Prompt: A colossal stone hand, weathered and moss-covered, emerged from a churning sea of clouds. Its outstretched fingers, each the size of a mountain, were adorned with rusted rings and tarnished gauntlets, hinting at a forgotten giant slumbering beneath the endless sky. Upon the palm, nestled amidst patches of bioluminescent lichen, stood a bustling gnome city. Houses carved from glittering geodes, workshops spewing puffs of steam that mingled with the swirling mist, and rickety elevators scaling the massive fingers – all pulsated with gnome ingenuity. In the distance, a fleet of steam-powered airships, resembling oversized dragonflies, buzzed around a colossal clocktower that chimed a haunting melody every hour, a reminder of the fleeting nature of time even amongst such fantastical creations. Here, nature's grand monument served as the foundation for a thriving society, a testament to the enduring spirit of innovation and the breathtaking potential for harmony between the ancient and the inventive.
Prompt: High upon a colossal, petrified waterfall, frozen in time by an ancient spell, a lone figure in white robes stood poised. Moonlight, refracted through the cascading ice, cast an ethereal luminescence on their flowing garments and weathered face. Below them, the land stretched out like a tapestry woven from silver moonlight and inky shadows. A forgotten city, its spires and towers encased in glittering ice, lay dormant beneath the frozen waterfall. Their hands, outstretched towards the moon, pulsed with a faint inner light, channeling an ancient magic that held the waterfall at bay. This scene captured the essence of a vigilant guardian, forever tethered to their duty. The frozen waterfall, a testament to their power, served as a barrier against an unknown threat, their sacrifice a lone beacon of hope in a world shrouded in icy silence.
Prompt: The Whispering Catacombs: Deep beneath a ruined city, a labyrinthine network of catacombs winds its way through the earth. The air is thick with the scent of damp stone and decay, and an oppressive silence hangs heavy in the air. Torches flicker, casting grotesque shadows that dance on the weathered walls adorned with faded murals depicting a forgotten civilization. A lone figure, their face obscured by a hooded cloak, navigates the treacherous passage, their footsteps echoing off the ancient stone. In the distance, a faint, rhythmic sound can be heard - the sound of dripping water, hinting at a hidden chamber and the secrets it may hold. This scene captures the essence of a perilous delve into the forgotten past, where every step could lead to a horrifying discovery or a treasure beyond imagination.
Prompt: Upon a windswept bluff overlooking a churning sea of obsidian glass, a lone dwarven outpost clung defiantly. Carved from obsidian itself, the fortress shimmered with an otherworldly sheen, its black walls etched with runes that pulsed with a faint inner light. Beneath the fortress, a glacier snaked down the mountainside, its surface a dazzling expanse of sapphire and emerald ice. In the distance, colossal volcanoes, their peaks wreathed in perpetual flame, stained the crimson heavens with plumes of obsidian smoke. Yet, amidst this harsh beauty, a single, defiant oak tree stood rooted at the bluff's edge. Its branches, gnarled and wind-sculpted, were heavy with golden acorns that seemed to radiate an inner warmth, a testament to the enduring spirit that thrived even in the face of such desolation.
Prompt: High atop a colossal sandstone mesa, weathered by millennia of wind and sun, a network of colossal gears whirred and groaned. Sunlight glinted off their rusted surfaces, casting a mesmerizing dance of light and shadow on the arid landscape below. These weren't the gears of a forgotten factory, but the fossilized remains of a gargantuan sandworm, its colossal form permanently etched into the mesa. Within its skeletal frame, a city thrived. Houses carved from petrified sand and powered by steam vents from the worm's internal heat sources lined the inner walls. Steampunk contraptions, cobbled together from the worm's bones, clattered and hissed, powering everything from water pumps to rudimentary flying machines buzzing between the worm's ribs. In the distance, the bleached white bones of a sandworm graveyard stretched towards the horizon, a stark reminder of the harsh desert and the ingenuity of those who dared to call it home. This scene offered a glimpse into a society that thrived in the harshest of environments, repurposing the remnants of a colossal creature into a testament to their unwavering spirit and fantastical innovation.
