.g., 8), scale to \(r^n\), \(n \theta\), \(n \phi\). Iteration halts if \(r > 4\) or after 50 max iterations. Render using ray marching with distance estimator \(DE(\mathbf{q}) = 0.5 \cdot \frac{\log r \cdot r}{dr}\), surface normals via gradients, Phong/PBR shading with reflections, ambient occlusion, and coloring via orbit traps or escape time mapped to hues (orange for low iterations, blue-pink gradients for higher). Apply post-processing for anti-aliasing, depth-of-field, and glow to achieve a dreamy, metallic sheen, viewed zoomed into the central orb with asymmetric swirling arms, Hyper Realistic Fractal Art, HD-Resolution, Vibrant Every Color in The Rainbow Color Palette
Prompt: digital wallpaper, smoke, girl, hd, 4k, moody hue, calm, badass, long white hair, digital painting, (expressionism:0.9), dramatic, midnight, blue and red lights, unforgettable, very intricate, by Jeremy Mann, Milo Manara, Jean Baptiste Monge
Prompt: Create a portrait of a young woman with a captivating expression, featuringTextured Bob blond hair that appears slightly windswept. Her captivating blue eyes are striking and framed by long eyelashes, enhancing her expressive gaze. Her skin tone is fair with a subtle warm glow, highlighted by soft blush on her cheeks. The woman has delicately defined facial features, including a slightly upturned nose and full lips painted with a natural shade.
The background of the image is a dreamy blend of soft autumn colors, primarily warm oranges and browns, with gentle watercolor techniques blending together. Scattered throughout the background are multiple falling autumn leaves, adding a seasonal touch. The overall composition conveys a sense of serenity and beauty, with the subject’s face serving as the focal point, harmoniously integrated with the artistic backdrop.The artwork portrays her as a beautiful girl necromancer, blending sophistication with a touch of the arcane. Inspired by the style of Karol Bak and the timeless beauty of Ana de Armas, the piece combines elements of fantasy and realism. Reminiscent of Colleen Moore's charm and crafted with the finesse of graphic artist Magali Villeneuve and Anna Dittmann
Dream Level: is increased each time when you "Go Deeper" into the dream. Each new level is harder to achieve and
takes more iterations than the one before.
Rare Deep Dream: is any dream which went deeper than level 6.
Deep Dream
You cannot go deeper into someone else's dream. You must create your own.
Deep Dream
Currently going deeper is available only for Deep Dreams.