Prompt: A creepy scene of a haunted doll sitting on a windowsill, with the full moon casting an eerie glow on its porcelain face. The doll appears to be alive, with its eyes following the viewer. The background is a dark, dilapidated room with cobwebs and peeling wallpaper. The room appears to be abandoned, with a sense of impending doom.Colors: Dark, muted tones, with pops of red for the eyes of the doll.Genre: Horror.Styles: Surrealism, Macabre.Techniques: Use of light and shadow, attention to texture, and an eerie sense of movement.Light setting: dim, with the main source of light coming from the full moon.Artists: H.R. Giger, Zdzisław Beksiński, Mike Mignola, Dave Rapoza, and Jeremy Geddes.8K 3D, Unreal Engine 5, CGSociety, trending on Artstation, 8K resolution
Prompt: A creepy scene of a haunted doll sitting on a windowsill, with the full moon casting an eerie glow on its porcelain face. The doll appears to be alive, with its eyes following the viewer. The background is a dark, dilapidated room with cobwebs and peeling wallpaper. The room appears to be abandoned, with a sense of impending doom.Colors: Dark, muted tones, with pops of red for the eyes of the doll.Genre: Horror.Styles: Surrealism, Macabre.Techniques: Use of light and shadow, attention to texture, and an eerie sense of movement.Light setting: dim, with the main source of light coming from the full moon.Artists: H.R. Giger, Zdzisław Beksiński, Mike Mignola, Dave Rapoza, and Jeremy Geddes.8K 3D, Unreal Engine 5, CGSociety, trending on Artstation, 8K resolution
Would you like to report this Dream as inappropriate?
Prompt:
A creepy scene of a haunted doll sitting on a windowsill, with the full moon casting an eerie glow on its porcelain face. The doll appears to be alive, with its eyes following the viewer. The background is a dark, dilapidated room with cobwebs and peeling wallpaper. The room appears to be abandoned, with a sense of impending doom.Colors: Dark, muted tones, with pops of red for the eyes of the doll.Genre: Horror.Styles: Surrealism, Macabre.Techniques: Use of light and shadow, attention to texture, and an eerie sense of movement.Light setting: dim, with the main source of light coming from the full moon.Artists: H.R. Giger, Zdzisław Beksiński, Mike Mignola, Dave Rapoza, and Jeremy Geddes.8K 3D, Unreal Engine 5, CGSociety, trending on Artstation, 8K resolution
Dream Level: is increased each time when you "Go Deeper" into the dream. Each new level is harder to achieve and
takes more iterations than the one before.
Rare Deep Dream: is any dream which went deeper than level 6.
Deep Dream
You cannot go deeper into someone else's dream. You must create your own.
Deep Dream
Currently going deeper is available only for Deep Dreams.