Prompt: Tymora, goddess of good luck, by Todd Lockwood, silvery white pegasus flying in the cloudy sky, Pegasus Form. Dungeons and Dragons, Faerun, Toril, RPG, Gods, Pantheon, D&D
Tempus, God of War and Battles, The Gallant Knight
Model:
Artistic
Size:
896 X 704
(0.63 MP)
Used settings:
Prompt: Tempus, god of war and battles, by Todd Lockwood, Form of the Gallant Knight, perfect knight, full knight armor, helmet hiding face, mounted on horseback, riding confidently, proudly protecting the weak, symbol of authority. Dungeons and Dragons, Faerun, Toril, RPG, Gods, Pantheon, D&D
Prompt: An intricate faerie door in a large tree, bioluminescent fireflies in the surrounding air with detailed and intricate forest foliage, stone pathways with mossy cracks
Prompt: Shialla, demigoddess, The Lady of the Woods, by Todd Lockwood; female girl, long hair covering naked body, half naked, pointy ears, mischievous laughter, very beautiful and seductive, unruly long blonde hair, hair adorned with leaves of oak and acorns, wild fairy, sexy body, shapely thighs, dancing in the forest,. Dungeons and Dragons, Faerun, Toril, RPG, Gods, Pantheon, D&D
Prompt: golden pollen falling from a large ancient tree, heavy intricate and detailed blossom and foliage, behind the tree a small stone building crumbling and covered by moss, dark cloudy sky with heavy clouds
Prompt: By Todd Lockwood, Generate an illustration of Umberlee, the malevolent goddess of the sea in the world of Toril. Umberlee should be depicted as a woman with features reminiscent of aquatic creatures such as fish. Her skin should be a sickly shade of green, with dark eyes and long hair that is intertwined with seaweed. She should have webbed feet, pointed ears, and gills on her neck. She may be holding a trident, a symbol of her power over the sea. The background of the image should be the tumultuous waters of the ocean, with waves crashing and foam swirling around her. The overall tone of the image should be one of danger and foreboding, as the viewer is confronted with the awesome power of Umberlee and the unforgiving nature of the sea. Dungeons and Dragons, Faerun, Toril, RPG, Gods, Pantheon, D&D
Prompt: By Todd Lockwood, Generate an illustration of a ghost ship caught in the midst of a raging storm. The ship should be depicted as ancient and decrepit, with tattered sails and rotting wood that groans and creaks as it is buffeted by the wind and waves. The ship should be wreathed in mist and fog, with a ghostly crew that haunts its decks. The storm should be depicted in vivid detail, with lightning bolts that split the sky and waves that tower high above the ship. The overall tone of the image should be one of foreboding and terror, as the viewer is invited to contemplate the power of the elements and the haunting mysteries of the sea. Dungeons and Dragons, Faerun, Toril, RPG, Gods, Pantheon, D&D
Prompt: Shar, Goddess of Darkness, by Todd Lockwood, mysterious woman, face covered by a black mask, wearing robes and cloaks with black hoods, sinister woman, translucent robes that blend in with the nocturnal darkness, nigthsinger form, bright yellow eyes, hidden in the shadows, evil goddess, darkness, loss, night, secrets , forgetfulness. Dungeons and Dragons, Faerun, Toril, RPG, Gods, Pantheon, D&D
Prompt: A dancing spring witch, elegant body parts accurate and proportional anatomical accuracy, silver and rose shading, bioluminescent glass light shards spinning from her beautiful robes, intricate and detailed fine facial features and soft pink hair, a bright meadow with long detailed foliage and blooms
Prompt: Watercolor and ink, character portrait, norse woman, braided blonde hair, fantasy background, earth colors, trending on artstation, smooth, sharp focus, studio photo, highly detailed, by Luis Royo, Mucha, loish, aleksei vinogradov
Prompt: full anatomy medieval enchantress in the style of Alphonse Mucha, frame made of chalices gems and magical items, detail textured red hair with flowing gold robes, intricate green leaves in her hair and golden pendants
Prompt: A dark jester dressed in dull Motley clothes, a wizards study with a globe made of silver and dusty scrolls on shelve, moon visible from a small stone window
Dream Level: is increased each time when you "Go Deeper" into the dream. Each new level is harder to achieve and
takes more iterations than the one before.
Rare Deep Dream: is any dream which went deeper than level 6.
Deep Dream
You cannot go deeper into someone else's dream. You must create your own.
Deep Dream
Currently going deeper is available only for Deep Dreams.