Prompt: Blood-stained stone fortress, a sentinel in the mist-choked pass. Skeletal griffin etched on the iron gate, barring the way. A flickering fire illuminates weary travelers: a grim dwarf sharpening his axe, a cloaked figure lost in stars, and a young archer clutching worn arrows. Every face etched with the weight of battles past, they stand at the threshold of a forgotten realm, driven by a desperate quest.
Prompt: High atop a crumbling watchtower, its battlements adorned with the skeletal remains of a long-dead griffin, stood a lone knight. Moonlight, filtered through the tattered banners emblazoned with a forgotten sigil, cast long, eerie shadows across the desolate plains below. In the distance, a colossal, skeletal wyvern lay half-buried in the dunes, its colossal skull a grim reminder of battles long past. The silence was broken only by the mournful howling of wind through the tower's broken windows, a sound that sent shivers down the knight's spine. Their hand rested on the hilt of a sword, its blade etched with arcane runes that glowed faintly in the moonlight, a faint vestige of a once-powerful enchantment. This scene captured the essence of a lonely vigil, a lone warrior standing guard against an unknown threat in a land abandoned by hope, their unwavering spirit a beacon in the desolate night.
Prompt: Sunlight, filtered through vibrant stained glass depicting a forgotten hero slaying a monstrous serpent, streamed onto a weathered map spread on a dusty table. Gnarled fingers, adorned with a silver ring etched with a roaring lion, traced the faded lines of the map. Around the table, cloaked figures huddled, their faces obscured by shadow, murmuring in hushed tones. A tense silence hung heavy in the air, broken only by the rhythmic dripping of water from a hidden leak somewhere above. This scene captured the essence of a clandestine meeting, a group of rebels plotting against a tyrannical regime in a secret haven hidden within a forgotten cathedral, their determination to overthrow oppression burning brightly in the dim light.
Prompt: Stone castle built into the side of a mountain. At the foot of the mountain a dense forest with a river flowing through it. Imaginative dwarf castle. Banner. Fireplaces. Lava running out of the castle in built stone constructions.
Prompt: A hidden waterfall plunged into a turquoise lagoon, its roar muffled by the thick canopy of a primordial swamp. Vines, as thick as a man's arm, hung heavy with moisture, their emerald leaves filtering the sunlight into emerald shards. Strange, bulbous flowers bloomed on the water's edge, each petal a vibrant shade of purple or crimson, pulsing with an inner bioluminescence. In the distance, the gnarled roots of a colossal ancient tree, rumored to be older than time itself, pierced the stagnant water, its branches reaching out like skeletal fingers towards the hazy sky. The air thrummed with the buzzing of unseen insects and the occasional guttural croak of an unseen swamp dweller. This hidden oasis, both beautiful and perilous, held the secrets of a forgotten age.
Prompt: Carved from a colossal amethyst crystal, a majestic palace shimmered with an otherworldly glow. Sunlight, refracted through the gem's facets, painted the surrounding landscape in a kaleidoscope of colors. Steam, billowing from ornately carved chimneys resembling dragon heads, danced in the cool mountain air. Cogs and gears, crafted from polished obsidian, whirred rhythmically within the palace walls, powering intricate clockwork contraptions that tended to the royal gardens overflowing with bioluminescent flora. Across a crystal bridge, a city bustled with activity. Dwarven craftspeople, adorned in goggles and wielding steam-powered tools, toiled alongside winged sylphs who navigated the skies in elegant airships powered by captured moonlight. This scene captured the essence of a fantastical utopia, where the raw beauty of nature, the ingenuity of steampunk, and the magic of mythical creatures intertwined to create a breathtaking display of harmony and progress.
Dream Level: is increased each time when you "Go Deeper" into the dream. Each new level is harder to achieve and
takes more iterations than the one before.
Rare Deep Dream: is any dream which went deeper than level 6.
Deep Dream
You cannot go deeper into someone else's dream. You must create your own.
Deep Dream
Currently going deeper is available only for Deep Dreams.